New Posts  All Forums:Forum Nav:

Geforce to quadro?

post #1 of 19
Thread Starter 
Obviously the Quadros are much more expensive, but I've heard that you can soft mod geforce to quadro using rivatuner? Can this be done with the Geforce 6800 GO? I'm asking because I'm about to buy another laptop for 2d/3d work, and the Quadro cards are pretty expensive. Would I be able to get and soft mod a 6800go to quadro, and if so how? What drivers should I use?

Any help would be greatly appreciated.
post #2 of 19
post #3 of 19
Thread Starter 
Thx K9387, but there's nothing in that thread that answers my question.. I'm about to get a laptop and I also have a 9300 with 6800GO, and I want to soft-mod them to quadro.. This doesn't mean that I want to replace my card. I would still like to have the ability to play games in them.. That's one of the reasons why I don't want to get the quadro to begin with So I'm guessing it's not possible then?
post #4 of 19
The reason I posted that was that link was that he is also asking whether the NV40 (AKA 6800go) can be softmodded, so although there isn't an answer there now there might be at some point...

EDIT: Just had a thought, not all 6800go cards are NV40 are they?

Googling around you can get info such as http://forums.guru3d.com/showthread.php?threadid=144014
post #5 of 19
I don't think our 6800go's are NV40, we got NV41 and NV42. There was a poll about a month ago about this if i remember correct, results were most had NV42s and some NV41s.
post #6 of 19
Thread Starter 
I have NV42 68000go
post #7 of 19
Thread Starter 
Why are all modding sites non-english? That's rediculous. That's why I usually give up searching in google... Anyway, are there any game cards I can get that're moddable. Is the 7800 from dell moddable? That would be a good reason to get one
post #8 of 19
the reason quadro is so expensive is because nobody is buying it, make work out the proft they have to rip off on each sale
post #9 of 19
google has a translator
post #10 of 19
Quote:
Originally Posted by eden_ns
the reason quadro is so expensive is because nobody is buying it, make work out the proft they have to rip off on each sale
The Quadro isn't meant for home users and gamers. Its for workstation use and workstation components are expensive. Its the quadro drivers that make the Quadro better then a normal video card for workstation usage and its those same drivers that limit it as a graphics card for gaming. Unless your doing some serious 2D/3D work i doubt most average users need more then a normal graphics card though but i'm not really into that stuff so i dont know.
post #11 of 19
Quote:
Unless your doing some serious 2D/3D work i doubt most average users need more then a normal graphics card though but i'm not really into that stuff so i dont know.
Yep, as you say, you don't know.

Even basic 2D/3D stuff can suck with the GeForce. I deal with this issue daily at work on my XPS2. I've gotten used to the poor graphics for this application. Should've gotten a M70.

True most users don't need a Quadro, but people doing 2D/3D Drafting DO. Since the poster already has a 9300, I suspect he is not satisfied with the drafting performance of his GeForce. Rightfully so.
post #12 of 19
I think it depends on the application. If your doing just 2D drawings (AutoCad), the XPS/6800 combo is overkill. Small to moderately sized 3D assemblies in Pro/E aren't really a problem either. My XPS2 is faster than the majority of Pro/E workstations here. I only see a real hit on large assemblies when trying to spin/pan/zoom. But it's not that bad. I have a $1500 FX Quadro in my workstation and for the money the 6800 does just fine. It's great for off-site presentations and design conferences.

I remember way back when, one of the Gforce cards I had could be made into a Quadro by changing a resistor value...there was a pretty good write-up on it and the guy actually added a switch so he could go back and forth. Was pretty slick...
post #13 of 19
Quote:
Originally Posted by vravro
Obviously the Quadros are much more expensive, but I've heard that you can soft mod geforce to quadro using rivatuner? Can this be done with the Geforce 6800 GO? I'm asking because I'm about to buy another laptop for 2d/3d work, and the Quadro cards are pretty expensive. Would I be able to get and soft mod a 6800go to quadro, and if so how? What drivers should I use?

Any help would be greatly appreciated.
The geforce go 6800 card is more powerful than the quadro 1400 is it? in the precision m70. Both cards are nvidia therefore they run open gl applications without any troubles. Ive read posts from several users of 9300 that run maya, cad/cam apps on their lappies without any troubles. The quadro card performs well but not as well as the 6800.
post #14 of 19
Quote:
Originally Posted by Cutters
The geforce go 6800 card is more powerful than the quadro 1400 is it? in the precision m70. Both cards are nvidia therefore they run open gl applications without any troubles. Ive read posts from several users of 9300 that run maya, cad/cam apps on their lappies without any troubles. The quadro card performs well but not as well as the 6800.

PROVE IT !
specviewperf 8.0.1 is what you need
post #15 of 19
Quote:
Originally Posted by Cutters
The geforce go 6800 card is more powerful than the quadro 1400 is it?
No, not even close. But for the money you'll spend on a high end Quadro, the 6800Ultra does just fine for moderately sized assemblies.

Yes, in specviewperf 8.0.1 the Quadro will walk all over a 6800. But real world everyday parts and assemblies aren't usually that large or complex surfaces. I have a few surface assemblies that kill the 6800, but it's not often I have to have them in memory.
post #16 of 19
Thread Starter 
One reason I like to use Quadro is it's ability to let me multitask better. With geforce if I have a program rendering, everytihing else is slow. With quadros I can browse between different programs while rendering on one application and everything functions better... No choke/lock-ups/freeze-in-air.... Just my experience.
post #17 of 19
for everyday 3d work (maya,xsi,max) a 6800 is more than good enough. You'ld be suprised at what people do with a hell of a lot less.
Some of your favorite games are authed on crap ass machines.
post #18 of 19
Thread Starter 
I realize that. In fact, I'm using Maya and Photoshop on my laptop right now and they run pretty nice. I was just wondering if there was a way to get a quadro out of my 6800go. Guess not. Is 7800 nv42? probably..

Quote:
Originally Posted by Liquid_Smoke
Some of your favorite games are authed on crap ass machines.
That depends if the user is multitasking, which is the main issue here. The big Studios usually don't have to. At a studio modelers/designers/animators/programmers only needs to run one program at a time on their own specific computer. Rendering is done on renderfarms. music is done on sound systems, etcetra.
post #19 of 19
It's because the Quadro drivers accelerate a lot of stuff that the regular Geforce drivers do not. It's a ton of work to do that, and totally unnecessary unless you actually use those engineering apps. There are also certifications for the big software packages they get to be taken seriously. I'm not sure if plain Windows 2D would be better. I highly doubt it.

Quadro drivers SUCK for games. They are VERY poorly optimized for them.

From what I've read, the engineering apps actually have totally different workloads than 3D games. Where 3D games need tons of pixel fillrate for textures, 3D modeling/CAD needs loads of geometry/vertex pushing power. Among other things.

The hardware is absolutely identical. By using the same hardware for both workstation and gaming cards they can make even better use of the R&D they spend. One thing that was quite fascinating to me was that the 9700PRO absolutely outclassed the Geforce FX cards for games, but for workstation duties the FX chips actually won! That was even after ATI brought in the FireGL team (to do drivers) whom they acquired when Diamond/S3 died out. If I recall correctly a big part of it was that the early FX cards had massive geometry rates with their hardwired T&L and Vertex shader combo architecture.
New Posts  All Forums:Forum Nav:
  Return Home