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Killzone 2 (PS3) - Page 5

post #81 of 171
Thread Starter 
Quote:
Originally Posted by Steve@NBF View Post
Darq I'm going to a midnight selling of this. I'm not gonna sleep either!! Woohoo!
If I had preordered I would but I havn't so no worries.
post #82 of 171
Quote:
Originally Posted by DarqHelmet View Post
How is it?
Still at work...1 hour to go...the game is sitting on my desk.....I want to go home already
post #83 of 171
Thread Starter 
You look sick to me.
post #84 of 171
Thread Starter 
DEMO IS OUT.

PSN launched the demo download it NAO!!!
post #85 of 171
Thread Starter 
Well call me unimpressed. The controls feel like total ass. Such a let down. For a 1.2 GIG demo that I can play threw in under 4 minutes I a very disappointed. Again Gurella falls onto its sword. They talked a good game but missed the mark.

IT IS just amazing looking and the sound is great, but this game feels so sloppy as far as controls go. No where near as fluid as COD4 or HALO. Sorry but that is the bar, if your game that took YEARS to make cant control as good as a game that is almost two years old you FAIL. I will rent it to play the story but this thing is not worth 60 bucks.
post #86 of 171
Shyt, might be time to PM 40oz Slurpee and see if he wants to buy a barely used PS3



This was the only saving grace for the PS3 in my home


post #87 of 171
I have played through the first two chapters and I have to agree with the comment regarding the controls. They feel delayed and buggy and not fluid at all. The game also has the jitters sometimes. It doesnt feel like a final product. Hopefully there will be some fixes on the way...

The graphics are good but not amazing. There seems to be a lot of emphasis on physics and explosions to make the game look more realistic.

The action is crazy and fast paced with lots of duck and cover action or you WILL get killed fast.

I'll continue my assessment tonight after work...It hasn't blown me away yet but I havent played very long neither....
post #88 of 171
Quote:
Originally Posted by DarqHelmet View Post
Well call me unimpressed. The controls feel like total ass. Such a let down. For a 1.2 GIG demo that I can play threw in under 4 minutes I a very disappointed. Again Gurella falls onto its sword. They talked a good game but missed the mark.

IT IS just amazing looking and the sound is great, but this game feels so sloppy as far as controls go. No where near as fluid as COD4 or HALO. Sorry but that is the bar if your game that took YEARS to make cant control as a game that is almost two years old you FAIL. I will rent it to play the story but this thing is not worth 60 bucks.
Change the controls to Alternate 2. It's similar to COD4.

Relax darq... dont be such a naysayer.
post #89 of 171
They should let darq make the controls to every fps.
post #90 of 171
Quote:
Originally Posted by zzpulp View Post
They should let darq make the controls to every fps.
Or they shouldn't allow Darq to have opinions.
post #91 of 171
Thread Starter 
Quote:
Originally Posted by Firefighter3110 View Post
Shyt, might be time to PM 40oz Slurpee and see if he wants to buy a barely used PS3



This was the only saving grace for the PS3 in my home


DL the demo and play it.

Quote:
Originally Posted by AlienRod View Post
I have played through the first two chapters and I have to agree with the comment regarding the controls. They feel delayed and buggy and not fluid at all. The game also has the jitters sometimes. It doesnt feel like a final product. Hopefully there will be some fixes on the way...

The graphics are good but not amazing. There seems to be a lot of emphasis on physics and explosions to make the game look more realistic.

The action is crazy and fast paced with lots of duck and cover action or you WILL get killed fast.

I'll continue my assessment tonight after work...It hasn't blown me away yet but I havent played very long neither....
I have yet to run into the game jittering, though I only have the demo.

Quote:
Originally Posted by Steve@NBF View Post
Change the controls to Alternate 2. It's similar to COD4.

Relax darq... dont be such a naysayer.
The amount of hype and promises vesus the final product are way off.


If you are going to use a cover system in a FPS way would you not have the cam pull back to third person when in cover. R6 Vegas has already perfected the system just use it. As far as FPS controls. Unless they are going to let us customize them anyway we like, ie HALO. Just use COD4 controls. For christ sake it still the most played FPS on console's. As for the AI in this game its no smarter then any other FPS I have played. In fact the AI seems to run to cover next to things that explode so that you can blow it up and have the physic engine vomit on your face.

Quote:
Originally Posted by zzpulp View Post
They should let darq make the controls to every fps.
Why Infinity Ward and Bungie have already done it for FPS and Epic has it down for 3rd person.
post #92 of 171
Thread Starter 
Quote:
Originally Posted by Steve@NBF View Post
Or they shouldn't allow Darq to have opinions.


I am the loudest but everyone I have talked to about FPS controls on console agrees with me. And the guys here at work agree with me Killzone 2 has bloated laggy controls.
post #93 of 171
Thread Starter 
http://www.n4g.com/News-279862.aspx

Quote:
Reports of controller lag input in the Killzone 2 demo resulted in detailed research at Guerrilla Games. They have concluded that no changes need to be made.

There were reports of an odd lag to the controls in Killzone 2, displaying a slight delay to shooting after button press (in one report) and reduced accuracy in others.

Being a proud owner of the final game, I did not experience any of these problems. Instead I could appreciate that Killzone 2 featured weightier controls, with a character who moves and reacts more realistically than say Call of Duty.

Moreover, I had no trouble targeting enemies, achieving headshots with relative ease after fully adjusting to the game's control system.

The game's producer Seb Downie has updated the community on the issue.
No fail, the controls do not feel realistic the feel slow. After as much time as I have spent doing CQB COD4 is closer to the speed you react then Killzone 2.

http://boardsus.playstation.com/play...cending&page=1

Quote:
Last update on this (I hope)

After carefully looking into this, reading the posts, talking to a lot of you directly and analysing the controls at GG we have come to the conclusion that there are no changes required to the system. If at all, any changes to the controls would put the majority of people who have not had problems or have adapted out of whack, which may be more serious. Killzone 2 is a weighty, slower, more tactical first person experience that focuses on immersion. It is not a twitchy, split-second gun-wielding experience like some shooters. Also, the online experience is quicker as we've made the controls and animations a little faster during design.

I want to thank you all for your often constructive feedback, both positive and negative and we'll continue to take it all on board to help us make better games. It is almost time folks. Lets enjoy it.


Message Edited by motherh666 on 02-17-2009 10:18 AM



Seb Downie - Producer - Guerrilla Games
What an ass. YOU MAKE GAMES DIPSHIT! When was the last time this retard did anything tatical with a real weapon, going with never. You move as slow as your character in this game in RL like they claim there simulating you will get shot.
post #94 of 171
Played demo last night..... EPIC FAIL!!!!!!!

I cant speak for any of the other controls, but x n y axis movement was horrid!!!! I tried every setting combination imaginable to no avail, someone needs to hack SuperMario64 and steal their analog control code, its sad when a 1st of it (analog) generation game 15 years ago has FAR SUPERIOR controls than this.

Other than the analog controls sucking, I didnt see a single thing that impressed me, looked like another cookie cutter fps to me, and no where near the overall game polish of COD:MW or maybe even RSV2. Not to mention nowhere near expectations, or the 2006? CES trailer from 3 YEARS AGO.
Epic Fail.
post #95 of 171
Been playing it for three hours with no problem. Don't know what yous guys problems is. Controls are fine.

Arch you're way off. Way off.
post #96 of 171
Here's what I got.

Concerning the controls, they are fluid but not intuitive, even after I turned up the sensitivity the controls still seemed to move slowly. They do not snap like Halo controls, or COD4 controls. Basically its what I expected, same as the first game. Now the button layout is kind of off, but again I am basing this off other FPS

Game, very pretty, very big explosions, very nice character animations, but thats it. These have been done before and will be done again. Basically it looks like a next gen game but what dosnt now a days.

Definitly a renter, and possibly buy it.


Edit: Also, what happened to the secondary fire, nothing better than running up to some fools, butt stroking one and unleashing a 12g into the chest of the other.
post #97 of 171
Thread Starter 
Does the MP feel like TF2 or BF2?
post #98 of 171
Quote:
Originally Posted by DarqHelmet View Post
Does the MP feel like TF2 or BF2?
It feels like a mix between BF2 and COD4.
post #99 of 171
and there's already a patch for the game.
post #100 of 171
Jebus a patch already, what does that say
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