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GDC: "A Future Wide Open: Unleashing the Creative Community"

post #1 of 11
Thread Starter 
Quote:
An enigma awaits GDC attendees who waltz into the Moscone Center's North Hall, the current home of Microsoft's XNA display. Placed amongst the various screens and demo stations running independent, XNA-powered Xbox 360 games is a sheet bathed in purple lights and mystery. "Coming Soon! Wednesday February 20 11:30AM" declares a nearby sign.

If the sign is to be believed (it seemed friendly enough), something is set to be unveiled at the conclusion of John Schappert's keynote, "A Future Wide Open: Unleashing the Creative Community." If that's what lies beneath the sheet, it's fair to say that a future wide open is a lot smaller than we imagined it to be. Maybe you have a better idea*?
http://www.joystiq.com/2008/02/18/gd...es-xna-secret/

Frankly I'm sitting in hot anticipation of some big news for this, ever since the XNA platform was initially announced I had been excited that we may get a new revolution in the game industry (which also the emergence of the new "Casual Game" market with the Wii and the DS at the forefront has contributed to my predictions). As of current, though, the XNA platform's 360 component is only available for those who pay for the XNA subscription ($99/year, PC games made with XNA are free), but rumor's have been going rapidly that this keynote will be introducing the "YouTube of Games" that Microsoft has spoken of wanting to create in the past.

Also of possibly related news is a new job posting for the LIVE division:
Quote:
Despite a few updates to the basic interface, Microsoft's Xbox Live has remained a remarkably consistent gold standard for online console gaming since it relaunched with the Xbox 360. Could the service be due for a major overhaul for the next console generation? It sure could, if a Microsoft job posting is to be believed.

The posting, which went up in January, looks for a project manager who wants "to be involved in the next release of Xbox" and "[build] the games, the console interface and logic, and the server support for a totally new LIVE experience." The manager will also act as a games producer to "help implement our first generation games that will run in this new environment." The posting doesn't reveal much about the functionality of the new Live, but apparently it will include a "dynamic server support to create a compelling, fresh scenario each time," whatever that means. What features would you want to see in the next generation of Microsoft's online service?
http://www.joystiq.com/2008/02/18/jo...new-xbox-live/

T minus 2 days!
post #2 of 11
I wish you all the best,



























Nerd.
post #3 of 11
Hmmm, just think of the possibilities..........this could catch on and be the Ultimate Uber Sony killer!!!!!1!!11










Ur ghey Darq










post #4 of 11
Thread Starter 
haha, yeah baby!

Quote:
At Microsoft's GDC 2008 keynote address, the company announced a "community arcade" allowing user-created games to be distributed to Xbox 360 owners worldwide. "Now, 10 million people on Xbox Live get to play your game," said Microsoft Game Developer Group General Manager Chris Satchell. Free trials of these community created games should be available on Xbox Live "immediately" according to Satchell.

"For the first time, community games will be distributed through Xbox Live," Satchell said. "'Xbox Live Community Games will give creators a huge audience to share their creativity with. Game distribution will be democratized, allowing the community to control the content. Create, Submit, Peer Review, Play are the four key steps ... We want creativity to flow through this pipeline.


Users will be able to upload games using a Gamertag-like "creator identity" which will keep track of your game creation history. Creators can use descriptive sliders to describe a game's content, and peer reviewers can also evaluate the content for appropriateness.
http://www.joystiq.com/2008/02/20/gd...munity-arcade/
post #5 of 11
I wonder if they will charge people to DL and play the user created stuff?
post #6 of 11
Thread Starter 
Quote:
Originally Posted by Firefighter3110 View Post
I wonder if they will charge people to DL and play the user created stuff?
no, they will be free, though at some point later a creator can choose to sell their creations (no more details on that yet)
post #7 of 11
Conda are you the next Jonathan Mak?
post #8 of 11
Thread Starter 
maybe, but i suck at shmups

I AM SINISTAR, BEWARE I LIVE

*ahem*
post #9 of 11
Im already well into development of my XNA game muwahahaha
Of course I started on day1 of xna release oh so long ago

Right now the featureset is extremely rich, now that a distribution channel is imminent my only 2 complaints/needs/wishes are VS2008 integration and total lack of support for multiconsole games(lan/internet) testing, yes now their creation is easy, but in order for me to properly test a 4 player party game I need 4 360's and 4 XNA subscriptions and 4 tvs....... We need a way to test multiple instances of a multiconsole game from a single seat (at least up to some point)

Other than that XNA is quite strong!
post #10 of 11
Thread Starter 
hyper-dimensional LAN? test it among you and your doubles in other dimensions

ive been to lazy to do any programming for a while, i gotta get off my butt and do something i dont really have any ideas so far, gotta poll the rest of my group to see if they have any ideas

just got all the tools installed on my new notebook last night. since i seriously doubt my phone order will be processed today, going to pick up a hard drive tonight and will get my XNA subscription in tonight or tomorrow...

and yah 2008 integraation for XNA 2.0 would be nice, was kinda when it said i couldnt install it in 2008 and i had to download 2005 and install it parallel 2008 on my desktop
post #11 of 11
You should check out the LAN/LIVE/Gamestate demo/starter kit.

Aside from changing some of the default art used, its basically a fully built framework ready for game content!! I spent the better part of a years spare time hacking some of this same functionality into a pre 2.0 build only to have 80-90% of my code base obsoleted by this more elegant and 2.0 compliant starter kit....doh
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