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Crysis 1.1 Patch Released

post #1 of 12
Thread Starter 
Quote:
Finally it is out, the long awaited Patch 1.1 for Crysis is available for download! The 140MB sized file can be downloaded from one of the sources further below. The patch mainly addresses the performance of Crysis. Additionally it includes quite a few bug fixes and tweaks for the Multiplayer part to provide a more balanced gameplay.


Please find here the complete change log:

Fixes

* Fixed: Potential crash in D3D10
* Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
* Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
* Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
* Fixed: Memory leak with FSAA modes
* Fixed: Infinite ammo hacks.
* Fixed: Memory leak in D3D10 when switching screen modes
* Fixed: Muti optimizations
* Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
* Fixed: Crash when loading savegame with level exported recently by editor
* Fixed: Virtual keyboard does not function properly when a game pad is connected
* Fixed: Users can lose the ability to look around with the Right Stick
* Fixed: Setting screen resolution to "default" stops user from selecting last resolution
* Fixed: Bug when changing resolution in D3D10
* Fixed: Issues with Depth of field and water droplets in D3D10
* Fixed: Crash on NaN warning

Updates

* Added: Motion Blur UI and V.SYNC UI options
* Optimized: Motion blur
* Optimized: FSAA (Full Scene Anti-Aliasing)
* Optimized sound id implementation
* Enabled VSync functionality in D3D10
* New benchmarking files for ice CPU benchmark.
* http/xmlrpc password protected remote control session
* Marked debug cvars as cheat
* F12 (screenshot) now works in restricted mode as well

Tweaks

* Reduced LAW splash damage vs. infantry in PowerStruggle mode
* Slowed Rocket projectile speed down in MP slightly
* Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
* Reduced grenade explosion radius in multiplayer
* Clamped water tesselation to avoid cheating in MP
* MultiGPU improvements with depth map updates



Related links:
- Thread Crysis Patch 1.1 Feedback & Suggestions
- Download @ Crymod.com
- Download @ EA.com
- Download @ GamersHell
- Download @ Clan00.de
- Download @ Worthdownloading.com
- Download @ FileShack.com
- Download @ Strategyinformer.com
- Download @ Gamers-HQ.net

Have fun with it!
-Crysis Dev Team
DOWNLOAD
post #2 of 12
Does it still suck? Yeah probably
post #3 of 12
Thread Starter 
man - you are everywhere
post #4 of 12
Well have to test this on Nyako's computer.
post #5 of 12
Quote:
Originally Posted by Buck47 View Post
man - you are everywhere
never takin' a break ......or always, depends on who is judging I guess.
post #6 of 12
Thread Starter 
Quote:
Originally Posted by DarqHelmet View Post
Well have to test this on Nyako's computer.
The install read me says it includes enhancements for multi-gpu configs...not sure if she's running 2 or not.

1.2 will be out in feb.
post #7 of 12
Quote:
Originally Posted by Buck47 View Post
The install read me says it includes enhancements for multi-gpu configs...not sure if she's running 2 or not.

1.2 will be out in feb.
I believe she said she's running 8800GT's in SLi
post #8 of 12
post #9 of 12
Thanks for the heads up,will give it try
post #10 of 12
I love Crysis!!!
To bad I cant max it out
I will download this patch
post #11 of 12
Im yet to reinstall Crysis, i hope it gives better frame rates.
post #12 of 12
Thread Starter 

Crysis Performance with Multi-GPU Testing @ TechSpot

Linky
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