Its a popular misconception that Smash is a lower/simpler fighting game than say Namco or Capcom Fighters, but it is a very very deep game at mid and high levels of play. (Read: noobs get pwned for free) They have most of the same techniques like wave dashing, move canceling etc, its just in a cuddly package.
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Smash Bros. Brawl !!! - Page 2
post #22 of 59
3/27/08 at 8:28pm
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Smash is not a kiddie game don't take what I am saying that way. I just have my eyes on SF4 and Soul Caliber, with VF5 to play for the time being.
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Im looking forward to those you mentioned and SF2 HD Remix also
Especially as Namco Japan decided the American Market was WHOLLY UNIMPORTANT for Tekken 6.
post #24 of 59
4/1/08 at 9:41pm
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post #26 of 59
4/3/08 at 8:44pm
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I've had the game since launch. (camping out with friends 4 hours before the store opened ftw!). I think its a great game. I've logged way too many hours on it
I've gotten really good with Samus/Zero suit, Lucario, and Rob. It didnt take much adjusting to move from melee to brawl, especially with Samus and Mario, they play the exact same way and they were my best characters before.
I've gotten really good with Samus/Zero suit, Lucario, and Rob. It didnt take much adjusting to move from melee to brawl, especially with Samus and Mario, they play the exact same way and they were my best characters before.
post #27 of 59
4/4/08 at 4:06am
post #28 of 59
4/8/08 at 3:09am
Quote:
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Its a popular misconception that Smash is a lower/simpler fighting game than say Namco or Capcom Fighters, but it is a very very deep game at mid and high levels of play. (Read: noobs get pwned for free) They have most of the same techniques like wave dashing, move canceling etc, its just in a cuddly package.
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Also, I am pretty sure the game got delayed after e-for-all because sakurai was taking out everything that made the game competitive out on purpose. At e-for-all there was dash dancing, l-canceling, crouch canceling, and ZOMG COMBOZ!!! I'm sure the game was pretty much almost done at e-for-all, but Sakurai had to go and "balance" (aka ruin) the game. A lot of the top players in the smash community hate brawl. Only good thing about brawl is Snake because you can piss people off with him easily. Snake is definitely the most broken character in the game, lol.
tl;dr - Melee is great, Brawl is garbage.
post #29 of 59
4/8/08 at 4:20am
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post #30 of 59
4/8/08 at 12:49pm
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Smash WOULD be deep if this game was called Melee. Too bad Sakurai is a scrub and took out all of the advanced techs and hitstun on purpose to make it more scrub friendly. Brawl is complete garbage, there is no point in trying to be offensive now when camping is much easier and more rewarding. I'm still giving Brawl a chance, but it is really boring to play, and I already went back to melee a week after brawl got released in the US. Brawl has so many things wrong with it that it's not even funny. It is much less competitive then Melee, and Darq is probably better off sticking with VF5 because that game IS better competitively then Brawl. Also, don't even get started on how bad Nintendo failed with the online. It is pretty much unplayable. I was so hyped up for Brawl, but when it came out, I was VASTLY dissapointed, both at the depth of the game and online functionality. I hope the smash community decides to go back to Melee.
Also, I am pretty sure the game got delayed after e-for-all because sakurai was taking out everything that made the game competitive out on purpose. At e-for-all there was dash dancing, l-canceling, crouch canceling, and ZOMG COMBOZ!!! I'm sure the game was pretty much almost done at e-for-all, but Sakurai had to go and "balance" (aka ruin) the game. A lot of the top players in the smash community hate brawl. Only good thing about brawl is Snake because you can piss people off with him easily. Snake is definitely the most broken character in the game, lol. tl;dr - Melee is great, Brawl is garbage. |
post #32 of 59
4/8/08 at 10:16pm
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fox only
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gotta love 4chan, lol...
True, but at least the major FG franchises actually cared about the competitive community, while Sakurai doesn't. See this thread for proof: http://allisbrawl.com/forum/topic.aspx?id=3966
Plus IMO, quite a few of the major fighting games take much more skill then Melee. I know Tekken has 1/2 life combos that are hard to do and probably require wavedashing and some other stuff, CvS2 has repeaded DP motion CC's and roll cancels, Marvel is just insane to play as is Guilty Gear, you need fast wrists and fingers for those games, lol. I actually want to learn CvS2 because it combines a lot of tech skill along with basic traditional fg elements like footsies and zoning, etc... Melee has some of that, but imo not as much as traditional fighters. Not knocking Melee or anything since it is still kinda hard to learn, and it is also just as deep, albeit in other ways.
So far brawl seems more about map control and controlling as much space as possible more then controlling the other person's character, which melee was more about. I'm still not sure if I like that, but I would definitely like brawl more if there was more hitstun. I see absolutely no reason for reducing the hitstun that much in brawl, it just doesn't make any sense. So far I just don't think Brawl is very deep because so many options were taken out of the game.
[shameless plug] also if you like the allisbrawl site, you should register and put the referrer as goldkirby
[/shameless plug]
fox only
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gotta love 4chan, lol...
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While I agree with almost everything in your post, being a tourney veteran of multiple FG franchises, Its not really a surprise. Most of the major FG franchises have at some point or another undergone some core changes that initially alienates alot of the high/mid end players only to see some come back while others leave. Same will happen w/ Brawl. And those that leave wont get missed for too long as new generation of players takes their spot atop the tourney heap.
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Plus IMO, quite a few of the major fighting games take much more skill then Melee. I know Tekken has 1/2 life combos that are hard to do and probably require wavedashing and some other stuff, CvS2 has repeaded DP motion CC's and roll cancels, Marvel is just insane to play as is Guilty Gear, you need fast wrists and fingers for those games, lol. I actually want to learn CvS2 because it combines a lot of tech skill along with basic traditional fg elements like footsies and zoning, etc... Melee has some of that, but imo not as much as traditional fighters. Not knocking Melee or anything since it is still kinda hard to learn, and it is also just as deep, albeit in other ways.
So far brawl seems more about map control and controlling as much space as possible more then controlling the other person's character, which melee was more about. I'm still not sure if I like that, but I would definitely like brawl more if there was more hitstun. I see absolutely no reason for reducing the hitstun that much in brawl, it just doesn't make any sense. So far I just don't think Brawl is very deep because so many options were taken out of the game.
[shameless plug] also if you like the allisbrawl site, you should register and put the referrer as goldkirby
[/shameless plug]
post #33 of 59
4/10/08 at 5:08pm
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Smash WOULD be deep if this game was called Melee. Too bad Sakurai is a scrub and took out all of the advanced techs and hitstun on purpose to make it more scrub friendly. Brawl is complete garbage, there is no point in trying to be offensive now when camping is much easier and more rewarding. I'm still giving Brawl a chance, but it is really boring to play, and I already went back to melee a week after brawl got released in the US. Brawl has so many things wrong with it that it's not even funny. It is much less competitive then Melee, and Darq is probably better off sticking with VF5 because that game IS better competitively then Brawl. Also, don't even get started on how bad Nintendo failed with the online. It is pretty much unplayable. I was so hyped up for Brawl, but when it came out, I was VASTLY dissapointed, both at the depth of the game and online functionality. I hope the smash community decides to go back to Melee.
Also, I am pretty sure the game got delayed after e-for-all because sakurai was taking out everything that made the game competitive out on purpose. At e-for-all there was dash dancing, l-canceling, crouch canceling, and ZOMG COMBOZ!!! I'm sure the game was pretty much almost done at e-for-all, but Sakurai had to go and "balance" (aka ruin) the game. A lot of the top players in the smash community hate brawl. Only good thing about brawl is Snake because you can piss people off with him easily. Snake is definitely the most broken character in the game, lol. tl;dr - Melee is great, Brawl is garbage. |
Brawl has eliminated the "tier" system of SSBM and made everyone playable. It used to be no matter how good you were you could never play certain characters (ie: Kirby or Bowser) and win, EVER.
Its also made it so its useful to use every move a character has. Its discouraged spamming and taking advantage of glitches in favor of developing a real fighting style.
I have no idea what you're talking about with online mode. I play it now and then without any trouble at all.
And snake is not broken. If there is a broken character in the game it seems to maybe be Wolf. Snake is a foresight character. You have to be able to predict where to plant your traps. If you cant predict what your opponent will do with snake you're screwed.

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So your idea of playing a game is only being able to play 3 or 4 characters (Fox, Falco, Shiek, maybe Ganondorf) to have any chance of winning? And your idea of a match is spamming wave dashes and two, MAYBE three different moves if your opponent is tough, followed by a meteor.
Brawl has eliminated the "tier" system of SSBM and made everyone playable. It used to be no matter how good you were you could never play certain characters (ie: Kirby or Bowser) and win, EVER. Its also made it so its useful to use every move a character has. Its discouraged spamming and taking advantage of glitches in favor of developing a real fighting style. I have no idea what you're talking about with online mode. I play it now and then without any trouble at all. And snake is not broken. If there is a broken character in the game it seems to maybe be Wolf. Snake is a foresight character. You have to be able to predict where to plant your traps. If you cant predict what your opponent will do with snake you're screwed. ![]() |

post #35 of 59
4/10/08 at 9:06pm
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Quote:
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post #36 of 59
4/10/08 at 9:21pm
- DarqHelmet
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post #38 of 59
4/12/08 at 12:07am
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post #39 of 59
4/12/08 at 6:29am
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So your idea of playing a game is only being able to play 3 or 4 characters (Fox, Falco, Shiek, maybe Ganondorf) to have any chance of winning? And your idea of a match is spamming wave dashes and two, MAYBE three different moves if your opponent is tough, followed by a meteor.
Brawl has eliminated the "tier" system of SSBM and made everyone playable. It used to be no matter how good you were you could never play certain characters (ie: Kirby or Bowser) and win, EVER. Its also made it so its useful to use every move a character has. Its discouraged spamming and taking advantage of glitches in favor of developing a real fighting style. I have no idea what you're talking about with online mode. I play it now and then without any trouble at all. And snake is not broken. If there is a broken character in the game it seems to maybe be Wolf. Snake is a foresight character. You have to be able to predict where to plant your traps. If you cant predict what your opponent will do with snake you're screwed. ![]() |
Brawl has not eliminated the tier system, because a tier system created due to tournament results. You obviously don't know what tiers are if you think they are gone. Give the game a year, and you'll see plenty of the cast unusable in tournaments. There are a few characters that are pretty much garbage already, namely Ganon, C. Falcon, and Yoshi.
Also, I think it's funny that you think there is less spamming in Brawl then in melee, while the opposite is in fact true. Camping and spamming projectiles is the predominant tactic in competitive brawl right now, since with the changes to the game mechanics, projectiles are much harder to get around. The defensive system in brawl got buffed, making camping even more attractive. Best way to win in brawl is to spam a few high priority moves over and over, then use a finishing move after racking up enough damage. Hmm this sounds basically the same as you described Melee. ZOMG!!
Also, Snake is broken, lol. I don't think you really know how to play him if you don't think he is broken. You really don't need much prediction abilities to plant a proximity mine on the ground about a third of the stage away from you, and hide behind that mine and chuck crap all day and make people come to you. Once they approach, you are in good shape because pretty much all of your moves kill, lol.
I know much more about the competitive smash scene then you do, and it's very obvious by what you posted that you know nothing about tournament play or the smash metagame.
post #40 of 59
4/14/08 at 12:48am
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lol, ganondorf? Ganon is mid tier in melee. Now in brawl, ganon is complete crap. Top 4 in melee are fox, marth, falco, sheik. Also, you know nothing about tourney play if you think those are the only 4 characters viable. Melee is more balanced then most people think it is, in the last huge tourney here in socal, in the finals we had a Samus player versus a Luigi. At Pound 3, a Jigglypuff player won in the finals versus a Marth. All of these tourneys are with the "pros" of the community too, so you really shouldn't talk about things you know almost nothing about. Melee has a lot more viable characters then you think. In tourneys, of course the most common are Marth, Fox, Falco, Sheik, Peach and Falcon. It's also obvious that you know nothing about the tourney scene since you think that wavedashing is some all powerful automatic win move. Also 2-3 moves followed by a meteor? lol anything meteor is easily up-b'd out of. I'm sure you are thinking of Falco and Marth's d-airs, but those are spikes, not meteors.
Brawl has not eliminated the tier system, because a tier system created due to tournament results. You obviously don't know what tiers are if you think they are gone. Give the game a year, and you'll see plenty of the cast unusable in tournaments. There are a few characters that are pretty much garbage already, namely Ganon, C. Falcon, and Yoshi. Also, I think it's funny that you think there is less spamming in Brawl then in melee, while the opposite is in fact true. Camping and spamming projectiles is the predominant tactic in competitive brawl right now, since with the changes to the game mechanics, projectiles are much harder to get around. The defensive system in brawl got buffed, making camping even more attractive. Best way to win in brawl is to spam a few high priority moves over and over, then use a finishing move after racking up enough damage. Hmm this sounds basically the same as you described Melee. ZOMG!! Also, Snake is broken, lol. I don't think you really know how to play him if you don't think he is broken. You really don't need much prediction abilities to plant a proximity mine on the ground about a third of the stage away from you, and hide behind that mine and chuck crap all day and make people come to you. Once they approach, you are in good shape because pretty much all of your moves kill, lol. I know much more about the competitive smash scene then you do, and it's very obvious by what you posted that you know nothing about tournament play or the smash metagame. |
I believe tier systems are totally nerfed anyway. It can be VASTLY influenced by the number of people playing a certain character. I could get a bunch of people to play Kirby in a tournament and he could turn out as the top tier simply because enough Kirby players won. I doubt you'd ever believe hes a top character though, despite the obviously right tournament results.
Melee isnt that balanced. Fox and Falco's meteor smashes have a little bit of "hang time" to them which makes them easier to use than other characters. Marth and Roy have a huge ass arc to their attacks that can make edge hogging easier.
Individual skill of course comes into play and I dont admit to being an insane high tourney level player. I'm fairly average I guess. I can beat most players I come across, but mid to high level tournament players and these two friends of mine who actually use everything a character has can beat me.
I dont play in tournaments too often because I CANT wave dash. Every decent tourney player I've seen wave dashes CONSTANTLY. I've been around enough Melee tournaments to know that. I have not been to a Brawl tournament yet but I plan on trying to find one soon enough just to have some fun.
Me and everyone of my friends who play brawl find very little trouble in getting around projectiles (except the ROB laser). Most matches I've seen on the internet also dont seem to have trouble getting around projectiles.
Ok, if Snake is such a great and broken character, then Pit is better. His arrows do a GREAT job of interrupting everything Snake does. I could stay back and spam Snake all day with nothing but Pit arrows and then 1 finisher and win every time since he interrupts all of Snakes moves. ZOMG PIT IZ BROK3N MORE TH@N SNAK3 SINCE HES THE ANTI SNAKE!!!
Well from what you say about the competitive brawl scene, me and my little group of friends would completely pwn everyone there since we have no trouble getting around what you say everyone spams simply by playing the game as the devs intended.
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