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Oblivion Stuttering on XPS M1710

post #1 of 28
Thread Starter 
Hi All

This site was recommended to me by a friend. I have recently pruchased a XPS M1710 2.16GHz, 2GB Ram with the 7900 GTX.

I've been playing Oblivion on it, at a steady rate of 30 fps when outdoors (Only just recently checked this). However, everytime I use a horse, the frame-rate drops horribly to 5-6fps. The only visible program I have running at the same time is McAffee that came installed with the system. Since I've read reviews of people running this game at high resolutions and extremely high settings, this has become an extremely confusing problem.

I run the game at a resolution of 1024x768 with the View distance on full, HDR on and other settings on the higher end but not maxed out. Any help in this matter would be greatly appreciated.

I have upgraded the game and the graphics card with the latest drivers available.

Thanks in advance!

- Ray
post #2 of 28
See my thread here.

http://www.notebookforums.com/thread172214.html

For me it seems to be a sound-related issue. Even if I turn the graphics down waaaay below what the M1710 can handle, I still get stuttering.

Try running dxdiag (start->run->"dxdiag") and decreasing hardware acceleration for *audio*. That helps a bit for me.
post #3 of 28
it's because its hitting the weakest link in a notebook as hard as it possibly can, the hard drive. the reason its worse on horseback is because you're moving through the world so much faster and more art assets have to be loaded on the fly. things you can try include defragging, trying an external (firewire or e-SATA) drive, or turning in-game settings down.
post #4 of 28
I wish it were that simple... but it stutters just as much when I stand in one spot and just turn around.... and also a lot when not on horseback, even in dungeons. Turning sound accel off or even disabling the sound device seems to fix the issue, at least partially.
post #5 of 28
Ah, if only there was a nice expresscard audigy...
post #6 of 28
Thread Starter 
Turning in-game settings down didn't help at all, but the defrag helped quite a bit. I was a bit worried about turnong the sound accel. down because I've read that effects the sound quality in quite a noticeable manner.

I don't really experience any problems other than on the horse though, the rest of it runs smoothly enough I guess, if not fabulously on nearly maxed out settings + max view distance and max spec.distance.

I've kept my resolution at 1024 though since anything higher didn't really look all that much better.

Was afraid of tweaking too much, but changed the following things in my ini file, and that helped quite a bit! -
Multithreading it -

bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseMultiThreadedTrees=1
bUseMultiThreadedFaceGen=1
iNumHavokThreads=5
iThreads=9
iOpenMPLevel=10

From Tweak-guides -

"Memory -
uInterior Cell Buffer=3

uExterior Cell Buffer=36


The above values determine how many cells (whether for interior or exterior areas) are buffered into RAM. Note that usually the value of the Exterior Cell Buffer variable is automatically set by the engine based on the size of the uGridstoLoad variable. The higher that variable is, the higher the engine will raise this value. However if you want to smooth out your FPS, try manually setting a higher value for both of these, depending on how much RAM you have. For 1GB I recommend doubling the values (6 and 72 respectively). For 2GB of RAM, I use 16 and 102 respectively. For higher amounts of RAM, try raising them higher, however note that you should also raise the iPreloadSizeLimit value below.


iPreloadSizeLimit=26214400 - This setting appears to determine the maximum amount (in bytes) of RAM allowed for preloading game data. The higher the value, the more chance you have of reducing stuttering. The default value equates to around 25MB (divide the setting by 1024 to get KB, then by 1024 again to get MB). For those with 1GB of system RAM, try doubling the variable to 52428800. For those with 2GB, try double again at 104857600 (100MB). You can raise these values even further to experiment, however note that raising this to a large amount doesn't force all the game data to sit in RAM, and can actually cause crashes. I suggest the maximum anyone should set this to should be around 262144000 (250MB), even for 2GB of RAM. Make sure to raise your Cell Buffer values accordingly (see above).


bPreemptivelyUnloadCells=0 - If set to 1, this setting attempts to unload cell data it thinks you won't need. This can help those with less than 1GB of RAM, however with 1GB or more of RAM, I recommend leaving it at 0 for greatly reduced stuttering.


Importantly: As you raise the values of iPreloadSizeLimit and the Cell Buffer variables further above, you should make sure bPreemptivelyUnloadCells is set to 0 to take advantage of such additional memory allocation, otherwise it will actively work against the benefits brought about by the other tweaks.
"

Wonder how all those reviews came up with "runs Oblivion at the highest settings" for the M1710 though. Must have only tried the eraly stages
post #7 of 28
Yeah, I've tried those settings as well, but it really didn't help more than marginally, if anything.
post #8 of 28
Yeah, I get the same for CS:S on my M90. My old XPS gen2 didn't have this problem. Very odd, given that the M90 is better on just about every count.
post #9 of 28
I called XPS support, but they denied any problem, blaming Oblivion...
post #10 of 28
Thread Starter 
~Ah!
I was thinking of doing that myself, especially since it now claims it is "Tech + Gaming Support"

How can they blame Oblivion when their reviews specifically say "Play Oblivion and F.E.A.R at the highest settings. *sigh*

I guess I'll just run around on foot whenever it becomes unbearable.
post #11 of 28
I am experiencing the same stuttering problem as well. I have tried all of the suggestions in this thread as well as thread 172214. I have tried the creative audigy drivers and the default sigmatel drives. I am at a loss at this point. The stuttering occurs every few seconds regardless of whether I am riding a horse, running, or even standing in place. It happens regardless of the resolution or graphics settings.

Is there anyone out there who has experienced this problem and actually solved it?
post #12 of 28
Fresh OS install to remove all the crap that Dell installs. Latest drivers and oh I dunno, maybe 2Gb of RAM?

I haven't even played Oblivion but I've read enough about it that 2Gb should be the defacto standard if you wanna run it with high settings. The game also has enough textures to fill up all the texture memory of a 256Mb card and choke our video cards so the in-game texture quality settings should be noked down a little for optimum performance.
post #13 of 28
Thanks for the advice, but I should have been more specific. I have been meaning to update my sig, but have not gotten around to it yet. I have an XPS M1710 with 2Gb of RAM, 7200 RPM HD, and the 512 Mb GTX. I have also performed a fresh install of the OS to purge all bloatware. The stuttering occurs independant of the graphic settings. It occurs regardless of whether the game is being run at 640 x 480 or 1920 x 1200. I am absolutely baffled by this problem. At this point I sincerely hope it is simply related to the sigmatel drivers, though I am not sure because I tried the Audigy drivers from Creative not only did that not eliminate the stuttering, it made the sound effects sound awful and muffled. Its strange because I never had this problem on my XPS Gen 2 and it also had a sigmatel card.
post #14 of 28
Have you set your power settings to ALWAYS ON or Home / Office desk? These power settings stop your CPU from throtteling to lower speeds. This has been the cause of stuttering under gaming for many in these forums.
post #15 of 28
I will try that and see if it has any effect. I also found some older sigmatel drivers that some claim to work better that I will try if your suggestion doesn't work. Thanks.
post #16 of 28
Well, I finally got the bright idea to start closing out runing applications and see if that improved the performace. I suspected my anti-virus, but in fact the culprit was Windowblinds. After I uninstalled Windowblinds the problem disappeared. The game now runs silky smooth, even at 1920 x 1200 with all details except anti-aliasing cracked to their fullest. Thanks again!
post #17 of 28
Quote:
Originally Posted by accelerant
Well, I finally got the bright idea to start closing out runing applications and see if that improved the performace. I suspected my anti-virus, but in fact the culprit was Windowblinds. After I uninstalled Windowblinds the problem disappeared. The game now runs silky smooth, even at 1920 x 1200 with all details except anti-aliasing cracked to their fullest. Thanks again!

What is Windowblinds, and how did you unistall it?
post #18 of 28
You didn't have to uninstall it. If you still wish to use WindowBlinds wich as I remember USED to be a resource hog, now its pretty light on the system, you can re-install it and put Oblivion on its exeption list so it will ignore Oblivion when it launches.


BTW, Dao, WindowBlinds is a skinning program for WindowsXP, it changes the look of your windows.
post #19 of 28
Quote:
Originally Posted by nttdemented
You didn't have to uninstall it. If you still wish to use WindowBlinds wich as I remember USED to be a resource hog, now its pretty light on the system, you can re-install it and put Oblivion on its exeption list so it will ignore Oblivion when it launches.


BTW, Dao, WindowBlinds is a skinning program for WindowsXP, it changes the look of your windows.

Thanks for the reply.
I do notice some pretty bad slow down in Oblivion when i am riding a horse, I gues it doesn't even get to 5 fps, i feel like i am riding a turtle instead.
So how can I put Oblivion on the WindowBlinds exeption list?
Could you tell how do I get there?
thanks
post #20 of 28
Honestly its been so long since I use windowblinds that I can't tell you exactly how to get to it. But look it up on in it's documentation or support site. Just look for the exception list and manually add Oblivion to it.
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