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i9300 and Flight simulator 2004

post #1 of 11
Thread Starter 
hi guys, my system specs are as the following :

Pentium-m 1.73Ghz
2gb RAM
60G 5400RPM HD
geforce go 6800 (375/780)

I was able to run flight simulator 2004 at 1920x1200, max details, shadows, extremely dense scenery, 3d clouds without any lag.

But here's the problem. Once I added AI traffic ( added planes from Delta/Continental/AA/TED and so on....) to my airports, the game slows down significantly . Only 3-5 fps when I'm in a busy airport, with about 25 planes parked at the gates. I understand that by adding AI planes it slows down my game because it needs to load more txtures/models. But during loading (in game ), i notice the hard disk whirring, while waiting for the textures on the planes to load .At this time, the planes are just white 3d models without textures on them.It takes about 8 seconds to finish loading all the textures on AI planes. Even if i lower the game resolution to 800x600, set all textures and details to low/ it's still very slow. about 6-8 fps.

With all AI traffic disabled , i usually get about 18-25 fps at 1920x1200. So I thought to myself , it can't possibly be a lack of RAM, neither the video card. It might be the problem with the slow 5400rpm or even the pentium m 1.73 that's holding me back. I notice that my CPU is working at 100% constantly with that game running. Tha'ts why I'm considering an upgrade. I wonder if changing to a 7200rpm and a pentium m 2.26Ghz would help.

And for those of you who don't play flight simulator, I wanna show this wonderful screenshot I took while I was flying around Tokyo Narita airport in a chopper. (added all the traffic by myself). Lovely isn't it ? But I had to pause the game and max out all the details to get this screenshot because If i fly at this resolution and with all these details, i'll be doing it at just 2-3 fps, which suks big time.



post #2 of 11
I imagine it's the processor having to compute the physics for 25 diferent planes and you. Quite intensive, really. TRy a smaller number of planes.
post #3 of 11
Thread Starter 
i think its the processor thats slowing me down...i want an fx-60 in my laptop
post #4 of 11
Your AI traffic seems very detailed, perhaps TOO detailed. I run Ultimate Traffic 2004, which uses AI aircraft from Project AI (PAI). Whilst a scene with lots of AI bogs the FPS down, it doesn't kill it as you are experiencing. You problem is most likely AI aircraft with too high a poly count.

I can get my FPS down to sub 10, but I have to load up multiple weather layers and go to an airport like EGLL at 100% traffic and all gates occupied (100+ aircraft, not counting those already in the air or on the ground at nearby airports) to get it there. If I knock traffic down to 80%, my FPS improves significantly, and AI aircraft stop trying to land at the same time too.

Finally, upgrading your CPU will certainly boost FPS in FS, but the game is such a CPU pig that it always uses 100% CPU no matter how fast a processor you throw at it. 2.26GHz will give you about 30% faster FPS than what you currently see, but even a 30% on 3-5 FPS is still going to be crap.

Edit: Forgot to add, a 7200RPM drive won't make a scap of difference in performance once the game is up and running, especially with that lush 2G of RAM you have. Sure it'll boost load times, but that's not where your problem is.

Suggestions:
1. Find AI aircraft with a lower poly count eg. PAI or Aardvark.
2. Turn down Traffic %. I find 80% is the best compromise.
3. Buy Ultimate Traffic 2004 or FS Traffic and save yourself the hassle of populating each airport with all the different carriers and aircraft types. The former uses real world schedules whereas the latter includes GA and military aircraft routes.

Noody
post #5 of 11
I agree with Noody. FS 2004 is very cpu intensive but they are a few tweaks that can bring the frame rate up. Hopefully, the FS X will allow the gpu to handle it's stuff the way it's designed to. Also, if you don't already know about these sites then check them out for help.

www.flightsim.com
www.avsim.com

This is another neat program for which I use for real world traffic. It's call FS Live Traffic.
www.airnavsystems.com/ANFS/index.htm
post #6 of 11
Howdy, I don't want to hijack this thread, but I do have a question that doesn't relate to the original question. I just started to play FS2004 because I need to learn about the comm system used in airplanes and get a pilots point of view. However, I don't really like using the keyboard to fly with. Can any of you recommend an economical joystick solution? Thanks.
post #7 of 11
Anything USB will do really, preferably with four analog axies - roll (left & right) / pitch (up and down) / yaw (rudder - twist action preferable) / throttle (slider preferable). If you have to drop one axis, make it rudder as you can turn on coordinated roll / yaw control in game. The throttle slider is also optional, but much easier than using F1 thru F4 to set engine power levels.

I use CH flight yoke and rudder pedals, which is overkill for your needs, but my son uses the ole MS sidewinder precision pro and I even use a Saitek P880 dual analog pad to fly when mobile with my 9300.

Something like the Logitech Wingman Extreme Digital 3D 7 Button Joystick with Throttle (~$29), Logitech Extreme 3D Pro Twist-Handle Joystick (~$35), or Saitek Industries Cyborg Evo Twist-Handle Joystick (~$35) would fit the bill.

Noody
post #8 of 11
Thread Starter 
thanks for the reply angry nude. pai does not give that man liveries for commercial jets, espacially if u were to look at the ones in the picture above. what settings are u running FS at ?

here are mine :

1920x1200
terain mesh :50
terrain details : medium
water details : high
custom scenery : extremely dense
autogen : normal
aircraft : maxed out
weather : simple with 50 % 3d clouds
texture filtering : bilinear
antialiasing : on
global texture : max

And how did u manage to get 100++ planes in one airport ? my LAX is 30% full , about 30 aircraft, but i get extremely low frame rates.

I will give that program a try and see if it does help. And one more thing, my GPU's overcclocked t0 (375/780) and it's still slow .
post #9 of 11
My settings are:

1440x900
terain mesh :100
terrain details : land + water
water details : low (this is max setting if land + water details is selected)
custom scenery : extremely dense
ground scenery casts shadows, sun glare
special effects: high
autogen : very dense
aircraft : maxed out
weather : ultra high with 100 % 3d clouds
texture filtering : trilinear
render to texture, transform and lighting
antialiasing : off *
global texture : max

traffic percentage: 80 (using UT2004 built traffic BGL file)

* AA/AF settings should be set under nVidia control panel for FS. I use AA 4xS and AF 8x.

Quote:
And how did u manage to get 100++ planes in one airport ? my LAX is 30% full , about 30 aircraft, but i get extremely low frame rates.
You can download (from PAI) and install new AFCAD files that allow all gates to be filled and with airlines going to their real life gates. WARNING, this will make any FPS issue you have with AI aircraft now trivial in comparison to what you will unleash! Fix your FPS program first before playing the AFCAD game.

Quote:
I will give that program a try and see if it does help. And one more thing, my GPU's overcclocked t0 (375/780) and it's still slow .
I sometimes OC my GPU (370/750) but it doesn't make any noticable difference in FS at all, what with it being a CPU bound game 'n all. That's why I have my AA/AF settings so high - I get the similar FPS with it turned up or down, so I may as well crank it up!

Noody
post #10 of 11
Thread Starter 
ok thanks fot the help andry nude, but I'm wondering, how do u find the plane liveries from PAI ? They look really really bad. Some of the engines look like hexagons or octagons i'm dead serious. textures are very blur too. I tried lowering my traffic density but now my JFK looks empty. But the good thing is my FPS increases by a significant amount.

Also, what's the difference in between using TTOOLS and ultimate traffic ? As long as I get to download flight plans and compile them myself, it should pretty much be the same am i right ? thnaks z!
post #11 of 11
I took a screen shot of Tokyo Narita with full gates and using UT2004 AI aircraft (same as PAI I'm led to believe), but I haven't set up webspace yet so I can't post a link to it. If you PM me your email address, I can send it to you and you can post it here if you want.

Anyway, the aircraft look fine, not quite as pretty as yours but certainly not chunky polygons as you suggest above. I get about 20 FPS with all these aircraft loaded.

The difference between UT and TTools is that they both do the same thing except all the aircraft, AFCAD and routes come in the UT package. All you have to do is compile once and your world is filled with AI aircraft.

Noody
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