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Thread Starter 
hello,

I have a 9880 with a GeForce Go 6800 Ultra. When timing the frame rate of games I am developing with OpenGL, the frames-per-second is always at 60. This is because drawing waits for vertical refresh on each frame, which is 60 per second.

When I turn vsync off, either through the Nvidia utility or my program, frame rate is still exactly 60 frames per second.

Is the vsync functionality blocked on the 6800 Ultra for notebooks?

Thanks.