|Dark Void is a new sci-fi action-adventure game that combines an adrenaline-fuelled blend of aerial and on-foot combat set in a parallel universe called "The Void". Players will take on the role of Will; a pilot dropped into incredible circumstances while on a routine air cargo flight crashes in the Bermuda triangle leading him to be trapped in the Void. This unlikely hero soon finds himself swept into a desperate struggle for survival at the head of a group called The Survivors. Trapped in the Void, these resistance fighters are battling to hold off a mysterious alien race that plans to threaten Earth.
Dark Void's unique combination of in-air and on-ground combat creates a thrilling new gameplay dynamic to the third-person shooter experience. Taking 3D action to a whole new level, Dark Void's vertical combat system allows players to dangle from thousand foot drops as they take cover and drop enemies from above and below, bringing a whole new sense of vulnerability and thrill to the player. Defying gravity in vertical combat is only half the battle as, over time, Will is upgraded to a powerful rocket pack which allows for fierce in-air combat as gamers are able to fly through the void at unparallel speeds shooting down anything that gets in their path. Blasting away at massive bosses has never been this much fun as Dark Void offers a unique grip system made up of a variety of grip-based mini-games including skyjacking UFOs mid-flight.
|Previews: Dark Void Filling the void in our hearts.
By James Mielke 07/16/2008
You're reading an E3 2008 preview, which we've broken into three sections to make it easy to sift through during this week of convention madness. Check out E3.1UP.COM for all (meaning words, screens, and videos) of our E3 2008 coverage.
What's the game about?: If, a few years back, you felt an emptiness in your heart that only a Crimson Skies sequel could fill (but never did), salvation may soon be yours. Developed by Airtight Games, a development studio mostly comprised of Crimson Skies veterans, Dark Void bears all the hallmarks of the dev team's pedigree (high-flying aerial battles, imaginative airships, and acrobatic airship maneuvers), while adding new twists like Gears of War-style combat, and, in what Capcom claims is a first-ever feature, vertical first-person-shooter combat. As in Gears of War, you can take cover behind obstacles and gun down tons of bad guys while leaping skyward via the jetpack strapped to your back.
What's new for E3?: We got to play it. The 360 version was up and running, and while it was in the expected pre-alpha, low-framerate version (Airtight says the PC version is running at a rock-solid 60 frames per second, which isn't surprising, since it uses the limber Unreal 3 Engine), it was still a blast running around, jetting behind rocks and obstructions while blasting robot sentries to bits. We also got to take to the skies (after some adjustment with the inverted flight controls) and try out one of the game's big features, which is to hijack flying saucers in midflight (by tearing a panel off the ship's hull, forcing the pilot to climb out of its cockpit in order to deal with you personally). Once you crush the robot bad guy, the game goes completely Crimson Skies, as you use various clicks and analog sticks to dip and dive and flip sideways out of the way of incoming fire. Missiles launch with the left trigger, while machine guns fire from the right.
SCREENS: Click the image above to check out all Dark Void screens.
What's our take?: The game was very fun, even at this early state (there's still 11 months of development time in store, for a mid-2009 release). Our primary concern is that the main enemies will mostly be machine-based, which makes it kind of hard to get into. It's like watching Star Wars: Episode II -- Attack of the Clones, with its bloodless, all-robot armies. While Dark Void's robots can kick your ass, there's very little sense of threat, as the robots we shot up were hardly as menacing as Gears of Wars' locust horde. The boss fights, on the other hand, look awesome, with giant, slithering, insectlike robot bosses who -- in theory (we didn't fight against one) -- are fought like the colossi in Shadow of the Colossus. The polish, or potential polish, of Dark Void is clear. This is a well-designed game that, depending on the quality of the enemy encounters, might deliver a thrilling alternative to fare like Gears of War 2. It may almost be a little too clean-cut for its own good, though, and it might need an injection of some sleazy, dirty enemies to add an element of urgency to the combat to really bring it into the big leagues.
|Dark Void Gameplay Closely Resembling Crimson Skies
A new jetpack gun makes the game imitate a fan favorite.
By Steve Watts, 01/23/2009
A new addition to Dark Void is giving it more in common with its fighter plane predecessor, Crimson Skies. Our own Garnett Lee tells us that in a recent hands-on, he noticed guns added to the jetpack, which made the gameplay very familiar. "When you're in full flight mode, the game essentially becomes Crimson Skies," he says. The similarities only make sense. Airtight Games developed Crimson Skies for the Xbox, and is now making Dark Void, so we expected the developer to use that background in making this game. The news should come as welcome for those who have been waiting for a true sequel to the Crimson Skies franchise. Dark Void isn't it, of course, but at least you can get something similar to your fix when the game releases.