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The Headphones Thread - Page 3

post #41 of 674
I wouldnt decide on this issue until I have both the headphones and the laptop. I doubt its that weak - the headphone port on the 5660 was more powerful than my CD Player and I actually broke in my 580's using my notebook
post #42 of 674
Thank you very much gsferrari. You've been very helpful in cluing me into the trade. I just have one last question, and it's something you mentioned in another thread. How does one simulate surround sound when the source is not a binaural recording? I think you mentioned some software that converts any stereo source into a binaural one using customized HRTFs. Can said software convert, say, AC-3 audio into binaural? What about EAX based surround games? You may want to check out Dolby Headphone technology, which I think is very similar to converting surround sound into binaural. Based on your existing on algorithms that produces binaural, you may be able to tell whether Dolby Headphone is in fact of that nature. Also, the software you use, does it prerender all the audio or does it render on the fly? Thanks.
post #43 of 674
Here is the link to the sample :-

http://headwize2.powerpill.org/mmedia/am3d_intro.zip

I cant find the link to the software right now...will put up the link asap. But why dont you google this topic - plenty of info out there.

Anything can be converted "to a degree" to surround. Binaural is different from surround - Binaural is a technique and surround sound is a perception. Dolby headphones emulate this and some of them are pretty good at it. The software I use cant be used with all games - music is done with a buffer (I have to change the settings to suit my needs - I can place speakers anywhere in the imaginary space and the sound is faithfully replicated in my headphones) and games are done on the fly because of optimised algorithms in the game code. Only games that support this sort of stuff can do this - very realistic - Hitman 2 was just stunning and very VERY frightening with the surround sound effects
post #44 of 674
Do you know how much power does a headphone port from a portable have? The headphone port almost always double as a line-out, so I imagine the power is at a minimum, lest countless amplifiers be fried. Is there such a thing as a dedicated headphone port that is more amplified than a line-out port?
post #45 of 674
Headphone ports have a max of about 500mw - 1w I think line out is signal level approx 500 mw

not sure what your point is...
post #46 of 674
I wanted to know whether line-out has the same power as headphone port, so I can use the two interchangably.
post #47 of 674
No the Line out is lower powered than the headphone. The Line-out is "Clean" without crap that occurs as a result of using the internal amp in the portable player. you will use this clean line-out signal to connect to an external headphone/speaker amplifier for best results.

I recommend you build that little Mint CMOY amplifier to begin with. It will teach you a bit about these amps and headphones and impedence matching...

post #48 of 674
I did not know that the headphone port passes through an internal amp. Is that always true? Most of the devices I use, such as PC sound cards, iPod, and various CD Players, uses one port for both line-out and headphones. Does that mean it is amplified or not? Laptops also use one port for both line-out and headphone. Is that amplified?
post #49 of 674
All sound cards have on board amps. But with the noise and EMF and Ri you can imagine the poor quality they provide.

Some people use line-outs as a misnomer.

yes it is amplified...
post #50 of 674
So no portables have a true line-out?
post #51 of 674
No no!!! Portables do!!

You have to find portables that ADVERTISE a separate line out. Like the iRiver IHP-120 / 140 have line outs, so do the Creative Zen's. The apple iPod and the Rio karma have the line out on the "BASE" unit and you can affect the line out sound with the EQ settings so I dont consider them as "Clean Line Outs" but they are there all the same. My SONy D-EJ1000 CD Player has a dedicated Line Out which I use with a Portable Amplifier and my headphones...

post #52 of 674
So the headphone outs of portables are pure crap...that is a problem, seeing how most notebooks have only one headphone out/line-out. I assume that's amplified and adjusted for headphones?
post #53 of 674
They are not bad. But you would do better to get a headroom bithead (www.headphone.com - see the products/amplifiers page) to use both as a headphone amplifier and a high quality external sound card. its a trick piece of kit that I am thinking of snapping up. I will get one for review anyway

post #54 of 674
I was actually thinking of getting an Audigy 2 NX before I looked at headphones. I assume the BitHead is a stereo only device? The Audigy NX can convert any stereo signal into surround. But it lacks some way to convert that surround signal again into 2 channels using a HRTF. Is such an device nonexistent? (well, Dolby Headphones are sort of like that...)
post #55 of 674
Yeah you could get the Sony/Philips dolby headphones if you like. i think the best option will be to get the normal headphones and an external sound card. The Bithead has two modes of operation which gives it the upper hand. That and the superior sound quality.

HRTF's will be done by software in the games etc. many new games are coming with this since someone (dunno who but some major sound card manufacturer) bought Sensaura inc.

post #56 of 674
post #57 of 674
I guess you can say the purpose of Dolby Headphone is to simulate a binaural experience. It is not binaural, true, but it is very similar to software that converts stereo/AC-3 into binaural, like Sensaura. I assume they all work by adding spatial cues/reflective sounds to the original tracks, simulating a virtual listening room with headphones. Have you tried Dolby Headphone? I never tried it, but based on working principle I'd say they are the same as the software you use to convert audio to binaural. Though it is probably not as good since you don't get to use ur own HRTFs.
post #58 of 674
You cannot recreate your own HRTF's unless you create a 100% accurate model of your own head and ear canals. We can get pretty close with an approximation.

Did you check the Binaural sample I gave you the link to? You have to use headphones when you play that - any headphone will give you awesome results...

I havent tried those dolby cans because I prefer musical headphones. I'll let software do the magic on my headphones with games.

You can make your own hardware for HRTF's which are ultimately delay + attenuation + frequency modulation + crossfeed -> If you can come up with an equation for your head

Alternatively ou can design a system with trim-pots that can be fine tuned to each individuals head - difficult but possible...you got me thinking here...
post #59 of 674
Can you tell me what software to produce binaural you use? I don't think I have enough experience to experiment with stuff yet. I'll just imitate whatever you use.
post #60 of 674
I will see if i can FTP the software to you. have you checked the binaural recording that I gave you?? What do you think??
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