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Screenshots of QUAKE IV on my i9300
post #2 of 18
10/26/05 at 3:50am
post #3 of 18
10/26/05 at 3:59am
post #4 of 18
10/26/05 at 4:07am
post #5 of 18
10/26/05 at 4:42am
post #6 of 18
10/26/05 at 4:53am
Quote:
|
Originally Posted by ZippoMan
Use a widescreen resolution..
|
Quake 4 rocks, it's a must own for 9300/XPS owners.

post #7 of 18
10/26/05 at 5:26am
post #8 of 18
10/26/05 at 5:53am
Quote:
|
Originally Posted by ZippoMan
Use a widescreen resolution..
|
http://www.widescreengamingforum.com...pic.php?t=1749
I have finished the games playing @ 1920x1200. Looks great.
post #9 of 18
10/26/05 at 8:02am
post #10 of 18
10/26/05 at 8:04am
post #11 of 18
10/26/05 at 9:30am
post #12 of 18
10/26/05 at 10:52am
post #13 of 18
10/26/05 at 11:48am
I'm trying not to have spoilers in these,
The game is actually getting pretty interesting. These are on ultra high, with 2Xaa, 1920X1200 on my i9300. FPS is kinda suffering, at about 15-25 during large battles, averages at about 25-45 fps. I have it on ultra high and it doesn't really bother me.





The rest might have Minor spoilers:



This game needs some environmental fog to get rid of the all-around sharp look. Pr some kinda blur effect for the depth..
The game is actually getting pretty interesting. These are on ultra high, with 2Xaa, 1920X1200 on my i9300. FPS is kinda suffering, at about 15-25 during large battles, averages at about 25-45 fps. I have it on ultra high and it doesn't really bother me.




The rest might have Minor spoilers:



This game needs some environmental fog to get rid of the all-around sharp look. Pr some kinda blur effect for the depth..
post #14 of 18
10/26/05 at 1:10pm
post #16 of 18
10/26/05 at 6:39pm
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So, I'm all stoked about Q4, and I go to Amazon to check a price and read a review or two, and I see this amazingly negative review, though it seems to hold some merit. This guy can't be completely off his rocker as he compares other current games, etc. Mapped reflections? Visible polygons? No visible bump mapping? Turn off anti aliasing to make the faces round off!? WTF?!
Here is his review. Any thoughts?
Here is his review. Any thoughts?
Quote:
| Back in the mid to late 1990s two major Application Programming Interfaces managed to dominate the PC game scene - DirectX and OpenGL, so much so that graphics hardware developers like ATI and NVIDIA built hardware around these APIs. OpenGL seemed to enjoy a life with game developers who used Silicon Graphics workstations (SGI) to create models and animations for games and film. We could buy high-end OpenGL graphics cards that where up to 64mb back in the days when 8mb cards where mainstream. Even the Nintendo 64 built some of its architecture around OpenGL graphics. In the year 2004 the high end 256mb cards where quickly bought up to enjoy the power of games like "Half-Life 2" and "Doom 3" (in fact "HL2" was the only reason for the upgrade). "Doom 3" is an OpenGL game and looked amazing. "Half-Life 2" used DirectX 9 where previously Half-Life 1 offered both OpenGL and DirectX support. Because "Doom3" was so dark it led many to wonder that if the game was brighter, would it reveal something questionable about the quality of modern OpenGL graphics? "Doom3" also had an option to use 512mb cards that have only been released in the autumn of 2005. Valve's choice not to support OpenGL further fuelled speculation that OpenGL may be badly lagging behind DirectX 9. "Quake 4" is confirmation of this problem... and it is more serious than previously thought. "Quake 4" is built on the "Doom 3" engine. Since "Doom 3" was mostly occupied with hiding you in dark places you never got to see the full quality of a brightly lit OpenGL first person shooter. Now that "Quake 4" has had to come up with a sequel to "Quake 3", ID software handing over development to Raven software, the horrible truth has come to light. OpenGL is simply leagues behind DirectX 9... and we are talking a big difference here. "Quake 4" offers absolutely no reflections. Instead we are still in the world of mapped reflections. Texture detail is the equivalent of "Half-Life 1". Polygon shapes are clearly visible even with every setting maxed out. Bump mapping is hardly visible. Steam and smoke is displayed as big successive blocks of floating transparent maps. Fire is "Duke Nukem" quality, fat orange blobs of quickly changing pixels. The shading and textures of the weapons look terrible. Again, no reflections on the guns, but we do have shadows. The facial expressions of your space marines are an attempt on matching "F.E.A.R" or "Half-Life 2" but you must turn up the Anti-Aliasing to round them off. Sadly even on a high spec gfx card this results in an even lower fps. You are a space marine that must run through the alien enemy complex, usually to meet up with a special marine who you must bring back with you, or to defeat an enemy outpost. The enemy AI does not exist. Everything is scripted. The enemy, the Strogg, instead moves exactly the same, coming in waves of two or three and you can see them move like clones of each other, getting blasted up the same way and dying the same, every single time. Not good. Lighting looks extremely blurred and the sky background is just one big map that does not even move except for the odd ship that flies around the place. Even the PS2 has better graphics than "Quake 4" which when on a PC at this quality begs the big question - what will the XBOX 360 have to offer if the PC version looks like a pre-millennium first person shooter? This is terrible news for everyone. The Quake series has been ruined. Multiplayer is the same quality as Quake 3. There is absolutely no need to upgrade. OpenGL is now officially dead! Only "Doom3" could mask its failure. Now we know why Valve did not support it. The XBOX 360 is faced with marketing a bad port to show off absolutely nothing that the 360s architecture can handle. Various tweak scripts have been released for "Quake 4" on the internet. These seems to have a little bit of an effect on improving game play ever so slightly, but sadly do not help much. You simple can't get what isn't there and that is the bottom line. To add further trouble to the mess is the fact that these poor quality OpenGL graphics are so demanding that even high spec card users will find themselves turning off lots of features and running the game at a low resolution. That is why "Doom 3" and "Quake 4" have a 512mb option... because it takes a juggernaut of a graphics card to actually round the graphics off and even then we are nowhere near looking at something as good as "Half-Life 2". Things are really that bad. As "Quake 4" was duel released with "F.E.A.R", a fully fledged DirectX 9 name, I would point gamers in the direction of that first person shooter instead and to also keep an eye out for "Call of Duty 2". OpenGL IS DEAD. QUAKE IS DEAD! ........noooooooooooooooo!! Pros: - Absolutely NONE. Cons: - Shockingly sub-par graphics. - Poor graphics still demanding high end system specs - No enemy AI. - Nothing new. Same as "Quake 3" - You must quit and restart the game every time for graphics settings to take effect. - Same price as better first person shooters out there. - It will break hearts. |
post #17 of 18
10/27/05 at 5:17am
post #18 of 18
10/27/05 at 8:20am
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