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Old 02-09-2005, 10:20 AM   #16
katorga
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Quote:
(Unless MS makes Windows available for PowerPC platforms. LOL...that's a funny scenario.)
Don't laugh, I still have an NT for PPC beta CD from back when Moto/IBM were promoting CHiRP and PReP standards for PPC desktops that would run AIX, MacOS or NT. NT used to support x86, MIPS, Alpha and PPC

See this link:

http://www.winnetmag.com/Windows/Art...2247/2247.html
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Old 02-09-2005, 04:16 PM   #17
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MS is ready for cell according to pingwales

http://www.pingwales.co.uk/interface...egy-shift.html

Story implies that MS actually has two OS's ready for PPC and the move to cell processors.
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Old 02-09-2005, 05:54 PM   #18
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Originally Posted by katorga
The big question for the Cell will be how hard will it be to program. Based on the specs its going to be a bear to code to. If complexity creates too much lag in game releases, it will kill the PS3, no matter how fast it is.
Sony already stated that they learn their lesson and that the PS3 whould be easier to program.

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Second, a modern GPU is very similar to a cell process...a central cpu with multiple vector processors (pipelines, shaders, etc). In the future I expect more and more general processing to shift to the GPU. OSX Tiger moves a lot GUI display processing to the shader engines of the GPU, and Longhorn will do so as well. Without a fast, top of the line Shader 2/3 compatible GPU both of those OSs will be hobbled. In the future the GPU may replace the CPU as the main component and system board of the computer with the CPUs residing on the expansion card.
That true, Cell is more like a GPU that was design to do CPU's work. Todays GPU are already more powerful than CPU because they are not made from the X.86 architecture, an architecture that has reach it's limit.

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Third, 4Ghz means heat. How much power does the Cell draw and how hot does it get? Can it realistically be used in laptops, especially one's that meet Apple's specs. Apple still can't get the G5 in a laptop due to heat and noise contraints. In the near future, laptops are going to replace desktops as the primary consumer computer platform.
Cell draw 1.3V (P4 Prescott 1.25V) and go up to 85C with only a heatsink. (119C for the p4) I don't really expect to see it in a laptop in a near futur, (maybe with less core... ) but I whould be happy to see it in servers or desktop.
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Old 02-09-2005, 09:13 PM   #19
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I reserve judgement until MIPS numbers are published

Until then it's just hype.
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Old 02-10-2005, 10:28 AM   #20
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Hype

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I reserve judgement until MIPS numbers are published
True enough, but the potential is huge.

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Cell draw 1.3V (P4 Prescott 1.25V) and go up to 85C with only a heatsink.
That could be an issue given the proposed mass market use of the chip in appliances, game machines, and audio/video/dsp applications. The trend there is small and quiet.

The laptop issue is huge. I seriously think desktop sales are going to decline in the coming years to be replaced by laptops. Remember that the average ultralite laptop today has more than enough power for the majority of consumer users.

Last edited by katorga; 02-10-2005 at 10:31 AM.
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Old 02-10-2005, 06:28 PM   #21
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Hmm, I seem remember having replied to this. Oh well, my response:

1) Cell is hype, and it won't live up to that hype
2) It's nearly impossible for games to take advantage of SMP situations effectively, so they will see little benefit.
3) If they do see a major benefit it will require enormous work by developers
4) Processing power does not scale linearly with number of CPUs. two CPUs are not twice as fast as one.
5) I'll reserve final judgement until the thing comes out.
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Old 02-10-2005, 06:39 PM   #22
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Quote:
Originally Posted by awingedpig
I reserve judgement until MIPS numbers are published

Until then it's just hype.

Look at the ps3 specs.
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Old 02-10-2005, 06:45 PM   #23
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Originally Posted by Guspaz
Hmm, I seem remember having replied to this. Oh well, my response:

1) Cell is hype, and it won't live up to that hype
2) It's nearly impossible for games to take advantage of SMP situations effectively, so they will see little benefit.
3) If they do see a major benefit it will require enormous work by developers
4) Processing power does not scale linearly with number of CPUs. two CPUs are not twice as fast as one.
5) I'll reserve final judgement until the thing comes out.

1- too early to say that
2- same as above
3-revisions are always possible.-FFXI
4-no, but can be....if 1 cpu handles display, cpu#2 handles sound, cpu#3 handles physics etc..
5-
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Old 02-12-2005, 10:26 PM   #24
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I'll agree to 1, but number 2 is right for current desktop products. Some games in the past have tried to take advantage of SMP (Quake 3?) and failed miserably. In fact they pulled the feature out of Quake 3 because they just couldn't get it to work.

This ties in to number 3/4... You can't just split up the rendering, sound, and physics engines like that... Synchronizing isn't that simple, and they don't all take up the same amount of CPU. The sound engine doesn't need nearly as much CPU power as the rendering core.
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