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Originally Posted by Doc.Caliban
I agree with that, the developers focus too much on the primary markets so it gets stale at times. My point, however, is that the games on a PC can be much more complex, as is seconded by my friend who worked on FEAR.
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True to a point. The problem with most FPS games is that the only thing that is "more complex" is the grafix. Once you get over the "wow factor", the game is still the same old crap, the same old lame AI, etc. The truly innovative games, like Descent series, are too "complex" for the average PC gamer. They want more doom, quake, etc foolishness by the "greatest developer ever" carmack and co.
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Originally Posted by Doc.Caliban
According to the people I know at MS in the XBOX group, the real ramp-up time for better games on a console is the marketing strategy that I already mentioned. Sorry, but that one is a fact.
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That is true for PC gaming too. But with every console there is a learning curve. As you get more familiar with a console, you understand how to optimize code on it. The problem with PC gaming is that the hardware changes so much developers don't learn how to optimize the code. Hence you have tons of patches for buggy games. M$'s directX has kinda helped things.
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Originally Posted by Doc.Caliban
Think of it this way: Why would PC game developers be able to make games that stomp all over the current technology,
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OK, again you are talking grafix. There is more to a game than that. All you get is YAFPS (yet-another-FPS) with pretty grafix. But the game play is the same. Even then you have to spend another $500 to see the "cool graphics". Or you get games like the latest BF2 add-on which is unplayable on many PCs but they add a new vehicle or two...

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Originally Posted by Doc.Caliban
but console developers take a lot more time to get good at programing for hardware that doesn't change? See? There's no logic in the idea of them "getting better" unless they're just not good programmers, which of course is not the case.
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What you don't understand is that PC games can be developed according to directx specs then optimized for a particular card. With console development, they have to use development kits provided by the console maker. If Sony, M$, etc is late with the dev kits, that can seriously delay a game. Developers also have to wait to get the hardware to test their game on too. Since PCs normally have more RAM than consoles, games can be more sloppily coded, plus they can always release bug fixes over the net. Thus PC game developers never really learn to fully optimize their games on PCs since the hardware changes at least once per year. Then the games also have to be able to handle different resolutions, graphic settings, etc.