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Crytek Takes Issue with Piracy, No More PC Exclusives

post #1 of 27
Thread Starter 
We all know that PC gaming trails console gaming by a huge margin. This is the reason why...

Quote:
As we have been reporting for quite some time now, PC gaming is still alive and kicking but a decline has been noticed over the past few years. This on-going trend has become more notorious with the latest release of powerful next-generation game consoles and the reduced number of PC exclusive titles released during this time frame.

Crytek, the creators of the Far Cry and Crysis franchises, are one of the last developers to voice over concerns regarding the PC platform. In particular they are taking issue with piracy, after a mildly successful release of first-person shooter Crysis which has seen good sales, but perhaps just a fraction of what those could have been if a multi-platform release had been put in place, or if pirate copies for the title were not as widespread as they currently are, according to Cevat Yerli, president of Crytek.

On a recent interview he said they will continue supporting the PC as they have done so far, but they foresee multi-platform releases for upcoming games.

If the PC does not need to be saved, then what needs to be done to regain the momentum it once had? Initiatives have been put out there, but results have been scarce at best so far. Perhaps the future is on digital distribution platforms that can take better control over the environment a la Steam?
PC gamers can now look forward to more crappy console ports.

Source: TechSpot
post #2 of 27
post #3 of 27
I have never been a fan of Consoles

But I have seen computer stores floor space go from about 30 % down to 10 % or less for PC Computer software over the years.
post #4 of 27
HAHA,

Then again with everyone stealing PC games can you really blame them.
post #5 of 27
The things I will develop for the PC (which is what I will develop for) will exclusively be for the PC. I can't stand these whiny companies saying how the PC is dead and there's so much piracy, and blah blah blah.

If you made a better game, it wouldn't be pirated as much, or the sales would far outweigh the piracy. Make a better game you jackasses.
post #6 of 27
Quote:
Originally Posted by Fenuxx View Post
The things I will develop for the PC (which is what I will develop for) will exclusively be for the PC. I can't stand these whiny companies saying how the PC is dead and there's so much piracy, and blah blah blah.

If you made a better game, it wouldn't be pirated as much, or the sales would far outweigh the piracy. Make a better game you jackasses.
That part is false it would likely be pirated more rather than less.
post #7 of 27
This is bullshit. They're blaming piracy for a game that barely runs on the best PCs out there... Gimme a break. All the people who pirated their game, probably just wanted to see if the ****ing thing would run before they paid $50 ****ing dollars for it.
post #8 of 27
You do realize that piracy doesn't affect the profits of a game very much, right? Yes, it affects it, but it isn't nearly as dramatic as what people say it is.

I think Duke hit it on right on there.

The problem isn't with the pirates, it's with the game. I for one know I'm less likely to want to "borrow" a game if it's well made. The fact of the matter is that Crysis was a huge let down. I bought the game, and to this day still wish I hadn't.

Game developers (including ones who are coming up into the industry such as myself) need to take a page out of the books of the studios like id Software, Valve, and Epic. Release it when it's done. Half-assed products are no excuse, and blaming things like piracy is absolutely ridiculous, and just makes no sense at all. I for one know I'm willing to wait for a game to be released that's properly coded, with few bugs (and no glaring, HUGE issues, like Crysis had) than get a product that looks, at best, to be Beta-quality.
post #9 of 27
I haven't even played it yet, other than the Demo. And I don't plan on buying it any time soon while it continues to get less than 30 FPS on the best notebooks and desktops I'm reviewing.
post #10 of 27
Do they know you can pirate a console game?
post #11 of 27
Quote:
Originally Posted by GbrilliantQ™ View Post
Do they know you can pirate a console game?
People pirate on PC a lot more because it's a lot easier.
post #12 of 27
Quote:
Originally Posted by Steve@NBF View Post
People pirate on PC a lot more because it's a lot easier.
duh

post #13 of 27
Quote:
Originally Posted by GbrilliantQ™ View Post
duh

Well then I'm confused at your above post. That's why they want to go console exclusive.
post #14 of 27
Quote:
Originally Posted by GbrilliantQ™ View Post
duh

Since most consoles have the ability to be modified with the mod Chips I wouls say using pirated games on consoles is even easier

Not crap like KeyGen etc required
post #15 of 27
Quote:
Originally Posted by Steve@NBF View Post
Well then I'm confused at your above post. That's why they want to go console exclusive.
When more companies do that, consoles will be the choice for pirates.

You can download GTA4 days before launch and play it on a console.

Going to consoles will not solve the problem. and on that note. I gotta get going to work and tonight I'll start building my rig

sorry for the ot.

<3
post #16 of 27
How many Pirated PS3 games do you guys see? Also modding a console voids the warrnety and can EASILY damage it were is most if not all games you pirate for the PC either have the key or keygen with them making it much easier.
post #17 of 27
Right, but...

Any GOOD game (think in terms of Half-Life 2, Warcraft 3, Unreal Tournament, Doom 3, etc) will have profits that far outweigh the piracy. Sure, there's always going to be piracy here, but good games will sell more, and thus virtually alleviate any piracy. Yes, there will be profit losses from piracy, but as I have stated several times now, GOOD games will sell better.

Crytek's excuse of piracy is pathetic. Crysis is a craptastically coded game, and for that reason, did not sell as well as it could have. Had it been coded better (and not relied heavily on patches) it would have done MUCH better, that I can absolutely guarantee.

Look at the likes of Doom 3. Not the best game in the world, by any means, but wonderfully coded, and not reliant on patches. It sold tremendously well, despite not being the best game in the world. Look at Half-Life 2, same story (though a much better game in terms of gameplay and story). The list can go on for games that are better coded. They sell better, because they don't have so many issues that people would rather NOT pay the money for a Beta-quality game.

Companies like this need to wake up. They need to look at the other successful companies in the industry and learn from what they've done. Crytek is a relatively newcomer to the industry, and they need to look at what the "tried and true" methods of being successful are. Take the extra time to optimize code, eliminate glaring, huge bugs, and all-around polish the product. That will impress people more than bitching about how piracy is the root of all evil, and the cause for all of the problems.
post #18 of 27
Half Life 2 = Steam. Yes you can still pirate Steam games but its much harder. I also understand what your saying good games sell. I buy a game if its good to support the studios. But most PC games I have seen as of late are Craptastic.
post #19 of 27
We aren't missing much. (As a PC gamer)

Good titles will still come, there will never be an "end" to PC games. As long as someone is willing to spend $500 on a video card upgrade, they'll be willing to spend $50 on a game.
post #20 of 27
Thread Starter 
Quote:
Originally Posted by Skillz View Post
We aren't missing much. (As a PC gamer)

Good titles will still come, there will never be an "end" to PC games. As long as someone is willing to spend $500 on a video card upgrade, they'll be willing to spend $50 on a game.

This is a pretty good analogy. You will ALWAYS have GPU manufacturers pimping their latest hardware. I think we all forget exactly how much NV and AMD dump into game development.
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