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Far Cry 2 (PS3 360 PC) - Page 2

post #21 of 51
Thread Starter 
im replaying it now. im not making it up
post #22 of 51
* shrugs *
post #23 of 51
Stealth is for girly men with girly names. Jack Carver is not a girly name. Jack is a name for the common man and Carver is a nickname given to serial killers! Jack Carver shouldn't have to hide from his enemies, he should be able to just stand up and pwn everything in his path with relative ease.

However, as hard as Far Cry is, it's still not as hard as Ninja Gaiden.

The AI could also be worse Duke, it could cheat like it does in Need for Speed Most Wanted. I swear that EA is the biggest bunch of 'tards when it comes to racing games.
post #24 of 51
Thread Starter 
Quote:
Originally Posted by MrEvil View Post
Stealth is for girly men with girly names. Jack Carver is not a girly name. Jack is a name for the common man and Carver is a nickname given to serial killers! Jack Carver shouldn't have to hide from his enemies, he should be able to just stand up and pwn everything in his path with relative ease.

However, as hard as Far Cry is, it's still not as hard as Ninja Gaiden.

The AI could also be worse Duke, it could cheat like it does in Need for Speed Most Wanted. I swear that EA is the biggest bunch of 'tards when it comes to racing games.
lol tards is you're favorite word isn't it?
post #25 of 51
Quote:
Originally Posted by MrEvil View Post
Stealth is for girly men with girly names. Jack Carver is not a girly name. Jack is a name for the common man and Carver is a nickname given to serial killers! Jack Carver shouldn't have to hide from his enemies, he should be able to just stand up and pwn everything in his path with relative ease.

However, as hard as Far Cry is, it's still not as hard as Ninja Gaiden.

The AI could also be worse Duke, it could cheat like it does in Need for Speed Most Wanted. I swear that EA is the biggest bunch of 'tards when it comes to racing games.

Ninja Gaiden....arcade game?...NES

If we're talking about hardest...hardest on any platform I've played,my vote would be Tomb raider the last revelation,on PS1,any body who says they finished that game without any assistance [walkthrough etc]I would call a liar

I know quite a few people who have given up on Far Cry,especially when they get to the volcano levels,its actually a pretty stupid game when it gets to there,but the rest of the game makes up for it IMO.
The AI in farcry,yeah,the merc's do seem to have built in radar for pinpointing your location....dunno what you mean by wall tracking duke,and yes STALKER AI is superior,but so it should be....being newer and considering it took them 20 years to release it,but then you have little unrealties in that game too....like being able to empty a magazine into someone and they're still alive enough to shoot you.
post #26 of 51

Far Cry 2 (PS3 360 PC)

http://farcry.us.ubi.com/index.php

http://www.gamespot.com/ps3/action/f...g=tabs;summary

Quote:
San Francisco – January 3, 2008 – Today, Ubisoft announced that Far Cry 2 is being developed for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION3 computer entertainment system. Far Cry 2 is a next-generation first-person shooter being created by Ubisoft's Montreal development studio.
More than just a visual and technological achievement, Far Cry 2 immerses players in an entirely new kind of gaming experience, featuring a custom-made video game engine built from the ground up. Players will discover a true open world gameplay set in one of the most beautiful environments in the world, Africa, brought to life by high-definition next-gen technology. Far Cry 2 is scheduled to ship fiscal 2008–2009.
Far Cry 2 is featured as the cover story in the March issue of PlayStation:The Official Magazine, available on newsstands in North America on February 12, 2008.
About Ubisoft Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated sales of 680 million Euros for the 2006-07 fiscal year. To learn more, please visit www.ubisoftgroup.com.
2008 Ubisoft Entertainment. All Rights Reserved. Far Cry, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Based on Crytek's original Far Cry directed by Cevat Yerli. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies. "PlayStation", "PLAYSTATION" and "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.




post #27 of 51
http://www.gamespot.com/xbox360/acti...&mode=previews

Quote:

Far Cry 2 Console Hands-On


One of the biggest Ubidays announcements was a simultaneous release date for Far Cry 2 on PC, PS3, and Xbox 360. We celebrated the occasion with our first console hands-on with the game.
By Guy Cocker, GameSpot UK Posted May 29, 2008 9:00 am PT

Far Cry 2 has long been on our radar as one of the most technically impressive games currently in development. While PC owners have been assured of the game for quite some time, console owners have been teased with a mixture of news from Ubisoft. When it was first announced, PlayStation 3 and Xbox 360 versions of the game didn't exist--then they were announced, but everyone assumed that they would come after the PC version was completed. So we rejoiced yesterday when Ubisoft announced not only a Q3 2008 release date for Far Cry 2, but that the game would be released on all three formats simultaneously. We grabbed a hands-on with the Xbox 360 version of the game for the first time to see how the console versions are coming along.


Far Cry 2 is making its way to consoles at the same time as the PC, and looks set to offer all the same features.


With so much advanced technology at work in Far Cry 2, we were uncertain as to how the team would get everything working on consoles. Would the PS3 and the Xbox 360 be able to replicate the weather effects, the complex physics and enemy AI all while rendering the incredibly detailed African vistas? The answer is yes--and with relatively few sacrifices. Every single feature of the PC version will make it into the console versions intact, and while it won't be rendered in 1080p on either console, it will support 720p display. Seeing the game running, that resolution looks more than sufficient to render the absolutely stunning African environment.
We spoke to Dominic Guay, the technology director on the game, who told us that there's nothing on the PC version that won't make it into the console versions--even the level creation tools are currently expected to be featured. Guay was uncertain about how console owners would share maps, however. The only thing that's still being figured out is the number of players that will be featured in the multiplayer mode. Officially the number is set at 16 players, but Guay admits that this is still being tested for up to 20 players within Ubisoft's office in Montreal. Typical broadband speed may allow even more players, but the more pressing limitation is on the size of the maps, which he says become too busy with more than 20 players. According to Ubisoft, the limit is likely to stay at 16 people on the consoles to ensure a decent performance.
After talking facts, we jumped into the Xbox 360 version to have our first play of the game. We didn't get to choose our character in this demo, but the final game will feature nine male characters and the other eight will show up as friends and allies. As with Grand Theft Auto IV, your character will communicate with other people in the world using a mobile phone, contacting them when he's completed a mission or satisfied an objective. One such character that we met was Frank, an Irish football fan who handed out a mission to destroy a water supply line. The supply was being used by local militia to sell water to foreign countries and fund arms deals, and destroying it would allow Frank to take out the captain of the rogue group.
Although Guay encouraged us to simply mess around in the world, we decided to take the mission and checked our map before jumping in a jeep to get to the objective. With the map checking in at over 48 square kilometers, using a vehicle is pretty much a requirement in Far Cry 2, and you'll have a choice of jeeps, boats, and the trusty hang glider from the last game. If your vehicle breaks down in the middle of nowhere, you can hop out and use a wrench to fix it up again. The driving works in pretty much the same way as it did in the first game, except this time you can do cool things such as strap explosives to a car, drive it into an enemy ammunition dump, and detonate it from afar.
While driving around the world, we noticed all the same attention to detail that makes the PC game so visually arresting. Sunlight permeates the leaves as you stand beneath the trees, and wildlife such as zebras roam the area, oblivious to the civil war going on around them. There won't be any deadly animals in the game; the developers decided it was more annoying than fun to have lions in addition to enemy militia to worry about.


All the destructive power of Far Cry 2's weapons and weather a promised for the Xbox 360 and PS3 versions.


While you can save your progress anywhere you like on the PC version, you'll have to make it to safe houses on the PS3 and 360 to sleep and save the game. The PC version will also have safe houses, which allow you to go to sleep and set an alarm to wake up at certain hours of the day. This is particularly useful if you want to attempt a mission in the cover of darkness, as you can set an alarm and wake up at dusk to complete the mission. If you want to wait in real time, a full day cycle takes four hours in the game. All the wind, rain, and storm effects will be featured in the console versions, and realistic weather patterns from Africa have been incorporated to ensure they occur at the same sort of frequency as in real life.
Back to our mission. We began fighting with one group of enemies near the water pipe. Even though the enemy AI was at a fairly easy difficulty level, we still found them to be quite difficult to kill. While enemies would occasionally clump together, most would effectively use cover and some would even help wounded comrades up off the ground. While you can inject yourself with a healing drug if you become wounded, if you're heavily wounded you can be rescued by one of your allies as long as you've made friends in the game. Thankfully, an American ally called Warren came into the area to pull us out when we were fatally injured, pulling us to a safer area and giving us some new weapons to boot. It's an interesting gameplay mechanic to be revived by someone else in the game, but you have to be aware that your friends can be killed in the process of saving you, and they'll disappear from the gameworld completely if they're killed.
There's a whole lot more to Far Cry 2 than we've covered here, such as weapons that jam, rockets that you can bounce off walls, and a great map/compass system, but you can read about them in our other previews of the game. In the meantime, be assured that the console versions of Far Cry 2 look just as promising as the PC game, and we're amazed that the jump to consoles has been done without compromise. Far Cry 2 is set for release on the Xbox 360 and PS3 in Q3 2008.
post #28 of 51
Thread Starter 
I'm really looking forward to this story. the shots look great.
post #29 of 51
Release date is (at least for now) 1 Oct 2008.
post #30 of 51
http://www.1up.com/do/previewPage?cId=3169550&p=37

Quote:
Previews

New impressions based off of Ubisoft Montreal's impressive map editor for Far Cry 2.
By Matt Leone 08/23/2008


You're reading a Games Convention 2008 preview, which we've broken into three sections to make it easy to sift through during this week of convention madness. Check out GAMESCON.1UP.COM for all (meaning words, screens, and videos) of our coverage from the show.

What's the game about? When Far Cry developer Crytek signed a deal with Electronic Arts to make Crysis, Ubisoft handed the Far Cry license to an internal development team at its Montreal studio, led by Splinter Cell: Chaos Theory creative director Clint Hocking. As a result, Far Cry 2 looks to be one of the least "fake" shooters around -- instead of focusing on big scripted moments, the developers put their time into establishing a world where everything from the way trees sway in the wind to the way something blows up is accurately simulated in the game's world. The game also puts a focus on the relationships your character develops over the course of the single-player campaign, allowing you to choose which characters you want to befriend and join on missions. Unlike other games, however, if one of your allies dies in a mission (which may or may not happen, again tying in to the realistic-simulation idea), he or she is dead, and you won't see him or her in the rest of the game.

SCREENS: Click the image above to check out all Far Cry 2 screens.

What's new for Games Convention? Ubisoft's big push for the show was the reveal of the multiplayer map editor, which will be included with the game and allow players to create maps, share them online, let users vote for them, and so on. While I didn't get a chance to test it out, it looks well rounded -- you can add different types of vegetation and land textures, objects that remain suspended in the air, weather effects that make your trees sway more or less violently, lakes, and such. A meter sits on the screen to show how much content you can include without breaking the framerate, and you can jump into your map and run around at any time to see how it looks. In a five-minute demonstration, I watched one of Ubisoft's designers piece together a sample map, and I was particularly impressed with how well objects blended together. He took a building, rotated it subtly so it was on an irregular angle, and then placed it so half of it was buried underground. The result looked like something that had been sitting in the environment for years.
What's our take? The map editor looks very cool, but personally, I'm more excited about the single-player campaign. If the relationship features come together properly and the simulated world allows for as many combat possibilities as it seems like it will, this could be the kind of game that influences lots of other shooters in the next couple of years.
post #31 of 51
I just picked up FC2 via Steam (preorder $49.99). They're giving away FC1 as a download with purchase.
post #32 of 51
Thread Starter 
yeh i already had FC1 otherwise i'd do that...
post #33 of 51
Meh, waiting on Steve to review it.
post #34 of 51
Thread Starter 
I'm probably not buying this any time soon. Not until a upgrade my rig.
post #35 of 51
I am not in a hurry either really. With all the games I have waiting to finish whats one more.
post #36 of 51
Thread Starter 
Quote:
Originally Posted by DarqHelmet View Post
I am not in a hurry either really. With all the games I have waiting to finish whats one more.
exactly

we got LBP to play!
post #37 of 51
Bingo LBP is going to eat up a ton of my free time.
post #38 of 51
I'm way behind. I still have to play Soldier of Fortune 2 (not 3 hehe) and Deus Ex: Invisible War.
post #39 of 51
i just bought farcry 1 from steam i hope its good!
if its good ill obviosuly be getting Farcry 2!!
post #40 of 51
Quote:
Originally Posted by Trivium nate View Post
i just bought farcry 1 from steam i hope its good!
if its good ill obviosuly be getting Farcry 2!!
Nate - You haven't played the original FarCary yet? You will not be disappointed.
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