This is a popular fix to autogen right now:
Adding two lines to your FSX.CFG file in the [Terrain] section allows you to customize the density and balance of autogen objects. The following lines are the “default” values that populate the variables when the lines are not in the config file. Increasing the number will increase the number of objects of a type, decreasing the number will lessen the count. This config change works in conjunction with the Autogen slider – for example, if you decrease the
numbers below, the max slider setting will display less than originally designed, and the sparse slider setting will display less than originally designed.
[Terrain]
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000
(Max possible for either = 6000)
Keep in mind that you probably shouldn’t use this tweak to lower BOTH values unless you find that the lowest slider isn’t low enough. Best use of these config lines would be to shift the balance of the two Autogen object types to your liking. Some users may want Autogen trees only, so they would lower buildings to zero. Others may want mostly buildings and very few trees, so they would lower trees to say, 500. I’d recommend NOT using the settings below as a substitute for the Autogen slider – this may lead to confusion down the road if you forget that you have adjusted the config file, and can’t understand why your Autogen slider is giving you so few objects… just a thought!
Various threads are indicating a sweet spot of 3000 and 1500 respectively as being worthwhile settings to try for improvements…
One of many at this location:
http://members.cox.net/spambait/FSXTweakGuide.pdf
Rgds
Dantes
Adding two lines to your FSX.CFG file in the [Terrain] section allows you to customize the density and balance of autogen objects. The following lines are the “default” values that populate the variables when the lines are not in the config file. Increasing the number will increase the number of objects of a type, decreasing the number will lessen the count. This config change works in conjunction with the Autogen slider – for example, if you decrease the
numbers below, the max slider setting will display less than originally designed, and the sparse slider setting will display less than originally designed.
[Terrain]
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000
(Max possible for either = 6000)
Keep in mind that you probably shouldn’t use this tweak to lower BOTH values unless you find that the lowest slider isn’t low enough. Best use of these config lines would be to shift the balance of the two Autogen object types to your liking. Some users may want Autogen trees only, so they would lower buildings to zero. Others may want mostly buildings and very few trees, so they would lower trees to say, 500. I’d recommend NOT using the settings below as a substitute for the Autogen slider – this may lead to confusion down the road if you forget that you have adjusted the config file, and can’t understand why your Autogen slider is giving you so few objects… just a thought!
Various threads are indicating a sweet spot of 3000 and 1500 respectively as being worthwhile settings to try for improvements…
One of many at this location:
http://members.cox.net/spambait/FSXTweakGuide.pdf
Rgds
Dantes




