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#16 | |
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Join Date: Jun 2004
Posts: 456
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See this link: http://www.winnetmag.com/Windows/Art...2247/2247.html |
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#17 |
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Join Date: Jun 2004
Posts: 456
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MS is ready for cell according to pingwales
http://www.pingwales.co.uk/interface...egy-shift.html
Story implies that MS actually has two OS's ready for PPC and the move to cell processors. |
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#19 |
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Join Date: Jun 2004
Posts: 1,516
Credits: 35
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I reserve judgement until MIPS numbers are published
Until then it's just hype.
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= ASUS M6Ne = ______________ 1.5Ghz Dothan :: 1.0GB Kingmax :: 60GB 5400rpm Toshiba 16MB Cache :: Xterasys XG-600 802.11b/g |
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#20 | ||
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Join Date: Jun 2004
Posts: 456
Credits: -221
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Hype
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The laptop issue is huge. I seriously think desktop sales are going to decline in the coming years to be replaced by laptops. Remember that the average ultralite laptop today has more than enough power for the majority of consumer users. Last edited by katorga; 02-10-2005 at 10:31 AM. |
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#21 |
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Hmm, I seem remember having replied to this. Oh well, my response:
1) Cell is hype, and it won't live up to that hype 2) It's nearly impossible for games to take advantage of SMP situations effectively, so they will see little benefit. 3) If they do see a major benefit it will require enormous work by developers 4) Processing power does not scale linearly with number of CPUs. two CPUs are not twice as fast as one. 5) I'll reserve final judgement until the thing comes out.
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Dell Inspiron 9400/E1705 - 256MB GeForce Go 7900 gs - Core 2 Duo T7400 2.16GHz - 2GB PC5300 - 160GB 5400RPM |
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#22 | |
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Adios!
Join Date: Jan 2005
Location: New York
Posts: 1,629
Credits: 0
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Look at the ps3 specs. |
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#23 | |
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Adios!
Join Date: Jan 2005
Location: New York
Posts: 1,629
Credits: 0
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1- too early to say that 2- same as above 3-revisions are always possible.-FFXI 4-no, but can be....if 1 cpu handles display, cpu#2 handles sound, cpu#3 handles physics etc.. 5- ![]() |
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#24 |
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I'll agree to 1, but number 2 is right for current desktop products. Some games in the past have tried to take advantage of SMP (Quake 3?) and failed miserably. In fact they pulled the feature out of Quake 3 because they just couldn't get it to work.
This ties in to number 3/4... You can't just split up the rendering, sound, and physics engines like that... Synchronizing isn't that simple, and they don't all take up the same amount of CPU. The sound engine doesn't need nearly as much CPU power as the rendering core.
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Dell Inspiron 9400/E1705 - 256MB GeForce Go 7900 gs - Core 2 Duo T7400 2.16GHz - 2GB PC5300 - 160GB 5400RPM |
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