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Xbox 360 1080p Supported Games - Page 2

post #21 of 22
its not necessary to be used in one pass, though, it breaks them up into smaller tiles and then stiches them together. it can do 1080p just fine. here's some insight:
http://blogs.msdn.com/tmiller/archiv...it-failed.aspx
post #22 of 22
Quote:
Originally Posted by The Anaconda View Post
its not necessary to be used in one pass, though, it breaks them up into smaller tiles and then stiches them together. it can do 1080p just fine. here's some insight:
http://blogs.msdn.com/tmiller/archiv...it-failed.aspx

Well other than not being necessary in one pass, everything else I said is confirmed in what he said. (Well 1080p over 2x multiSampleing). But great post dude, While I knew some of that I did learn a few things, I havnt been playin w/ xna for a while now, I really should start back with it!
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