Originally Posted by gastan
If so, how many games have you tested your card with? I can set my card to advanced and blow the roof off of my house while watching DVD's and playing music on my 550watt (280 RMS) Logitech 5.1 surround sound system. well, I only played FEAR and HOMM5 there is a little quirk sometimes, when I start FEAR, other than that, it's ok. I installed drivers from CD I dunno, what do u want me to try ? Does it make any difference it's Audigy 2 ZS, does it make any difference to just audigy 2 (without ZS?) --G
I believe there is only one CL PCMCIA product and it's the Audigy 2 ZS card, I could be wrong about this but I think this is the case. See if you can get Call of Duty 2 and let me know what happens when you play that game in advanced mode. I am also having issues with Serious Sam 2, DOOM 3, and Quake 4 in advanced as well. What I am refering to specifically by the way, so you all know what I am talking about, is this: When playing GAMES in advanced mode, NOT MUSIC, MOVIES, ETC, just games, myself and many others have reported experiencing what I would describe as a "Stretching" of tones during explosions and to a lesser degree speech, music, and other sound effects, but MAINLY during explosions. This issue waxes and wanes with the only predictable factor being that it's always present at some level. Now my theory is that this a case of excessive "JITTER" or a variation in time between packets arriving at their destination. Let's use this example to better explain "Jitter": Say you have a girlfriend you normally see at 7:00pm, but then all of the sudden she shows up at 6:30pm, 6:54pm, and 7:26pm. Jitter is the variant times of 6:30, 6:54, and 7:26. Now in order for an audio codec to produce good sound quality, you need an evenly spaced data stream over time. So thus you need a low mount of jitter in the data stream being fed into the codec to produce good sound quality. So this sounds like a jitter issue due to imcompatible PCMCIA controller, memory, and CPU parings. So I'm thinking that this issue is caused by an unsteady data stream being fed to the audio codec due to imcompatibility while gaming in advanced mode. Audio bandwidth requirements are more demanding in advanced mode, thus some chipset pairings can't suffciently deliver the audio data steady enough. The result being a "Burstiness" of data being fed into the codec with the end result being distorted, Stretched, dirty, or unintelligible audio. It is said that Jitter is pretty low over the PCMCIA bus, so my big theory might just be something you can roll up and smoke. However, if the chipset incompatibility parings is the issue that CL says it is, I think the PCMCIA bus itself has little to do with this issue and I am on to something, CL said this is the issue so I believe I am correct here. The above holds true for quantized (digitized) voice such as VoIP over digital voice networks. Like I said, I think this sounds like an exaggerated jitter effect, but who knows, maybe I will put down my crack pipe and write some more when I might be more coherent because I might just be smoking crack ;-).