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Real GTA IV Thread - Page 2

post #21 of 76
The reason it installs to the hard is to shorten the MASSIVE load at the begining of the game. Loading off the HD is much much faster. Take COD4 for example the maps that load off the the disc take 3~5x longer then that map pack which loads of the hard drive. So how is installing a piece of the game on the PS3 HD a bad thing GBQ?
post #22 of 76
Mass E load times werent that bad, but then again im not so impatient that if something isnt ready in a nano second I get pissed.




Unless its someone being an asshat (again I said it again Wooster )
post #23 of 76
Quote:
Originally Posted by Firefighter3110 View Post
Mass E load times werent that bad,)
they absolutely were.
post #24 of 76
What does mass effect have to do with GTA IV? Along with GT5 that I added on. Sorry.

On topic.

Quote:
10 Presentation
The story is Oscar quality. The use of the phone as a gaming portal is genius. There's really nothing more that could be asked for from GTA IV.

10 Graphics
The level of detail is astounding. Liberty City feels alive and lived in. While there are some technical issues, the artistic merits push the score to the max. A true marvel.

10 Sound
The dialogue makes the story. Without the excellent writing and the stellar voice acting, the story would fail. And the soundtrack kills -- more than 200 songs and almost all are great choices.

10 Gameplay
The cover and targeting system work great. Blind firing with an RPG is a thing of beauty. Everything works in harmony and not a single one of the missions is bad. The most fun I've had in years.

10 Lasting Appeal
The story will take anywhere from 25-45 hours to complete, depending on your skill level and attention span. There's plenty more to do once you finish the story, such as excellent multiplayer.

Final Score: 10/10
Both systems got the same exact scores.

IGN 360
IGN PS3


Quote:
For those wanting to know which version looks better, the edge goes to the PS3. The textures and framerate are comparable, but the PS3 has far less pop-in. The 360 has richer colors, but the PS3 has better anti-aliasing making it look a little cleaner. Because GTA IV can preload onto the PS3 hard drive, the in-game loads are faster. Don't worry Xbox owners, the load times are rarely more than 30 seconds and don't occur very often. The slight visual edge goes to PS3, but the 360 is no slouch. Either version will do you proud.
Kinda makes me want to buy a console....... Not really. I'll just wait a year for the PC version.


Great looking game.
post #25 of 76
damn.... i have a feel im gonna wait to the PC version too
post #26 of 76
Be careful about those 10 scores, just read a piece on Kotaku I think, that calls into question those scores for a number of reasons. Not saying they arnt accurate, just be wary till some more reviews get unsealed, go check out the piece on Kotaku if youd like, mostly revolves around the validity of scores given by a publication that is granted *exclusive first release rights.
post #27 of 76
Quote:
Originally Posted by archalien View Post
Be careful about those 10 scores, just read a piece on Kotaku I think, that calls into question those scores for a number of reasons. Not saying they arnt accurate, just be wary till some more reviews get unsealed, go check out the piece on Kotaku if youd like, mostly revolves around the validity of scores given by a publication that is granted *exclusive first release rights.
Yeah, I know about reviewers getting fired for bad reviews and being paid to give good ones. Just posting the first review of it.

edit: I also heard the 360 version might have an optional install to the hdd. The ps3 is mandatory.
post #28 of 76
Kotaku

Quote:
Graphics
The two versions are so close to identical, visually, that putting together a comparison was a challenge. Initially, it appeared that the PS3 suffered from more noticeable aliasing than its 360 counterpart, but after eyeballing the final retail copy, they appear to be on par. I noticed that the paint filter applied to cover some of the game's imperfections appeared a tiny bit muddier on the PS3 version, with night time scenes seeing more streakiness. Some of these minor complaints may be the result of our particular television settings and require the finest of fine tooth combs to assess.
post #29 of 76
Quote:
Originally Posted by GbrilliantQ™ View Post
Yeah, I know about reviewers getting fired for bad reviews and being paid to give good ones. Just posting the first review of it.

edit: I also heard the 360 version might have an optional install to the hdd. The ps3 is mandatory.
BUt you also have to take into consideration the TT/EA Buy out... it says in their description that a 10/10 does not mean it's perfect... but it does look lame...
post #30 of 76
post #31 of 76
http://www.penny-arcade.com/

Quote:

Grand Theft Auto - like Gran Turismo - is a game that we have a difficult time integrating into our consciousness. Gran Turismo got this way by being an uncompromising simulation of something we don't care about, a blisteringly high-resolution image of a ketchup packet or a strip of bark. Ketchup fans and bark enthusiasts are going nuts, they'll pay forty dollars for part of the image. I played the second one a million years ago, earned enough money to wash my virtual car, and then quit the series forever.
Grand Theft Auto has had another problem, or rather, we have had a problem that intersects with what the game offers: the raw, virtually limitless opportunity presented is paralyzing, a sheer face with no purchase. We're always impressed by each world's livingness, but historically the story structure - the obvious thread that we can grip and pull ourselves along - is hung about the neck with frustrating, repetitive gameplay. We end up burning out on free roaming in a couple days, taking random missions or sitting in a parking lot listening to the radio. I feel guilty, because there's probably no game more "important" globally than Grand Theft Auto. I certainly feel like I'm looking in on what I consider my own community. It never seemed to bother anyone else that the core of the game wasn't much fun, so mostly the whole thing just makes me feel like a crazy person.
There's been some commentary put forth about whether or not exclusive reviews can be trusted, an absolutely fair avenue of inquiry. Unfortunately, GTA IV's tectonic, continent cracking power makes assessing possible score inflation difficult. IGN's forty page exegesis is distilled down into a ten, Eurogamer says "ten," and surely these are not the only tens we'll see. Gamespy tells us that the game merits five stars, but what is their celestial configuration? Stars may be of ill omen. 1up has given it an A+, which is not a number, making the score less... numeric(?). At some point today, I expect to hit up GameRankings and see a score delivered in degrees Fahrenheit. Boy, that'll be some useful ****ing information. In any case, there's no score higher than ten, and tens or ten equivalents are being dished out by every Tom, Dick, And Harry. If IGN had given it a twelve, scourging them would be much easier.

(CW)TB out
Sounds about right to me. Or for the stupid:
post #32 of 76
Not a ten by a long strech
post #33 of 76
you play?
post #34 of 76
I cut work early to get home n play.
Got 1/2 way through the intro to story mode and was flooded w/ MP join requests, ignored them, finished intro and checked my friends list.

24 of 25(currently online) friends playing GTA4, 11 MP join requests.

Hopped into MP and played about 4 hours...... mad fun!!!

That said, Im not sure MP has enough legs to Score a 10 on its own, and I dont know how a game can score a 10 without a near perfect online.

That said, GTA4 is really more about story mode, so if it is the shit like its supposed to be, I think that more than can make up for the online not being a standalone 10 easilly.

That said, dont get me wrong, MP was absolute fun and quite often amazing, spectacular. I just dont see much depth to it to keep that will scratch my multiplayer itch over other MP games once Ive finished the story mode. Which is not a super knock on GTA4 here, online mode is no question always been secondary to the main game, as a secondary option it is very impressive, I just dont see it being a long term option (at least in this version).

Ill be jumping on Story mode more tonight, and reserve overall judgment more till I get a little into that atleast.
post #35 of 76
What is multiplayer like?
post #36 of 76
Quote:
Originally Posted by Steve@NBF View Post
you play?
Picked it up last night played for about 4 hours. I will go more into depth after I play it a little longer. First thoughts though, Game is way to freaking dark I have everything jacked all the way up and still have issues seeing a lot of things. Also the controls are no were near as good as everyone has been saying. More details later. Plus side though the story is good and I have a GF in game.
post #37 of 76
Interested... check this out:

Quote:
"GTA IV has its flaws as a game." (1) "The flow of the game basically goes like this: you watch a cutscene, someone in the cutscene says that someone has done them wrong, you're told they need to be taught a lesson, and then you get in a car and go teach them the lesson. At that point another cinema is triggered and the process repeats. ... it can definitely become a little repetitive." (2)

"It's not like previous GTAs, or most other sequels, where there are new stand-out features that you can easily discuss and rate." (4) "GTA IV [actually] reduces the amount of activities when compared to the previous game, San Andreas. You cannot go the gym to beef up Niko's muscles. And eating a ton of cheeseburgers won't turn you into a massive, wobbly mound of lard." (3)

"You'll probably be surprised to hear GTA IV has noticeably fewer weapons and vehicles on offer than GTA: San Andreas did. ... Yes, this means San Andreas' more unusual vehicles like fighter jets, hovercraft, go-karts and jetpacks are all absent. Don't expect to be wielding chainguns, flamethrowers or chainsaws either." (4) "The world itself is smaller than the state-sized San Andreas" (7) and in general the game has "a feature list that's a step back from its predecessors." (4)
http://www.joystiq.com/2008/04/29/ne...theft-auto-iv/

How can a game get 10/10 and have less stuff than its prequel?
post #38 of 76
Quote:
Originally Posted by Steve@NBF View Post
Interested... check this out:



http://www.joystiq.com/2008/04/29/ne...theft-auto-iv/

How can a game get 10/10 and have less stuff than its prequel?

$
post #39 of 76
Multiplayer is basically free roam on all or a portion of the city, deathmatch, team deathmatch, racing, or objective style gameplay.

I agree way too dark! I found most of the controls good, u-turns on foot are a pain in the ass, definitely not fake ass cpu fps shooter 180's, but prolly f'd up in the opposite direction just as much. Some of the cars handle horrible too. But after I while those things became less of a distraction.

Also MP is kinda fire and forget, you score points(cash) but their is no XP earned or stuff to spend the cash on afaik. But you can create a character, if you dont, some maps match types, have you start off as a woman w/ giant umm bazooms.....

Vehicle/Player (crash/splash dmg)physics is cool, not entirely realistic but very fun
post #40 of 76
Just to let everyone the average score for the ps3 is %100, this is not just one reviewer but several different ones, also the average for the 360 is %98... but i agree with archalien during the night places a way to dark. It is also fun to use a cell phone and call 911 to get healed =).
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