NotebookForums.com › Forums › Notebook Manufacturers › Apple Forums › Apple Notebooks › games on macbooks?
New Posts  All Forums:Forum Nav:

games on macbooks?

post #1 of 20
Thread Starter 
If say I have an install disc for a game, could I install it on my macbook and patch it with say a mac patch or do I have to buy a mac only game because I dont know any retailer I could get one at ha.
post #2 of 20
Quote:
Originally Posted by Chez View Post
If say I have an install disc for a game, could I install it on my macbook and patch it with say a mac patch or do I have to buy a mac only game because I dont know any retailer I could get one at ha.
You will have to use a Mac Only disc (Amazon.com) in order to install the game. Windows and OS X are far too different for the discs to be compatible.
post #3 of 20
no such thing as a "mac patch" only way to play games on your mac is to find a mac only version or for you you dual boot with windows on a macbook or macbook pro via bootcamp. barring those its not gaming for you
post #4 of 20
Thread Starter 
Reason I ask is I'm looking at WoW's box and it says that in the requirements you can install on Mac OSx
post #5 of 20
I believe there is a Mac version of World of Warcraft.
post #6 of 20
Quote:
Originally Posted by Chez View Post
Reason I ask is I'm looking at WoW's box and it says that in the requirements you can install on Mac OSx
Blizzard stamps their discs so that they are Windows and OS X compatible, they have done this since Diablo II.
post #7 of 20
WoW is a hybrid, like Stu said, however, with an Intel Mac if you want to play Windows only games you can install Windows onto the machine and boot into it whenever you want to play a game. A PITA, surely, but the option is there. Also, Parallels and VMWare offer 3D acceleration now—not very good yet, but it's there—which will allow games to be played while in the virtual machine.
post #8 of 20
Fusion's 3D acceleration WILL NOT work on a macbook. I tried.

Parallel's 3D acceleration WILL work but its not as good of a performance as native since our vid cards are locked to 64 MB shared ram instead of 224 MB
post #9 of 20
Parallels' 3D sucked ass on my Aunt's iMac. Horrible corruption issues and of the two games I tried—an old 2D game, Sim Golf, and a 3D game, Startopia—the first was incredibly slow and the second wouldn't even get past the loading screen.
post #10 of 20
Weird. Parallels' 3D worked pretty well. I play starcraft on it (cause thats like the only game I can run in Parallels' 3d.. lol) without any slow downs or anything.
post #11 of 20
:shrug: I don't know but it sucked.
post #12 of 20
I know Fusion has an issue with the Macbook's intergrated video card. It says its not supported for 3d acceleration.
post #13 of 20
i tried fusion on my macbook and it did load mechwarrior 4... but with so much corruption it wasnt worth it... also i dont know if starcraft has any 3d accel....
post #14 of 20
post #15 of 20
I'm questioning about DX9 support for Parallels..

I decided to run a running demo of "X2: The Threat" in a virtual machine today. Ran pretty damned well too. I got 31 fps average in parallels, and 44 fps average in native. Aside from some graphic corruption, it was pretty good. Last time I checked, that game runs on DX9.
post #16 of 20
Thought I'd mention that EA recently announced that they will be porting most of their popular franchise's to OS X now. I don't care much for EA games, but it's a move in the right direction.

Direct X is the problem. If developers used OpenGL then porting to unix based systems would be much easier. OpenGL is a bit of a misnomer since it's not exactly open, but at least it's multi platform.
post #17 of 20
EA isn't porting anything. They're adding Cider—a closed platform variant of WINE focused on the DirectX API developed by Transgaming—to their new games.
post #18 of 20
Quote:
Originally Posted by Kakaze View Post
EA isn't porting anything. They're adding Cider—a closed platform variant of WINE focused on the DirectX API developed by Transgaming—to their new games.

That's funny, I read the press releases that EA sent out which didn't mention that detail.
post #19 of 20
Well considering apparently a good chunk of 3D support in Parallels comes from the WINE project, I would expect similar performance between WINE and Parallels in many instances. Not sure if this only affects OpenGL based games(But I lean towards it doesn't from what I have seen of screens) but yea, that isn't exactly perfect.

Seablade
post #20 of 20
Quote:
Originally Posted by bigtrouble77 View Post
That's funny, I read the press releases that EA sent out which didn't mention that detail.

Check for a recent thread here where I relayed my opinion on it

Personally I am curious how much of Cider was developed by Transgaming and how much is still based off Wine.

Not real sure.

Seablade
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Apple Notebooks
NotebookForums.com › Forums › Notebook Manufacturers › Apple Forums › Apple Notebooks › games on macbooks?