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Starcraft 2 (PC Mac)

post #1 of 48
Thread Starter 
http://pc.ign.com/objects/850/850126.html

http://www.starcraft2.com/

Quote:
The long-awaited return of StarCraft has been rumored for years, and now is finally official -- Blizzard officially announced on May 19, 2007 the sequel to its incredible strategy title Starcraft.

Designed to be the ultimate competitive real-time strategy game, StarCraft II features the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with Blizzard's signature approach to game balance. Each race will be further distinguished from the others, with several new units and new gameplay mechanics, as well as new abilities for some of the classic StarCraft units that will be making a reappearance in the game. StarCraft II also features a custom 3D-graphics engine with realistic physics and the ability to render several large, highly detailed units and massive armies on-screen simultaneously


General Features
  • StarCraft II includes a unique single-player campaign
  • Custom-designed, fast-paced online play through an upgraded version of Blizzard's renowned online gaming service, Battle.net
  • Includes a powerful, full-featured map editor that will put the same tools used by Blizzard's designers into the hands of players










post #2 of 48
Some of the in game videos of this RTS are insane. The mothership for example.
post #3 of 48
Thread Starter 
Only saw like one video and it seemed to be alright, i mean having 3D graphics for starcraft is kinda weird...
post #4 of 48
I absolutly cannot wait for this game to come out!!!!!!!!
I think I will be getting it on release day!!!
post #5 of 48
http://www.gamespot.com/pc/strategy/...opslot;title;5

Quote:
We get our hands on Blizzard's latest strategy game, from the show floor of the publisher's 2008 Worldwide Invitational.
By Brian Ekberg, GameSpot Posted Jun 29, 2008 11:39 am PT

PARIS--While the big announcement at this weekend's 2008 Blizzard Worldwide Invitational was the announcement of Diablo III, strategy fans had plenty to cheer about because the show floor contained a section specifically devoted to Starcraft II. Hundreds of PCs were on hand, allowing attendees to be among the first in the world to play this highly anticipated sequel, and judging by the attendance in the Starcraft II section, it seems attendees weren't disappointed. We had a chance to spend some time with the game as well, and though there wasn't a lot that was new in the game since our last look back in May, every chance to play Starcraft II is an enjoyable one.
The show floor demo featured three single-player modes (each against a different faction), with the single-player Zerg battle set to easy difficulty and the vs. Protoss and vs. Terran missions set to medium difficulty. There was also a multiplayer mode that pitted players against a random opponent from somewhere on the show floor LAN.
Though it had been a while since we'd played the original Starcraft, jumping into Starcraft II was an immediately familiar experience. We spent the majority of our time with the Terran faction, and while the tech tree seems similar to where it has been for a while, Blizzard was quick to point out (during an afternoon press conference) that the tech trees and units for the game are still in flux. A case in point was the Thor unit, which is a massive mech and is one of the largest units available to the Terrans. In our May look at the Terran faction, Thor units were being built by SCV; in the build here in Paris, Thor units are now pumped out from the Factory, along with other ground units, like the siege tank.
As Blizzard senior art director Sam Didier explained in the Starcraft II press conference, the Thor unit has undergone some significant changes since its inception. For example, early in its implementation, the Thor had a lockdown ability, similar to that of the siege tank. Now, the Thor can attack both air and land units but does not lock itself down when attacking. According to Didier, the Thor's final capabilities, like many Starcraft II units, still need to be locked down and will undergo more development as the game continues to come along.
We were surprised to see our vespene gas reserves deplete so quickly during our matches. As Blizzard explains it, it's an intentional choice that adds another degree of macro management to the game. In effect, you quickly run out of the two gas reserves you begin with and are forced to explore the map and expand your territory. That said, like every other aspect of the game, how quickly vespene is mined is still to be finalized. While we can see how it encourages exploration, it can also be frustrating to watch as two vespene reserves are depleted while plenty of crystal is left for mining.
Visually, Starcraft II is a treat regardless of which race you're playing as. The 3D engine that runs the game is impressive indeed--modern enough to render the different faction units with a tremendous amount of detail, while staying true to the game's clean, bold design. When you zoom in to check out the details of your units, you get a feel for the amount of care the unit designers have taken with each unit. The construction animations alone are impressive--as your SCV builds up a barracks, your Zerg larva morphs, or your Protoss probe warps in a forge, there are lots of little details that are sure to elicit a smile.
The game's sound is coming along nicely too. Though some units share the same voice track (such as the siege tank and the marauder), all of them portray that same sense of humor that has come to be a hallmark for Blizzard (we're especially big fans of the Thor voice actor, who does his hammiest Arnold Schwarzenegger impression in the game).
It seems that Starcraft II has lots more evolution to complete before it's ready for primetime, though we can safely say that the game we played on the show floor today was a lot of fun and was true to the original's spirit. We look forward to bringing you more reports on how the game is shaping up in the coming months.












post #6 of 48
the demo of this game is reservable via Fileplanet.com
post #7 of 48


Starcraft 2 Release Date is February 28, 2009 according to Best Buy
http://www.bestbuy.com/site/olspage....=1200702781643
(although still no "official" word from Blizzard)
post #8 of 48
DJ, I hope that is the date but know that blizzard only releases stuff when they are damn good and ready to.
post #9 of 48
Thread Starter 
For those who don't know yet SC2 should be out by the end of this year.
post #10 of 48
i dont want to wait any longer for this game
post #11 of 48
Quote:
Originally Posted by DarqHelmet View Post
DJ, I hope that is the date but know that blizzard only releases stuff when they are damn good and ready to.
I just checked that link again and now Best Buy says it's supposed to be out November 3rd
post #12 of 48
Thread Starter 
LOL, well you're half way into the year so it'll be here in no time.
post #13 of 48
Delayed until 2010
post #14 of 48
What a suprise. Wonder if there are going to be mass sucides in South Korea
post #15 of 48
I don't understand what's taking so long> The videos look done!
post #16 of 48
Its blizzard and frankly if it doesn't say WoW in the title they don't f**king care.
post #17 of 48
Billzard is one of the view developers out there that still produce quality gaming.
post #18 of 48
*few
post #19 of 48
I am not eagerly awaiting the release of this game but also their is not much on the site that I havent seen. I've watched the dev team videos (playing each other) enough times and have ran through the rest of the content a few times.

I'm not biting my nails in anticipation but am wondering what they are doing. Are they fleshing out the units some more? tweaking graphics? messing with the physics? long beta test?
post #20 of 48
Quote:
Originally Posted by Steve@NBF View Post
Billzard is one of the view developers out there that still produce quality gaming.
same with bioware... the sad thing is that the quality takes time and i want to be playing SC2 now.
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