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ATI Catalyst Drivers 9.8 Released
ATI Catalyst Drivers 9.8
"New Features: * OpenGL™ 3.1 extension support OpenGL™ 3.1 extension support: * Support for OpenGL Shading Language 1.30 and 1.40 * Instanced rendering with a per-instance counter accessible to vertex shaders (GLARB draw instanced) * Data copying between buffer objects (GL EXT copy buffer) * Primitive restart (NV primitive restart). Because client enable/disable no longer exists in OpenGL 3.1, the PRIMITIVE RESTART state has become server state, unlike the NV extension where it is client state. As a result, the numeric values assigned to PRIMITIVE RESTART and PRIMITIVE RESTART INDEX differ from the NV versions of those tokens * At least 16 texture image units must be accessible to vertex shaders, in addition to the 16 already guaranteed to be accessible to fragment shaders * Texture buffer objects (GL ARB texture buffer object) * Rectangular textures (GL ARB texture rectangle) * Uniform buffer objects (GL ARB uniform buffer object) * SNORM texture component formats Performance Improvements: * Battleforge DirectX 10/DirectX 10.1 - performance improves up to 15-50% in CPU limited settings with the largest gains in CrossfireX configurations * Company of Heroes DirectX 10 - performance improves by up to 10-77% in CPU limited settings * Crysis DirectX 10 - Dual CrossfireX performance improves as much as 10% and Quad CrossfireX performance improves as much as 34% in CPU limited settings ATI Catalyst™ Release Note Version 9.8 5 * Crysis Warhead DirectX 10 - Dual CrossfireX performance improves as much as 7% and Quad CrossfireX performance improves as much as 69% in CPU limited settings * Far Cry 2 DirectX 10 - Dual CrossfireX performance improves as much as 50% and Quad CrossfireX performance improves as much as 88% in CPU limited settings * Tom Clancy’s H.A.W.X. DirectX 10/DirectX 10.1 - Dual CrossfireX performance improves up to 40% in CPU limited settings with Quad CrossfireX performance improving up to 60% in CPU limited settings * UnigineTropics OpenGL - performance improves 5-20% * UnigineTropics DirectX 10 - Quad CrossfireX performance improves 5-20% in CPU limited settings * World in Conflict DirectX 10 - performance improves by 5-10% Resolved Issues for All Windows Operating Systems: * Catalyst Control Center: Diagnostic warning message now appears in CrossFire aspect when the only display is removed from the CrossFire chain * Catalyst Control Centre will now launch properly with CrossFire disabled on multiadapter enabled/configured systems * Catalyst Control Center: Some of the missing "Monitor Attributes" options in the Displays tab are now available * Refresh rates are now applied properly for standard and optimized HDTV modes in Catalyst Control Center * Catalyst Control Center: Missing update for Windows 7 localized help content is now available * TV Properties tab now properly displays "Image Quality" instead of "TV Properties" for Catalyst Control Center user interface Resolved Issues for the Windows 7 Operating System: * Display and mouse rotation now functions properly after reboot with 3 or more displays in clone mode * “Unreal Tournament 3” no longer fails to respond after performing a taskswitch to desktop * Hotplugging a secondary display during HD playback with WinDVD no longer causes desktop to go blank * Intermittent block noise no longer visible during MPEG2-TS content playback with Windows Media Player * Windows 7 logo no longer displays flickering distortion during Windows 7 loading screen (system reboot up) Resolved Issues for the Windows Vista Operating System: * “Call of Duty: World at War” no longer exhibits flickering water corruption when Software CrossFire is enabled Resolved Issues for the Windows XP Operating System: * Catalyst Control Center: Predefined and custom HDTV formats can now be applied via HDTV support * Intermittent video artifacts no longer visible when playing a DVD in stretched desktop mode" . For XP! . For XP 64! . For Vista, Windows 7 and Mobility! cheers ...
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