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monitor refresh rate/cs1.6

post #1 of 21
Thread Starter 
okay so since i have install and got my 7950gtx working counter strike 1.6 has not gone above 60 fps. steam said to increase my refresh rate to 75 htx, but the only option is 60.

i have tried every cs commacnd to get it past 60 fps, it just wont. is there anybody that can help me...PLEASE!!!!

thanks, steve
post #2 of 21
Your laptop's display (being an LCD) only supports 60hz. There's no point rendering at a higher framerate, because your display can't show the images any faster.

Now would also be a good time for the old "LCDs don't flicker like CRTs and 60hz is high enough because your eye can't tell the difference between 60hz and 600hz" lecture, but since your LCD won't render at above 60hz, it doesn't really matter.

That said, if you really want to increase it to GoldSrc's limit, add "max_fps 100" to your CS config.

Of course, your display will still only display 60fps, it's just that your graphics card will render an extra 40 frames per second and throw them away.

So again, no point going above 60 because your graphics card is just going to throw them away.

EDIT: If you have your laptop hooked up to a CRT with a refresh rate higher than 60hz, then increasing the max_fps *DOES* have a benefit. So only bother doing this if you're using a CRT monitor with a refresh rate higher than 60hz.
post #3 of 21
Thread Starter 
but why can 1.6 not go over 60 fps but source can? i tired all the easy commands. and i can tell its laggin
post #4 of 21
If it is "laggin" it has nothing to do with the framerate if it is sitting solid at 60fps.

Your eye cannot see more than 60FPS anyways. On CRTs you would get a "flicker" on low resolutions, especially on light backgrounds/textures/etc. On an LCD you do not get that at all.

The lag is either something else, or you being paranoid.
post #5 of 21
Thread Starter 
lol no it will like stop for a split second and kinda get jumpy. im not crazy i played cs at 100 fps on my 8600 and it was smooth as could be.

and like i said it played better with the x1400..so i know its the video card
post #6 of 21
do you have v sync on in the cs options or video card options?
post #7 of 21
vsync would be all I could think of as well
Quote:
Originally Posted by Guspaz
There's no point rendering at a higher framerate, because your display can't show the images any faster.
Urr...you can only say that running more fps wont impact your visual performance...running 125 fps vs 30 fps can have dramatic impact on gameplay...
post #8 of 21
Quote:
Originally Posted by zzpulp
vsync would be all I could think of as well Urr...you can only say that running more fps wont impact your visual performance...running 125 fps vs 30 fps can have dramatic impact on gameplay...
Sure. 60 vs 100 no.
post #9 of 21
Personally I just used that example so no one could argue...Truly though, even 60 fps over 30 fps is quite a big amount of performance...say shooting 5 times per second as compared to 8 times per second...
post #10 of 21
yes laptops screens are currently stuck at 60hz, so if u turn on Vsynch you wont go over 60fps. but sometimes Vsynch has a performance hit. adn thats the reason why cs 1.6 can go over 60fps, you prolly dont have vsynch on. and yes its useless to render more than 60fps if your screen cant handle it.

and zzulp he was talking about no use in going over 60fps as you cannot see the frames so it is useless.

yes using an external CRT or one of the new LCD's with 120hz response, you will be able to see more fps if the screen has a higher refresh rate.
post #11 of 21
Yes I understand he was talking about visually...I even addressed that...I said it improves performance of the game (not really, just makes it run faster/more calculations per second)
post #12 of 21
Thread Starter 
well i have not messed with vsync so i want to try that, but where do i find it?
post #13 of 21
well first I guess make sure its not on by default in the drivers...go to the nvidia control panel and make vsync application controlled and then I guess in cs options its under video or whatever...Maybe somebody else will come along with a more in depth answer
post #14 of 21
BTW

VSYNC is screwy in Vista.
post #15 of 21
You guys are misunderstanding a bit:

1) GoldSrc is the name of the Half-Life 1 engine, and is not to be confused with the Source engine. You can increase the framerate up to 100FPS in CS 1.6

2) If your monitor (LCD on a laptop) is stuck at 60hz, there's no point running the game faster than that, because your LCD will only draw 60 frames per second. If your game and graphics card render more than that, the graphics card will just throw away the extra frames; they won't be drawn to the monitor.

For this reason, there isn't any point raising HL1's limit faster than 60FPS on an LCD.
post #16 of 21
yeah guspaz thats what i was trying to say =P, theres not only no need to run more tahn 60fps in a game with LCD's, but id say youd get better performance by not rendering those useless frames
post #17 of 21
I know I'm gonna get bashed for this but for the most part, zzpulp is right. While there will be no difference in screen output between 60 frames per second and higher frames per second, many game engines make calculations (send calculations to the server) based on the inverse of your frames per second. Therefore, the more times you can refresh your piecewise calculations, the more acceleration you will have (be it running, jumping, or the ability to shoot). Rounding, however, can make this interesting hence why many people use integer divisions of certain numbers (say 1000).
post #18 of 21
Quote:
Originally Posted by [n-c0ns!st3nt]
I know I'm gonna get bashed for this but for the most part, zzpulp is right. While there will be no difference in screen output between 60 frames per second and higher frames per second, many game engines make calculations (send calculations to the server) based on the inverse of your frames per second. Therefore, the more times you can refresh your piecewise calculations, the more acceleration you will have (be it running, jumping, or the ability to shoot). Rounding, however, can make this interesting hence why many people use integer divisions of certain numbers (say 1000).
Indeed, and Natural-Selection (an HL1 mod) suffered from this problem until they managed to work around it. It was affecting things like structure build times and energy drain speeds. However, AFAIK this issue isn't really present in modern games, and I'd have thought that Valve would have fixed it by now (like NS did)... Anybody know if CS 1.6 relies on framerate for anything? Baring that, there'd be no reason to want more than 60FPS.
post #19 of 21
Its a fairly simple fix in most cases but I'm not sure why the issue keeps coming up in games. I haven't played CS enough to know whether its a problem but I used to play CoD (1 and 2) and MoH and it gives a ridiculous advantage in those games. I would definitely think that Valve would take care of an issue like that as they're among the best.
post #20 of 21
vertical sync is on in your video card control panel.

is source in the options you can turn it off, in 1.6 it has to be off in control panel.
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