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Mobile Graphics Card Comparison Chart

post #1 of 60
Thread Starter 
NEW info of 9-16-2006,
NEW SECTION has been added as of 10-17-2006

Section 1=The Mobile Graphics Comparison Chart
Section 2= Notebook Video Graphics Card Guide 2006


Section 1="The Mobile Graphics Comparison Chart"

If you're looking for a gaming laptop, Or doing graphic intensive work the GPU should be your top priority. GPU is the "video card" for those of you who don't know.

Even if you're not into games, keep in mind that Windows itself "likes" a fast video card and the new Vista will be VERY graphics intensive.
For anything that is graphic intensive the GPU is more important than the CPU in most cases.
[/size]
NOTE: This is a re-post from another board, all credit and complaints about something being not "right" should be addressed the orginal author(s).

I'm just reposting the info here in case the orginal site goes down/thread is deleted. The reason I'm reposting (and providing LINKS to the source document which may be more "current") is because I feel overall the info has merit..... This info is not geared towards "overclockers". It's more so geared so the "average Joe" can be better informed when shopping for a system.

Note also that the info may not be 100% correct and that it's comparing GPU's at STOCK clock speeds. (AFAIK)

If you feel your GPU has been talked about badly or some fact has been left out, misrepresented contact the orginal author of the document, get the info added... Then PM me so I can repost with the updated info.


Mobile Graphics Card Comparison Chart
By: ChazMan421
Last edited by Chaz : 09-19-2006 at 04:14 PM. Reason: Added new info


SOURCE link: http://forum.notebookreview.com/showthread.php?t=39568

The Mobile Graphics Card Info Page
By: Chaz

The purpose of this page is to show you how well different GPUs perform in modern games, as well as where they place in terms of performance in comparison to others. I will also hav explanations for each different class of video card.

Before you read...

Quote:
--Click Here for an easy way to find out if your GPU will run a certain game:
http://www.systemrequirementslab.com/referrer/srtest

--Please do not post the specifications of your laptop and ask what games you can play on it. It clutters the forum; look at the system requirements of the game. If you have a higher-end system, then there is no point to asking.

--The GMA X3000 is not even out, don't ask about it.

--DirectX 10 - it will be some time before this comes to notebooks. Probably next spring/summer at the earliest. No cards currently on the market are compatible with it, and they cannot be upgraded in any way to support it.


Now on with the guide.


Index:
-Use the Find function in your browser and type in the code (with the colons) to be taken directly to that section.
1.Video Card comparison :GHIJUZ:
A.Integrated Cards :HTRBJL:
B.Low-End Cards :FDOPIT:
C.Mid-Range Cards :HVROLE:
D.Performance Cards :HFBVCL:
E.High-End Cards :KWAXGD:
2. What kind of GPU do I need? :JRWXKL:

3. Information about video memory :TBVCDI:
A.Shared Memory Technologies :HDXPRL:
4. FAQ's :KIESLG:


Section 1 :GHIJUZ:

1.Integrated Graphics Processors :HTRBJL:

What are Integrated Graphics Processors (IGPs)? They are a simple graphics controller located on the motherboard. IGPs (with few exceptions) do not have their own memory and cannot play complex 3D games. Integrated graphics cards are not for gaming – office work, DVD watching, and web surfing is near the limit of their capabilities. They can be found in almost any size notebook, from those with a 10.6” screen to 17”. Advantages of an IGP include low power consumption and virtually no heat.

Although IGP performance is for the most part irrelevant, they are rated below from lowest-performing to highest:

Quote:
Intel GMA900
Intel GMA950
ATI Radeon Xpress 200M
Nvidia GeForce Go6150
ATI Radeon Xpress 1150

Intel always has the worst IGPs performance-wise. The GeForce Go6150 and Radeon X200M are very similar in performance, while the X1150 improves on them by about 30% in terms of overall performance.
IGPs have no memory of their own – they borrow it from the main system memory. Some IGPs, such as the Radeon X200M/X1150 can have some dedicated memory (64-128MB max.), but that is not common.

2.Low-end Video Cards :FDOPIT:

Even if you are a non-gamer, it is probably in your best interest to get a notebook that has a low-end video card. The reasoning behind this is because:
A. They have their own dedicated memory to use, and will not share with your main system RAM as a standard integrated card will.
B. Low-end video cards have technologies that smooth out video playback and DVDs.

Low-end video cards can be found in notebooks ranging from 12” to 17”. If you are looking for an ultraportable (12” and less), then you probably won't get a dedicated card. It is not a huge deal if you don't have a dedicated card, it is simply a nice feature to have.

From lowest to highest performance:

Quote:
Nvidia GeForce Go6200
Nvidia GeForce Go7200
ATI Mobility Radeon X300
Nvidia GeForce Go7300
ATI Mobility Radeon X1300

Newer notebooks with dual-core processors will have the Radeon X1300 and GeForce Go7300; the X300 and Go6200 are previous-generation parts and were replaced by them.

3.Mid-range Video Cards :HVROLE:

Mid-range video cards have enough power to play the latest games at comfortable and enjoyable settings. You won't be able to push the settings to maximum, but overall are well-rounded cards. They do not produce a lot of heat nor require a lot of power, and can be found in notebooks from 12” to 17”.

From lowest to highest performance:


Quote:
Nvidia GeForce Go6400
ATI Mobility Radeon X600
Nvidia GeForce Go7400
ATI Mobility Radeon X1400

Newer, dual-core notebooks will have the Radeon X1400 and Nvidia GeForce Go7400. They replaced the X600 and Go6400 respectively.

4.Performance Video Cards :HFBVCL:

Now we're talking. Hardcore gamers and those looking for the best visual experience in a 15.4” or smaller notebook should target these cards. They can be found in anything from a 14” to a 17” notebook, and have ample power to play the latest games at the highest settings or close to it. Power consumption is higher than that of the mid-range cards, but still balanced. It is not hard to find a notebook with one of these cards that still has good (3+ hours) battery life.

From lowest to highest performance:


Quote:
Nvidia GeForce Go6600
ATI Mobility Radeon X700
Nvidia GeForce Go7600
ATI Mobility Radeon X1600
Nvidia GeForce Go7700*
Nvidia GeForce Go7600GT

The ATI Radeon X1600 and GeForce Go7600 are found in newer dual-core notebooks, and replaced the X700 and Go6600 respectively. The Go7600GT is the most powerful Performance card right now, but is only found in the Sony AR series 17" notebook.
*The GeForce Go7700 is a new graphics card; judging from specifications, it should be slower than the Go7600GT, but faster than the Go7600.

5.High-end Video Cards :KWAXGD:

If you are looking for the best possible performance in a notebook, the below cards are the fastest out there. You won't find them in anything short of a 17” notebook. They have considerably power requirements and produce equally high amounts of heat, hence the 17” size notebook is needed to house a cooling system for them. High-end video cards can handle all the latest games at high resolutions and maximum settings.

From lowest to highest performance:


Quote:
Nvidia GeForce Go7800
ATI Mobility Radeon X1800
Nvidia GeForce Go7900GS
Nvidia GeForce Go7800GTX
ATI Mobility Radeon X1800XT
Nvidia GeForce Go7900GTX

All of these cards can be found in newer dual-core notebooks. ATI's high-end cards are always hard to find.


Section 2: What kind of video card do I need?:JRWXKL:

If.....
Quote:
-You don't play games
-You want the best battery life
-Portability is very important

....Then you are looking for a notebook with integrated graphics.

If.....
Quote:
-You don't need the best visual graphics, but just want to play occasional games

....Then a low-end video card should serve you well. Mid-range will also do, but not entirely necessary.

If.....
Quote:
-Your gaming needs are moderate, you want to balance visual quality and don't want to spend a lot

....Then a mid-range card would suit you best.

If....
Quote:
-You are a frequent gamer and want to enjoy a game at higher settings
-You want to retain some portability and battery life

.....Then a performance-class video card is what to shoot for.

If....
Quote:
-You want to play the latest games on the highest settings
-Portability and battery life aren't the highest priorities

....Then you're looking at a high-end card and a 17”+ notebook.

Section 3: Information About Video Memory :TBVCDI:

“How much video memory do you need?” is a common question these days. Answer – 128MB to be able to comfortably handle the latest games. 64MB doesn't cut it, although there are exceptions if the card uses the shared video technologies known as HyperMemory (ATI) and TurboCache (Nvidia) – more on that later.

Most gamers should not have any problems playing games on a 128MB card. Hardcore gamers should really go for the 256MB chips; they are much better at higher resolutions and settings.

1.Shared Video Memory Technologies :HDXPRL:

Shared video memory is memory the video card borrows from the main system RAM. Shared memory is in no way a substitute for real dedicated memory. It usually does not provide much of, if any, performance gain.
HyperMemory is ATI's version of shared memory. Usually, if a card is advertised as, for example, “256MB ATI Mobility Radeon X1400 HyperMemory”, the video memory is double what it actually has. So this X1400 would actually be 128MB dedicated, and the other 128MB shared from your main system memory.

Nvidia's technology, TurboCache, is more difficult to figure out. For example, a “256MB Nvidia GeForce Go7400 TurboCache” could be half dedicated and half shared as in the ATI example above, but also could be one quarter dedicated and three quarters shared (64MB + 192MB). Of the two technologies, Nvidia's is superior, as part of it is done in hardware; ATI's solution relies completely on software and is considerably slower.

Always find out how much dedicated video memory a card has before buying to be safe. The shared memory technologies are really confusing, and frankly, it is ripping off the consumer, tricking them into thinking that a video card is better than it is.

Section 4: The FAQ :KIESLG:

Quote:
1.Is an ATI Radon X1400 256MB better than an ATI Radeon X700 128MB?

This is a very common train of thought – more video memory must mean better performance. This is not true – the video card itself matters more than the memory it has.
In this case, the X700 is the faster card, even though it has half the video memory. The reason for this is fairly simple – the X1400, although it has 256MB of memory, cannot use all of it effectively.
Here's a primitive example. An office worker can use a maximum of three computers at a time. If he is given an additional three comptuers, is he any more productive? No, because he can only use three of them to begin with. The extra three do nothing.

Quote:
2.How much RAM do I need to play the latest games?

The minimum needed today to play modern games without issues is 1GB. Most games will run fine with that amount of memory. If possible, it is best to go to 2GB for the ultra-modern games (such as FEAR, Oblivion, etc).

Quote:
3.My game keeps crashing and getting odd errors and glitches, is there anything I can do?

There are several:
-Do a Windows Update manually: Start, All Programs, Windows Update. Do a “Custom” scan when it pops up and see what sort of updates are available for your system, mainly under hardware.
-Check for updates and patches for the games; Google is a great place to start.
-Update your video drivers

Quote:
4.I am experiencing very poor gaming performance, even though my computer should easily be able to play the game.

Try this:
-Start, Right-click My Computer, Properties, Advanced tab, under “Performance” hit Settings, Advanced tab. Now under “Virtual Memory”, change it to 1.5 or 2GB.
-Update your video drivers
-Make sure Vsync is off, both in-game and on your video card as well;
-Right-click Destkop, Properties, Settings, Advanced, and look for the option to toggle it on and off. The location varies, so I cannot give an exact location
-Make sure Anti-Aliasing and Antistrophic filtering are off both in game and on your video card, see above bullet.

Quote:
5.Will a fast processor make up for a slower GPU?

No, it will not. The GPU is the bottleneck in most cases; it doesn't matter whether you have a low or high-end processor. If the video card is slow, the game will also run poorly because of it. The CPU can only do so much.

I will be adding more questions to the FAQ - feel free to post suggestions in this thread.

Conclusion:
Overall, I hoped this guide has helped clear up some common and more advanced questions regarding 3D graphics in a notebook. Please make sure any questions you ask here in the Gaming/Graphics forum aren't already answered in this guide. Feel free to post specific questions in this thread by replying to it.

Useful Links:
ATI Mobile Cards http://www.ati.com/products/mobile.html
Nvidia Mobile Cards http://www.nvidia.com/page/mobile.html

__________________


END of The Mobile Graphics Comparison Chart





Notebook Video Graphics Card Guide 2006


by Dustin Sklavos

http://forum.notebookreview.com/showthread.php?t=65548



INTRODUCTION

Since 2005's GPU review, notebook graphics hardware has done us the kindness of simplifying. The options on the market are somewhat fewer and it's to our benefit, but it's still somewhat confusing. I've seen questions on the forums that to some of us may seem comical: "Is an X1300 graphics card better than an X700?" To the graphics geek, it's a stupid question. But to a neophyte, it can be very confusing. After all, 1300 is greater than 700, isn't it?

You see how it is.

This year is a good year for notebook graphics because a number of factors in the equation have simplified, and because gaming is becoming increasingly accessible in the notebook field, and conditions are constantly improving.

I encourage you to go back and read my 2005 GPU review, as it goes over certain subjects in depth, where most of them will only be touched on here. With the changes in the market, this 2006 GPU review sees some refinements from the prior year.

CHANGES

ATI and nVidia have done us all a favor and cleaned up their lineups a bit. Notebooks have transitioned almost entirely to using the PCI Express bus instead of AGP and as a result, the notebook market has a cleaner slate. As a result, several parts have been retired: those parts are listed in the "Retired" section later on. If you're looking for information on those, perhaps as a result of buying a used notebook or a refurbished one, please see my 2005 article, which has detailed information on most of those parts.

I've also changed the capsule information for each part in the article in order to simplify things for the neophyte. Hopefully there should be fewer questions and less confusion. For example, I no longer list video memory configurations outside of memory bus size, as most manufacturers now ship their parts with a healthy amount of dedicated memory attached to them.

With the change in the year comes a change in the graphics processing power required to run modern games. While my ATI Mobility Radeon X600 was fine and dandy in spring of 2005, the transitional period has brought games that increasingly punish the processing power of the average graphics card, games like Quake 4, F.E.A.R., and Oblivion. As a result, I've changed my my minimum recommendation for hardware as listed in the "Need vs. Want" section.

I've also elected to list "Shader Model" instead of "DirectX version" in the information for each part. They do mean roughly the same thing, but listing the Shader Model capability will make things much clearer and again, I'll go over this in depth later on.

And finally, I've shifted parts between performance sections and actually changed the names of the performance sections in order to properly accommodate the changes in hardware and software demands.


INTEGRATED VS. DEDICATED

There are essentially two different types of graphics processors that can be found in computers in general: integrated and dedicated.

Integrated graphics parts are a part of the motherboard, of the system itself. Motherboards have at least one core chip called a Northbridge, which controls functions like RAM, the PCI Express bus, and how the rest of the computer interfaces with the processor (I'm sure the diehards will probably correct me somewhere, but remember I'm just trying to make this extremely esoteric information palatable.) Integrated graphics have the graphics core built into the northbridge, and they share their video memory off of your RAM. As a result, they eat a little bit of the bandwidth your system is using to interface with the RAM, and reduce the amount of system RAM available. Most integrated parts tend to share that memory dynamically, though, meaning they only take what they need. Only the Radeon Xpress integrated parts have their own memory, and only in AMD systems. I'll talk more about them later.

Despite the shared memory, there are many benefits to integrated parts. They improve battery life, reduce the cost of the notebook, and allow the notebook to run cooler as it doesn't need to cool an extra dedicated chip.

The flipside is that they generally offer very poor performance for gaming, with the fastest integrated parts still being beaten handily by the slowest dedicated parts.

And speaking of dedicated parts: a dedicated graphics core is separate from the northbridge, and has its own video memory. This means it doesn't siphon off the system RAM, although some parts (typically lower end) do dynamically share from system RAM as needed, though only when it would improve performance (and you'll never see them do so in regular Windows operation, only during gaming).

Dedicated graphics parts will always outperform integrated parts, albeit in varying degrees. If you're going to game on your system, you'll need one of these.

The problem with dedicated parts is that they drive up the cost of the notebook, can increase the temperature (as they need to be cooled by themselves), and reduce the battery life. Additionally, due to the power draw and cooling issues, dedicated parts seldom find themselves in ultraportable notebooks.


HYPERMEMORY AND TURBOCACHE

HyperMemory and TurboCache - boy they sure do sound fast, don't they? Leave it to ATI and nVidia to use marketing speak to turn something that's really actually bad for the consumer into something positive.

Since graphics hardware has made the transition from AGP to PCI Express, it can now access system memory at much faster speeds, and as a result, graphics parts can dynamically share system memory. ATI's implementation is called HyperMemory; nVidia's is called TurboCache. By implementing these technologies, they can create cheaper parts that require less dedicated video memory. There are differences in the two implementations, however.

nVidia's TurboCache has features dedicated to its operation built into the graphics chips themselves. As a result, their interface with system memory is usually quite fast. Unfortunately, this also results in a greater number of parts outright relying on this technology.

ATI's HyperMemory, on the other hand, is done entirely in software, and is enabled on virtually all of their hardware. While conceivably this is a bonus and should at least marginally improve performance on any system with ATI hardware, the flipside is that most often the latency is too poor for it to be of any real benefit to any but the lowest grade of parts.

The major problem with these technologies - and nVidia is particularly guilty of this - is that they basically allow manufacturers and resellers to "lie" about the amount of dedicated video memory the part has. nVidia parts in the Low End and Mainstream categories are going to be guilty of this, and it may or may not matter to you as these parts are still fairly solid if unexceptional performers. The only way you can really know how much video memory these parts have, though, is if they say something like "x Dedicated / x TurboCache or Shared."

ATI's parts, apart from the X300 and X1300 are much less guilty of this, and I've found that ATI usually ships more than an adequate amount of video memory with their X1000 series parts. The flipside is that their HyperMemory technology is, as I stated before, pretty unremarkable.


MXM, AXIOM, AND UPGRADING NOTEBOOK GRAPHICS

I'll get this out of the way right now: unless your computer is a Dell, there's a 99% chance your graphics aren't upgradeable. More than that, the question has already been asked on our forums, so please don't ask it. One of my biggest pet peeves is people asking questions that have solutions easily found by just using the search feature.

But suffice to say, unless someone told you your graphics were upgradeable, they're not.

That said, there do exist certain standards for interchangeable graphics parts, but they have very limited support, and upgrades can be hard to come by.

The first is ATI's AXIOM standard, which was quite frankly pretty much stillborn. Not a whole lot of information is readily available on it, due in no small part to the lack of support by manufacturers.

The next is nVidia's MXM standard, which while it hasn't had the fortune to see widespread adoption, isn't a half-dead standard like AXIOM either. For what it's worth, upgrade parts for this can usually be found on eBay, but they tend to be rarefied and can be costly.

MXM parts are broken down into three "Types" in order of size. Type I parts are the smallest, with Type II being the middle ground and most mainstream. Type III tends to appear strictly in large desktop replacement notebooks. These are NOT interchangeable. You can't fit a Type III into a Type II slot, nor vice versa, so don't try.

The final isn't a standard necessarily. Some notebooks, particularly Dell notebooks; whenever they have upgradeable graphics options when you order them, they tend to also have upgradeable graphics parts. This is NOT a guarantee so don't mistake it for one, and if you buy a Dell notebook with integrated graphics and expect to upgrade to a dedicated part later, you're most likely out of luck.

So why aren't notebook graphics more upgradeable, like your desktop? Well, your desktop doesn't really have to worry about thermal issues and power consumption like a notebook does. Notebooks are much more specialized due to those constraints. As such, generally the more powerful a part, the more power it draws and the more heat it generates, thus the more cooling is required and the worse the battery life. This is why you'll never see a GeForce Go 7900 in a 12.1" thin and light, and this is why notebook graphics are seldom upgradeable.

Ultimately, the part you buy is the part you're stuck with, so you'd better make it a good one, and I'll talk about it in the next section.


NEED VS. WANT

This is, in my opinion, one of the most crucial parts of the article. When you're shopping for a notebook, you aren't always going to be able to get what you want, so you need to focus on what you need to enjoy a game. The reality is that even though notebook graphics have taken some astonishing leaps in the past couple years (and the performance of the Mobility Radeon X1600 is particularly impressive, all things considered), their performance is still notably under their desktop cousins.

More than that, you have to take into account the kind of graphics power you're going to be able to get in the form factor you want. If you're looking at thin and lights and ultraportables, you'll be lucky to get a dedicated part at all (though GeForce Go 7300 and 7400s in this segment have been spotted in the wild). In a mainstream notebook the most you're likely to see is a performance class part. But if size isn't an issue for you, desktop replacement notebooks run the entire gamut, from integrated to high end.

But you have to pay for that performance. Dedicated graphics ALWAYS drive the cost up on a notebook, and the better they are, the more expensive they get. Likewise, the more out of place they are (i.e. the GeForce Go 7400 in an ultraportable), the more expensive the notebook gets.

My point is to be realistic about what you're expecting to get.

It's also important to consider how much power you actually need. The casual gamer may not need more than the low end. The trick is to neither overbuy nor underbuy. Though overbuying hurts substantially less in the long run, it may also cause you to spend more than you really need (or want) to. Don't listen to the people on the forums that scream bloody murder about how you NEED a Mobility Radeon X700 to play games like Doom 3 and Half-Life 2. Mainstream grade parts onward play most modern games very comfortably and at higher resolutions.

Last year I issued a recommendation for the bare minimum in terms of notebook graphics you'll need to game for the next few years, and that recommendation was a Mobility Radeon 9600, or a GeForce FX Go 5700; basically, anything that can comfortably run Doom 3 with all the settings turned on.

Since then, more demanding games have taken the fore, and I'm forced to raise my minimum recommendation to at least the Mobility Radeon X600, but ideally you'll want something from the Mainstream section or better. I also have to suggest a minimum dedicated video memory requirement of 128MB. 64MB just won't get you very far anymore; this is excepting nVidia's GeForce Go 7400, which still performs quite handily even with only 64MB of dedicated video memory, due to the efficient nature of its TurboCache implementation.


CAPSULE INFORMATION

On each graphics part, I'll list the following information; this section is a summary of what each of those pieces of information means.

Shader Model:

There are three different shader models that we'll see in modern notebook graphics parts: Shader Model 2, 2b, and 3. The higher the shader model, the increased number of graphic features that part supports. This is sort of esoteric, but it means the difference between "High Detail" and "Very High Detail" in games like Far Cry and Age of Empires III. A Shader Model 3 part may allow you to add additional details to parts of a game that supports it, provided the part itself has enough horsepower to keep the game running playably. (To wit: nVidia's GeForce FX series all supported Shader Model 2, but the FX Go 5200's performance was too poor to actually run games using it.) Note that Model 2b is a strictly ATI standard, and is very minimally supported.

Pipelines:

The number of pixel pipelines (shaders) a given GPU has. What these do is generally esoterica; they essentially refer to the number of pixels that can be shaded per cycle in the chip. More is generally better, but the bare minimum is typically 4, though 8 pipeline parts and greater are becoming a lot more common. Again, this line is being blurred and this section may very well be obsolete by next year's article.

Memory Bus Width:

This is a specification that can have an incredibly profound effect on performance. A bigger bus width allows more data from the RAM to be transferred at once. Bus width comes in 64-bit, 128-bit, and 256-bit, and generally 128-bit is the minimum you want. What's different now as opposed to last year is that nVidia's low end TurboCache parts have 64-bit bus width, but still offer very acceptable performance.

Specification Clock Speeds:

When a graphics part is released, it typically has a specification for how fast the part and its memory run. On integrated parts, the memory clock won't be listed as these parts (again, excluding certain Radeon Xpress parts) share system memory. While I didn't list these last year, I've noticed companies have tightened up and standardized these clocks a bit more, so I'm a little more comfortable producing these. These are REFERENCE, however. The MacBook Pro's Mobility Radeon X1600 is notoriously underclocked, while the Mobility Radeon X600 in my own notebook runs 10MHz over specification on the memory. There is still some variance.


RETIRED GRAPHICS CARD PARTS

The following parts are being retired from the article, as they are no longer modern and rarely if ever appear in modern notebooks. For information on these, please refer to my 2005 article.

Integrated: Intel Extreme Graphics, Intel Extreme Graphics 2, ATI 320M/340M IGP, ATI Mobility Radeon 9000/9100 IGP

Dedicated: ATI Mobility Radeon, ATI Mobility Radeon 7500, ATI Mobility Radeon 9000, ATI Mobility Radeon 9200, nVidia GeForce 4 Go series, ATI Mobility Radeon 9600 (9550), ATI Mobility Radeon 9700, ATI Mobility Radeon 9800, nVidia GeForce FX Go series, ATI Mobility Radeon X800 (XT), nVidia GeForce Go 6800 (Ultra)

Note that a couple of these may seem to be retired prematurely while others listed below may seem to you as they should've been retired. I've chosen these largely at my own discretion, but also based on their market penetration. For example, the instant the Go 7800 was released, nVidia pretty much stopped shipping the Go 6800. X700s and 6600s, on the other hand, while gradually disappearing from the market, are still present.

And for some odd reason, OEMs are still madly in love with the X600.


MODERN AVAILABLE GRAPHICS CARD PARTS

INTEGRATED:

Intel Graphics Media Accelerator (GMA) 900/950

Shader Model 2
4 Pipelines
The Intel GMA 900 and 950 are some of the worst integrated parts on the market; this you've probably heard. What you don't really expect is just how bad they are. While they can certainly benchmark fairly close to the Radeon Xpress series, in actual practice their performance is much less fluid, and they have much less compatibility. While these are fine for the average computer user, if you plan on playing any games released after Unreal Tournament 2004 (which itself doesn't run that well on either part), these are not for you.

ATI Radeon Xpress 200M / 1100 / 1150

Shader Model 2
2 Pipelines
The 1100 and 1150 are refreshes of the 200M; the 1150 has a slightly higher clock while the 1100 is basically the 200M. Outside of the Go 6100 and 6150, these are the fastest integrated parts available. These sometimes appear with dedicated memory attached to them (usually on HP/Compaq notebooks); those versions tend to run about 33% faster. Still, if you plan on doing any more than the most casual gaming, these aren't a good fit for you, as they won't run Doom 3 very comfortably - even the parts with dedicated memory. Thus, don't expect to be playing even more complex games, like Prey or Oblivion, on these. Still, for older games, they'll be fine. Note that these are usually found in AMD systems and on lower end Intel systems.

nVidia GeForce Go 6100 / 6150

Shader Model 3
2 Pipelines
It took them long enough to return to the integrated graphics market, but with AMD's release of the Turion 64 X2, nVidia has entered with a very powerful integrated part. The GeForce Go 6150 can be considered the fastest integrated part on the market, albeit winning in sometimes small margins against the X200. The Shader Model 3 support is borderline irrelevant, however, as the core just simply isn't powerful enough to really take advantage of it. It is, however, the only integrated part that can comfortably run Doom 3, and it can play most games at low resolutions and medium/low settings. While a casual gamer will want to get a dedicated part, if you're really strapped, you could do worse.

S3 Unichrome, Etc.

S3 and SiS parts are the lowest of the low, the cream of the crap. If you don't plan on doing any gaming on your notebook, these are fine, but note that these only appear on the very cheapest of machines and are completely inadequate for any gaming. As such, they should be avoided at all costs.

Words about the Radeon Xpress 1250

Shader Model 2b
4 Pipelines
Clocks Not Yet Available
Later this year, ATI is planning to release a new integrated chipset, code-named RS600. The RS600's core is going to be based on the X700, and is expected to have 4 pipelines. Early performance expectations are around the level of the X600 - no small feat for an integrated part. Keep your eyes open for this one; while I don't think it'll hit that X600 target, it will nonetheless be a very important and notable piece of hardware.

Words about the Intel Graphics Media Accelerator X3000

Shader Model 3/4
? Pipelines
Clocks: 400MHz Core (Expected)
Intel's parts in the past have been notoriously bad, and anyone who says otherwise is kidding you and themselves. That all stands to change, however, with the GMA X3000. The GMA X3000 will have full hardware texture and lighting (finally) and feature unified shaders. While the GMA 900/950 were supposed to be Intel's push for full compatibility with Windows Vista, anyone who has used the beta can tell you that just isn't happening, which has resulted in the design of the X3000. The catch is that while these are expected to appear in the next couple months for Intel's desktops, their introduction into their notebooks isn't expected until Q1 2007, so we've got a wait on our hands, and by that time, the performance of this part may not be enough. If nothing else, though, it'll be able to run Windows Vista Aero Glass.


LOW END DEDICATED GRAPHICS CARDS

ATI Mobility Radeon X300

Shader Model 2
4 Pipelines
64-bit/128-bit Memory Bus
Clocks: 350MHz Core, 300MHz Memory (600MHz DDR Effective)
The Mobility Radeon X300 is on its way out, having been replaced by the Mobility Radeon X1300. The asterisk notes that some of these have dedicated memory, while others rely on the embarassingly slow HyperMemory. Either way, the X300 isn't really fit for playing modern games on, and is in no way futureproof. If you're even a casual gamer, this part is not recommended.

ATI Mobility Radeon X600

Shader Model 2
4 Pipelines
128-bit Memory Bus
Clocks: 400MHz Core, 250MHz Memory (500MHz DDR Effective)
The Mobility Radeon X600 is really the bare minimum for comfortable gaming, and that's really only the 128MB version. Note that these have appeared on the market with HyperMemory - make sure you know how much dedicated memory you're really getting. The X600 plays all modern games; some better than others. As an X600 owner at the time of this wriitng, I can tell you that once I hit Quake 4, it started showing its age, and I have an Athlon 64 backing mine up. If you're planning on using your notebook for gaming, even moderately casual gaming, this is your bare minimum, but you're realistically going to want to look more at the Mobility Radeon X1400, which is quickly supplanting the X600 in the market anyways.

ATI Mobility Radeon X1300

Shader Model 3
4 Pipelines
64-bit/128-bit Memory Bus
Clocks: n/a
The performance of the Mobility Radeon X1300 resides squarely between the X300 and X600, which unfortunately doesn't bode that well for it. More than that, HyperMemory versions of it can be found in the wild; those parts are bad and should be avoided. The only blessing is that the Mobility Radeon X1400 is substantially more common than the X1300, which is surprisingly rare.

nVidia GeForce Go 6200/6400

Shader Model 3
4 Pipelines
64-bit Memory Bus
6200 Clocks: 300MHz Core, 300MHz Memory (600MHz DDR Effective)
6400 Clocks: 400MHz Core, 350MHz Memory (700MHz DDR Effective)
These are both TurboCache parts, but nVidia's TurboCache implementation isn't awful. Still, these parts don't come recommended, but if you're stuck, the Go 6400 is certainly a passable, capable part, in some cases approaching the performance of the X600. The Go 6200, however, is probably best avoided entirely. In games based on the Doom 3 engine, the Go 6400 will actually be preferable to the X600, as nVidia notoriously offers superior performance in those games. These parts, though, like the X300 and X600, are being phased out for their newer 7-series siblings.

nVidia GeForce Go 7200/7300

Shader Model 3
4 Pipelines
64-bit Memory Bus
Clocks: 350MHz Core, 350MHz Memory (700MHz DDR Effective)
The performance of the Go 7300 is about around the 6400, the Go 7200 even less desirable. Honestly, these parts are probably best avoided, but fortunately, the 7200 and 7300 are pretty rarefied, as manufacturers have tended more towards the Go 7400, which is perfectly acceptable for moderate gaming.


MAINSTREAM MID-LEVEL DEDICATED GRAPHICS CARDS

ATI Mobility Radeon X700

Shader Model 2b
8 Pipelines
128-bit Memory Bus
Clocks: 350MHz Core, 350MHz Memory (700MHz DDR Effective)
Despite being a Shader Model 2b part, the X700 is still plenty fast and more than adequate for notebook gaming. While it won't allow you to turn on every feature in new games (since some features require Shader Model 3), it provides plenty of horsepower for gaming and comes well recommended. This, along with the Go 6600, would be the minimum for continued comfortable play for the next couple years. It has enough performance to push most modern games at WXGA (1280x800).

ATI Mobility Radeon X1400

Shader Model 3
4 Pipelines
128-bit Memory Bus
Clocks: n/a
Primarily a faster clocked version of the Mobility Radeon X1300, the X1400 sits squarely between the X600 and X700 performance-wise, but also includes full support for Shader Model 3. While the X700 would still be preferable, the X1400 is very common in notebooks and offers acceptable performance. Not great, but not terrible either.

nVidia GeForce Go 7400

Shader Model 3
4 Pipelines
64-bit Memory Bus
Clocks: 450MHz Core, 450MHz Memory (900MHz DDR Effective)
The Go 7400 is the slowest part in the Mainstream category, achieving performance between the Mobility Radeon X600 and the Mobility Radeon X1400. Truthfully, I quibbled about which category to place this part before settling it into the Mainstream. While it still offers fine performance, especially in games using the Doom 3 engine, it's probably not the most ideal part. Still, the upshot of the Go 7400 is how frequently it can be found in thin-and-lights, impressively including the 12.1" Dell XPS M1210, bringing playable gaming to a smaller form factor than traditionally available.

nVidia GeForce Go 6600

Shader Model 3
8 Pipelines
128-bit Memory Bus
Clocks: 375MHz Core, 350MHz Memory (700MHz DDR Effective)
In my last article there was debate over which notebook part was preferable - this or the Mobility Radeon X700 - I think there's less debate. While the Go 6600 is slightly slower than the X700, Shader Model 3 support is becoming increasingly relevant. Thus I maintain my recommendation from 2005. Mercifully, though, this part is being rarefied as it's phased out in favor of the substantially more powerful Go 7600.


PERFORMANCE GRAPHICS CARDS

ATI Mobility Radeon X1600

Shader Model 3
12 Pipelines
128-bit Memory Bus
Clocks: 470MHz Core, 470MHz Memory (940MHz DDR Effective)
The Mobility Radeon X1600 is one of the most desirable notebook parts on the market. It offers performance approaching last generation's top end, running many games at native, and frequently appears with a large amount of dedicated video memory. Most impressive about the X1600 is its appearance in mainstream and even 14" thin-and-light notebooks. If you're at least a semi-serious gamer, this part is easily recommended, and will play most if not all games at native with most details maxed out.

nVidia GeForce Go 7600

Shader Model 3
8 Pipelines
128-bit Memory Bus
Clocks: 450MHz Core, 500MHz Memory (1GHz DDR Effective)
Comparable in performance to a desktop 7600GS, the Go 7600 is a little crippled next to its desktop cousin, which has a full 12 pipelines. Performance wise, it's slightly slower than the X1600 and thus not as desirable, but as I've stated before with nVidia parts, if your favorite games run off of the Doom 3 engine, this is going to be the better choice. This part is still a very strong performer, blowing away competitors in the lower classes, and can be found in the same notebook segments as the X1600. Thus, it remains easy to recommend.


HIGH END PERFORMANCE GRAPHICS CARDS

ATI Mobility Radeon X1800

Shader Model 3
12 Pipelines (16 in XT Version)
256-bit Memory Bus
X1800 Clocks: 450MHz Core, 500MHz Memory (1GHz DDR Effective)
X1800XT Clocks: 550MHz Core, 650MHz Memory (1.3GHz DDR Effective)
Unlike the old Mobility Radeon X800 line, these can actually be found, albeit again in small numbers. These basically trade off with the high end GeForce Go 7 series parts as being the fastest notebook graphics processors available. However, the Go 7 series remains more common and easier to find, with these almost exclusively appearing in boutique notebooks from manufacturers like Alienware.

nVidia GeForce Go 7800

Shader Model 3
16 Pipelines (24 in GTX Version)
256-bit Memory Bus
7800 Clocks: 350MHz Core, 550MHz Memory (1.1GHz DDR Effective)
7800 GTX Clocks: 400MHz Core, 550MHz Memory (1.1GHz DDR Effective)
These are gradually being phased out for the faster Go 7900 line, but are still incredibly powerful chips, running even modern games at WXGA or better resolution, with detail settings maxed out. They're also fairly easy to come by in desktop replacement notebooks, but they demand a premium.

nVidia GeForce Go 7900 GS

Shader Model 3
20 Pipelines (24 in GTX Version)
256-bit Memory Bus
7900 GS Clocks: 375MHz Core, 500MHz Memory (1GHz DDR Effective)
7900 GTX Clocks: 500MHz Core, 600MHz Memory (1.2GHz DDR Effective)
Basically just faster versions of the Go 7800 line.


A BRIEF WORD ABOUT NOTEBOOK SLI DUAL GRAPHICS CARDS

I'm sure some of you have heard by now about SLI (Scalable Link Interface) technology, which allows a system to run two graphics processors in tandem, resulting in a substantial improvement in performance. Naturally, some of you have also heard that it's been making its way into the notebook sector.

This is rumor control. Here are the facts.

SLI is available in some notebooks, but appearing only in the largest, heaviest of desktop replacements. These machines will be loud, heavy, oversized, and have comically low battery life. They barely qualify as notebooks and are better described as "portable computers."

Additionally, these notebooks demand a high premium. If you simply must have the fastest gaming performance available in a portable package, and you're willing to spend for it, then you may want to seek one of these beasts out.

SLI appears only using nVidia Go 7800 and 7900 series parts, as it is an nVidia technology. ATI has a similar technology in the desktop market called CrossFire, but it has yet to make the transition, and I haven't heard of any plans to do so. This is an extremely niche market.

A crucial point to make about SLI on either platform is that the performance increase is NOT linear. Two graphics processors will NOT double performance. Typical gains are between 30% and 50%. This is due to latency with the two graphics processors communicating with one another, and driver support. Some games run better with SLI than others; in some isolated cases, SLI may even slightly reduce performance on a game that the driver hasn't been coded to run it on. However, most mainstream games will see a substantial performance increase.


WINDOWS VISTA AND THE FUTURE

Everyone's talking about Windows Vista, and they've been for the past couple years. Everyone wants their machine to be fully compatible with it.

Honestly, having played with Windows Vista Beta 2, I feel I can comfortably say that it will indeed be worth the wait, provided you have hardware that can run it in all its glory. This means running the most demanding piece of Vista: Aero Glass.

Aero Glass, for those uninitiated, is a visual style for Vista that adds transparency and other features to the windows. It's VERY attractive in practice, and gives the whole interface a very modern look.

However, it demands a graphics processor with:

Shader Model 2
64MB of Video Memory
So most of you probably think, "Oh, well the GMA 900/950 has those, so it can run it." You're mistaken. Aero Glass will only run on integrated parts at the level of the X200M (1100/1150) or better.

This makes buying a notebook a little bit trickier for some users, as I can't honestly suggest buying a notebook that won't run Aero Glass. Without it, you miss out on a major feature of Vista, and though the changes to it under the hood are much more relevant, it will feel largely like a glorified Windows XP.


POPULAR GAMES

Like last year, I'll list a few of the more popular games on the market right now, along with the minimum needed to run them.

HALF-LIFE 2: Will run even on the GMA 900/950, but really needs at least a low end part to show its true colors.

HALF-LIFE 2 (EPISODE ONE): Really needs a Shader Model 3 part to look halfway decent, and requires around a mainstream part to look good and playable.

DOOM 3: Can run on a dedicated memory X200M, or on the GeForce Go 6150, but really wants at least an X600 to run attractively, and can be a bit of a video memory hog.

QUAKE 4 / PREY: Needs at least a mainstream part to look good; runs playably if unspectacularly on low end parts. Quake 4, in particular, gets substantially more demanding as the game progresses.

WORLD OF WARCRAFT: Runs on almost anything except the slowest integrated parts. Knock yourself out.

F.E.A.R.: Requires at least an X600, but really wants a mainstream part at least.

OBLIVION: Playable on an X600; do yourself a favor and get at least a mainstream part to make it comfortably playable.


CONCLUSION

My final recommendations are as follows:

The casual gamer will want at least a Mobility Radeon X600 with at least 128MB of video memory.

The more serious gamer will want a part from at least the Performance category with, again, a minimum of 128MB of video memory. (256MB is much more common with these parts, and much more desirable.)

It's unsurprising that games have become more demanding; this has been the subject of heated debate on our forums. The next year is going to see some more big leaps in performance, with games like Crysis and Unreal Tournament 2007 on the horizon.

I strongly recommend avoiding buying a notebook with a GMA 900/950 in it, as these parts aren't the least bit futureproof and can't run Windows Vista in all its glory, much less play modern games. Understanding that these are the vast majority of parts in the market right now, they're still very hard to recommend.

We're approaching a serious transitional period; during this time I'd recommend erring on the side of caution and maybe spending up a little bit on the graphics hardware of your notebook, unless you don't game at all, in which case you should at least look at an integrated part from ATI or nVidia. Gamers would do well to only buy Shader Model 3 parts at this point, and follow my recommendations.

As always, with questions, please post to the forums. Alternatively, we're going to be piloting a Q&A column here, so you can also ask me directly and your question will likely appear in that column in the near future.



Other Resources:

Graphics Mobile Card Info Page (by Charles Jefferies)

http://forum.notebookreview.com/showthread.php?t=39568


Updating Mobile Video Card Drivers (by Charles Jefferies)

http://forum.notebookreview.com/showthread.php?t=64910

Notebook Video Card Guide 2005 (by Dustin Sklavos)

http://www.notebookreview.com/default.asp?newsID=2526

NBR Gaming forum for hardware and software

http://forum.notebookreview.com/forumdisplay.php?f=26
post #2 of 60
Hey, it's OK.... I just got around to viewing it today.

It IS good info. Nice find. I haven't followed the external links, yet.
post #3 of 60
Quote:
Originally Posted by WeAreNotAlone
Useful Links:
ATI Mobile Cards
Nvidia Mobile Cards
Oh, one problem--these two links at the bottom didn't come through. They're just plain text.
post #4 of 60
Thread Starter 
Quote:
Originally Posted by amd-xile
Oh, one problem--these two links at the bottom didn't come through. They're just plain text.
When I do a re-post along the lines of the above, I usually try to post a link to the source.. (That being said I may forget since I'm using a multi-tabbed browser and probally have 15- 20+ tabs/windows open at the same time.) If something doesn't work, or a link is referenced and it's dead /not there go to the first link in the thread as that should be a link to the source site. (should be there) I re-posted the info here because: 1: I felt it was some really good info that everyone would benefit from. 2: I'd hate to see that info "lost"... I've run into dead links so many times it's not funny. (In other words the source site may go down... and the info be lost forever) ... I didn't check all the links within the source document for a couple of reasons: 1: There are not enough hours in the day. 2: I'm not getting paid to do this. 3: Most of the time I feel like I'm wasting my time here... (You try to help people and they don't bother to post back if the fix worked, or don't say "Thank You".) 4: I really need to be doing other things. (I've got a house to remodel 4 cars to keep running) 5: I fiqured that if someone was interested enough, they'd click on the first link, taking them to the source document since it was provided. First link in the post. 6: I also fiqured if someone was interested in the info enough and there were embedded links within the document that were not working, they'd post that there are dead links, something's not working, etc. I've edited the post do all the links should work now in case the source site goes down.
post #5 of 60
Thread Starter 
Here's some more info

The Notebook GPU Numbering System Guide.:

http://forum.notebookreview.com/showthread.php?t=52468


BTW: if any of the info presented helps in any way take a moment to click the little icon under my user name once you're logged in that says: "Add to WeAreNotAlone's Reputation"

I'd like to know that I'm not totally wasting my time here. Would be nice to know that the posts I make may be of help to someone.
post #6 of 60
Nice post....i do appreciate it. ^_^
post #7 of 60
Thread Starter 
Quote:
Originally Posted by Phriend
Nice post....i do appreciate it. ^_^

Glad it was of help... lots of good info I thought. I'm surpised that more people aren't commenting on it.

Maybe I should repost and change the name of the thread to something to the effect:

Want to be able to "play" games with the settings turned UP?

Just bought a new laptop? Having problems? Games running so slow it looks like a slide show?

Within your "return" period?

Better read this before the return period is over!
post #8 of 60
good post
post #9 of 60
naa this aint right 7900 gs has so much more potential than 7800 gtx...when overclocked 7900 gs owns it
post #10 of 60
What about when the 7800 GTX is overclocked?

It's rediculous to compare overclocks since that depends on much more than the GPU.
post #11 of 60
Thread Starter 
Quote:
Originally Posted by lordoflands
naa this aint right 7900 gs has so much more potential than 7800 gtx...when overclocked 7900 gs owns it
I think if you read thru it, read thru the links that overclocking is mentioned and the reasons for comparing at stock clock speeds are stated. To say xyz card will beat the yzx card overclocked is sort of like saying my Honda will beat your Porsche.... That being said if you have any info that would be useful, How about post your observations in the orgnial thread so it can be added. I'm sure there are oversights and I invite you to write up a guide on ALL the various GPU's on the market and get every little detail right.
post #12 of 60

Great List

Thanks for the list.
It's very useful, and it let everyone who want to purchace a new laptop to know the quality of the GPU that will be included in his/her "new" laptop.
post #13 of 60
Again, I hope that I am not annoying the members as I just sent a similar note to the administrator.

I happened upon this forum while trying to reseach a present for my husband, a new laptop being offered for sale by COSTCO, the HPdv5327.

As if by magic I found the discussion of video cards incredibly clear and to point in my search. I have been trying to get back to the author to ask an additional question.

Again, I am a nurse sorely lacking in this expertise so I hope my question is understandable. I want this laptop for my husband who does landscaping and construction. He has a CAD program but has never been able to use the 3D.

In your article you discuss the GeForce Go 7600 as a best buy. Will it handle a 3D file? Can my husband, who is quite clever, install such a card in this new laptop? Lastly, I went to several web sites looking to buy and found many, many GeForce 7600s, seemingly by different makers. What specific card would you recommend for my purpose.

Thank you for your kind attention and your guidance.

DianeW
post #14 of 60
You cannot install a video card in your laptop. Most of the time they are integrated (soldered) into the mainboard, and if they are not, you cannot buy replacement parts. But for 3D purposes, a 7600 would do great.
post #15 of 60
Thread Starter 
Quote:
Originally Posted by DianeW
Again, I hope that I am not annoying the members as I just sent a similar note to the administrator. I happened upon this forum while trying to reseach a present for my husband, a new laptop being offered for sale by COSTCO, the HPdv5327. Costco, good place to buy from-6-month return window As if by magic I found the discussion of video cards incredibly clear and to point in my search. I thought the info very useful as well, that's why I re-posted the info in case the orginal source site goes down I have been trying to get back to the author to ask an additional question. It would be best to POST in the orginal source link -link in first post Again, I am a nurse sorely lacking in this expertise so I hope my question is understandable. I want this laptop for my husband who does landscaping and construction. He has a CAD program but has never been able to use the 3D. In your article you discuss the GeForce Go 7600 as a best buy. Will it handle a 3D file? I would think so since GAMES are the most taxing apps you can run, BUT be aware that the CAD program may be optimized, or looking for a certain type of card Can my husband, who is quite clever, install such a card in this new laptop? The GPU's on the HP's are NOT replaceable. Dell offers models with replaceable cards, but Dell restricts the sales of "higer" end cards to persons that may have bought a model with a "lesser" card because they don't want people buying a "low" end model, then slapping the GPU of one of their high-end, high-profit models. I've read posts Dell charging close to $500 -$1,000 for that higher end GPU to discourage people from doing such swaps. Lastly, I went to several web sites looking to buy and found many, many GeForce 7600s, seemingly by different makers. All 7600's are made by the same mfg- differant versions- one version for say HP which the GPU is mounted to (soldered) the motherboard, and maybe another vendor requesting it be "socketed", or wanting differant features. What specific card would you recommend for my purpose.7600 should be fine, since it is a mid to high range card, If it can run the latest games at med to high settings it should handle your needs. That being said to be SURE, you should contact the author of the CAD program to get their thoughts. Please do try to research, contact the author of the CAD program before running out an buying one, I'd hate to see Costco have to absorb a return unnessarily Thank you for your kind attention and your guidance. DianeW
DianeW, ^^See above in blue^^ BTW... what programs are you using? See below post....
post #16 of 60
DianeW,

It is important to know which CAD program your husband is using. While things have changed, let me give you some direction on CAD. I used to do application support for AutoCAD but I've also dabbled in early versions of Solidworks and ProCAD.

First off, CAD is very CPU intensive even for 2D work. Make sure you don't skimp here - go with an Intel Duo Core 2Ghz.

Secondly, if your husband works with complex, multi-layered drawings which reference many other CAD files, you will need to also have some solid RAM. I'd say 2GB would be a minimum.

Third, if possible, try to make sure there is a spacious hard drive. If he is working with 3D files, the file size could be large. Try to go with 100GB (don't go much below 80GB)

Fourth, if possible, try to go with XP Pro instead of XP Home. This is difficult if you are buying retail and can be upgraded later if desired. XP Pro will give him the ability to take tha laptop to an office, join a domain and properley access resources. Essentially, it is more flexible.

Fifth and final, the GPU. CAD programs make use of OpenGL 3D technology. When I spec'd workstations for CAD environments, I took care to make sure that the GPU was fast, had ample RAM and support OpenGL. That being said, any of the higher end video cards should perform well for 2D but I would make sure that whatever is chosen, support OpenGL or what is required for your CAD program (AutoCAD still recommends OpenGL).

To aid you in your research, I would look at the workstation laptops that Dell offers. While they are over the top in terms of price and features, you should be able touse them to guide in your choice of laptops.

Good luck.
post #17 of 60
Thank you very much for your thoughtful response.

From what I have learned so far a $1000 COSTCO deal will not be adequate.

Per your guidance I contacted the CAD company and they said a 128 MB or greater Open GL card, recommending a whole list of NVIDIA QUADRO numbers and a whole list of ATI FireGL or Mobility numbers.

This forum is really terrific as I read another article suggesting that 64-bit AMD Turion may be better for future years.

I am fortunately in a position where thjey offer unlimited overtime so I am will pay more for the kind of machine you outline.

For someone who will have to lug the computer about on the job, do you have any suggestions as to what maker would produce such an ideal computer.

Thank you in advance.

DianeW
post #18 of 60
Hey, WeAreNotAlone.

Um, what's wrong with you? :



_____________________________
1
BTW: if any of the info presented helps in any way take a moment to click the little icon under my user name once you're logged in that says: "Add to WeAreNotAlone's Reputation"

I'd like to know that I'm not totally wasting my time here. Would be nice to know that the posts I make may be of help to someone.
Needy

2
69 views and not one response...

Gee maybe next time I should insert some pictures or something...

Lots of good info there people... Better to find out the above before you buy, or while your within your return period than to find out you bought a machine that has a weak video card.

Bet you guys will be asking what card to get when Vista comes out....
Pathetically needy

3
1: There are not enough hours in the day.
2: I'm not getting paid to do this.
3: Most of the time I feel like I'm wasting my time here...
(You try to help people and they don't bother to post back if the fix worked, or don't say "Thank You".)
4: I really need to be doing other things. (I've got a house to remodel 4 cars to keep running)
Nonchalant, "stealth" plea for recognition.
Hiding patheticness with "real world obligations". (Rep-whore 101)
re: needy



4
Glad it was of help... lots of good info I thought. I'm surpised that more people aren't commenting on it.

Maybe I should repost and change the name of the thread
Needy still

5
Hey to the jerk that gave me a neg rep 1 MINUTE after LordofLands post....

The above info will help allot of people when trying to sort thru ALL the GPU options on the market today...

If YOU can do BETTER... write something up and post it.
LOL!
Disgruntled.
(wasn't me though, BTW)



6
Little UPDATE to the above. I've disabled my "rep" due to the fact the "rep" game is a JOKE.... It's a JOKE when you have ongoing threads in which people are "repping" each other back and forth such as in the on going thread in the Dell Section of the board called the "Reputation Points Thread".... with about 99.99% of posts in that thread being a pure waste of electricty that it takes to display the info on the screeen. Only about .01 percent of those posts giving any useful "tech" info that would deserve a "postive" rep. Posters "repping" each other to artificially "boost" their rep score so they can NEG rep people like was done below in post #10, the neg rep being given (1) minute after post #10 was posted.

"Screw you guys, I'm going home!"
_________________________________________

Now, don't get me wrong.
I appreciate your post, but expecting to be hailed as God's gift to NBF for a copy and paste job = Bad Form.

I suggest that when you remodel that house, you invite friends over. Friends are good. You'll get all the attention you need from friends.
post #19 of 60
Ouch. WeAreNotAlone, how come your reputation has been disabled?
post #20 of 60
Thread Starter 
Quote:
Originally Posted by 6400
Ouch. WeAreNotAlone, how come your reputation has been disabled?
Because "reputation", the amount of means NOTHING on this board, (largely because of threads like the "Reputation Points Thread(s) in primarly the DELL section of the board in which posters "Postive" rep each other back and forth, over and over, and over again for the express purpose of artificially inflating their "Reputation" points so they can go into other sections of the forums and "neg" rep people. Secondly because the system does not "tag" neg reps given with the id of the person giving the neg rep. Thirdly it allows a neg rep without requiring the someone giving a "neg" rep to first pm the person they are neg "repping" to see if a misunderstanding, or some misinformation can be corrected first. To me having the system set-up like it is (or was before the rep points were "reset, the "Rep Game" changed about 2 weeks ago) is like someone calling you a child molester totally turning your "rep" to crap without you knowing who did it..... Then once you do get all that straightened out, having them do it again... I just re-posted the info so "newbies" to the laptop scene could be better informed on what to look for.
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