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what do games look like at non-native lcd resolution?

post #1 of 14
Thread Starter 
I realize with LCD panels, it's better to run things at native resolution. For those of you laptop owners who play games on it, how would you say games look at non-native resolution compared to native resolution?

(posted on asus forum because i'm specifically interested in answers from z70/1v owners)
post #2 of 14
Non-native resolutions isn't a major problem nowadays. Video cards can switch from 1 resolution to the other on the fly with no problems. Not only that, but usually the game software will automatically adjust for you. As for some older games like for example, Need for Speed Underground 1- playing it on a widescreen will stretch it out and everything on screen will look flat or stretched. But for a game like Doom3 or HL2, the game will adjust to the widescreen monitor.
post #3 of 14
It's generally pretty good, because of the extreme resolution of a WSXGA+ screen. The pixels are small enough that it's difficult to notice the difference.

Note, though, that you can also specify "Stretch while maintaining aspect ratio" to prevent widescreen distortion (with NVidia cards.)
post #4 of 14
Just so you know when it comes to games.... If you have the power and the ram and the game supports it you can run your desktop at full res.... Say 1600x1200 for example.... and run the game in windowed mode at 1280x1024. But of course the game will be a bit smaller. But it depends on the game you are playing. Like I do that with RPGs and such and its not that big of a deal. It gets around having to play the game at max res and drop down some of the bells n whistles.
post #5 of 14
Well I think the original poster of this thread wanted to know about the transition from native resolution set in some games to something like the Z70v & Z71v screens which are very high. They're 15.4" WSXGA+ widescreens and not normal ratio. It's also a lot higher than lets say older 800x600 games or even older 640x480. Some older games wont be able to play unless is stretched out, also you'll be seeing giant pixels since they were low res to begin with.
post #6 of 14
dimalife, I was wondering the same thing and I tried it out myself. I upped and lowered the resolution for some of my games to see if it will seem fuzzy in the non-native resolution. My conclusion?

It looks sharper at a higher resolution, but thats because its at a higher resolution. Youre not going to be looking at text behind a white background so even if there is going to be fuzzyness its not going to be as apparent. I play my games at 1280x768 and they look great. I'm on a Z71V btw.

I hope this helps.

edit: I meant 1280x1024. my bad
post #7 of 14
Its usually not too noticable. My last laptop was 1600x1200 so I always ran games at a non-native res. common ones like 1024x768 or 800x600 look fairly normal, while certain others (1280x1024, 1450x1050) looked terrible.
post #8 of 14
ditto to the above... not a big deal for games, much bigger deal for text/web browsing..
post #9 of 14
Quote:
Originally Posted by madmike23
Well I think the original poster of this thread wanted to know about the transition from native resolution set in some games to something like the Z70v & Z71v screens which are very high. They're 15.4" WSXGA+ widescreens and not normal ratio. It's also a lot higher than lets say older 800x600 games or even older 640x480. Some older games wont be able to play unless is stretched out, also you'll be seeing giant pixels since they were low res to begin with.
How stretched do older games get on a high resolution screen? I'm looking at an Asus Z70v, but don't want my older games to look bad.
post #10 of 14
Older games just look kind of weird on a widescreen. High resolutions have nothing to do with it. It's not too bad, it just looks kind of goofy.
post #11 of 14
What do you mean by kind of goofy?
post #12 of 14
Thread Starter 
somewhere between the lines, my question was answered, so thanks for that.

by the way, those of you who play games in full-screen resolution on widescreen notebooks - do you stretch it on the entire screen or do you get side-bars?
post #13 of 14
It's stretched. I guess that's what YuriSeal was saying about "Goofy".
post #14 of 14
Quote:
Originally Posted by VIVIX
What do you mean by kind of goofy?
They stretch horizontally to fit the aspect ratio, unless you adjust the driver settings.

Quote:
Originally Posted by dimalife
somewhere between the lines, my question was answered, so thanks for that.

by the way, those of you who play games in full-screen resolution on widescreen notebooks - do you stretch it on the entire screen or do you get side-bars?
The default is a horizontal stretch to fit the aspect ratio. However, there's a driver setting for preserving aspect ratio while scaling.
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