post #81 of 171
2/26/09 at 3:01pm
Well call me unimpressed. The controls feel like total ass. Such a let down. For a 1.2 GIG demo that I can play threw in under 4 minutes I a very disappointed. Again Gurella falls onto its sword. They talked a good game but missed the mark.
IT IS just amazing looking and the sound is great, but this game feels so sloppy as far as controls go. No where near as fluid as COD4 or HALO. Sorry but that is the bar if your game that took YEARS to make cant control as a game that is almost two years old you FAIL. I will rent it to play the story but this thing is not worth 60 bucks.
Shyt, might be time to PM 40oz Slurpee and see if he wants to buy a barely used PS3
This was the only saving grace for the PS3 in my home
I have played through the first two chapters and I have to agree with the comment regarding the controls. They feel delayed and buggy and not fluid at all. The game also has the jitters sometimes. It doesnt feel like a final product. Hopefully there will be some fixes on the way...
The graphics are good but not amazing. There seems to be a lot of emphasis on physics and explosions to make the game look more realistic.
The action is crazy and fast paced with lots of duck and cover action or you WILL get killed fast.
I'll continue my assessment tonight after work...It hasn't blown me away yet but I havent played very long neither....
Change the controls to Alternate 2. It's similar to COD4.
Relax darq... dont be such a naysayer.
|Reports of controller lag input in the Killzone 2 demo resulted in detailed research at Guerrilla Games. They have concluded that no changes need to be made.
There were reports of an odd lag to the controls in Killzone 2, displaying a slight delay to shooting after button press (in one report) and reduced accuracy in others.
Being a proud owner of the final game, I did not experience any of these problems. Instead I could appreciate that Killzone 2 featured weightier controls, with a character who moves and reacts more realistically than say Call of Duty.
Moreover, I had no trouble targeting enemies, achieving headshots with relative ease after fully adjusting to the game's control system.
The game's producer Seb Downie has updated the community on the issue.
|Last update on this (I hope)
After carefully looking into this, reading the posts, talking to a lot of you directly and analysing the controls at GG we have come to the conclusion that there are no changes required to the system. If at all, any changes to the controls would put the majority of people who have not had problems or have adapted out of whack, which may be more serious. Killzone 2 is a weighty, slower, more tactical first person experience that focuses on immersion. It is not a twitchy, split-second gun-wielding experience like some shooters. Also, the online experience is quicker as we've made the controls and animations a little faster during design.
I want to thank you all for your often constructive feedback, both positive and negative and we'll continue to take it all on board to help us make better games. It is almost time folks. Lets enjoy it.
Message Edited by motherh666 on 02-17-2009 10:18 AM
Seb Downie - Producer - Guerrilla Games