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NVIDIA Exec: Future Games Born on Consoles, Perfected on PCs

post #1 of 7
Thread Starter 
This article may provide some insight as to the direction and future of PC gaming.

There is no doubt that the number of PC exclusives is dwindling. More and more ports are showing up, some good, some not-so-much.

Quote:
With Crytek claiming its going to start developing games for consoles, only to then announce a PC exclusive, people have been talking about whether there will be more PC-only games released in the future. While there may technically be more PCs in the homes of consumers, the number of consoles is growing, and your 360 or PS3 is much better at playing games than your average home computer, an argument Roy Taylor, NVIDIA's VP of Content Business Development, can't ignore. He sees a trend in gaming: titles begin life on consoles, and are then improved for the PC.

"In the past, PC gaming development meant pandering to the lowest common denominator—which meant some poor integrated graphics," Taylor told Eurogamer. "Today, developing a PC game means starting at a console, and console graphics are way above integrated graphics. That means the baseline is getting better. Now we're going to add to that version additional features, additional content, to make the PC version even better."

The way he explains it, the console version of a game is almost the first draft. He brings up games like Gears of War and Assassin's Creed, saying that they began on consoles, only to be made better when ported to the PC with features like improved graphics and level editors. "That's something that people need to get their heads around... the PC is going to be an improved version." I'm not sure that's the case with Assassin's Creed, which suffered from a host of problems on the PC, but certainly with games like Mass Effect we're seeing this theory being proven out.

The console as proving ground

The problem is that this strategy means that consoles will basically be the proving ground for titles before they come to PC, which means fewer games will be built from the ground up to take advantage of what the PC can do. Taylor is blunt on this point: he simply doesn't see a future for PC exclusives. "I think we have to face the facts—the value of consoles is such that no one is going to make a PC-exclusive game in the future. Why would they? Why would they ignore consoles?" Of course, there is still room for the industry. "That said, PC gaming is changing—and consoles don't threaten PC gaming. They're just different."

Taylor also has some chilling words for people who like to pretend they own their games. "I think that we're going to see more digital authentication, and we're going to see more of an approach that says that PC games aren't products—they're a service. You're going to start out with a basic service, which is the game, and then increase the value of that service through patches, mod packs, expansions, maps and so on." The reason is simple: piracy. Taylor brings out a now often-heard argument, that "the pirates are just killing the developers—and I think it's really unfair what they're doing."

The first few pushes into this type of PC-gaming experience have been mixed. Gamers reacted in outrage when it was announced that Mass Effect and Spore would "phone home" to authenticate every ten days; EA subsequently loosened the DRM restrictions in reaction to the bad press. Team Fortress 2 was released looking like a finished product, but now patches have begun arriving, with more announced, that beef up the character classes with new achievements and weapons. The game is changing, with the patches and new content keeping players interested.

PC gaming isn't dying, it's merely changing, and Taylor has some intriguing ideas about how the industry will react to the sales power of consoles. The problem is that these may not be things that the PC gamers themselves would like to hear.
Source: ArsTechnica

Please discuss.
post #2 of 7
It makes sense to use consoles to develope the games around, then port the improved product over the the PC.

As far as the piarcy goes, seems to me as quickly as they come up with some new method to stop it, someone else cracks it. Will there ever be such a thing as fool proof. I doubt it.
post #3 of 7
steam is the solution to piarcy ... i buy all my games on steam... i dont even bother going to the store anymore
post #4 of 7
Thread Starter 
Piracy is a huge part of the issue, but platform costs have to be considered as well. Console numbers have grown due to need. Not everyone can afford to build or buy a system with the minimum specs some of these games require. If you look at some of the recommended system specs of these latest games....damn.

You have to either charge it up or have a decent amount of expendable income. Even I spread out the costs of my new systems, unless I'm building one for someone (which I haven't done in almost a year...no time). Of course, I'm also a self-admitted cheap bastid.
post #5 of 7
well I see a problem with Consles as well, they are not immune to the "updated" platforms, requirement, and you are going to have to upgrade them to newer platforms.

As an example the PS3 which now no longer has legacy support, at least PCs have that for the most part.

considering the price of a 360, PS3 system etc, with all the extras, I do not see them really being that much cheaper than a Mid range or Upper range PC
post #6 of 7
Quote:
Originally Posted by Steve@NBF View Post
steam is the solution to piarcy ... i buy all my games on steam... i dont even bother going to the store anymore
But the problem with that, and the frustration I have with Steam games, is that if you want to play one offline, as often as not, you'll get a notice that the game is unplayable because you no longer have the latest version. This is simply unacceptable to me and limits my (and I would suspect others') enjoyment of the game.

Also, because the games are tied to an account, all hackers need is a decent keylogger on a less-than-adequately protected system, and they not only have all your games but they also can lock you out of your own account and buy new games with your money. I don't see this as a viable alternative- it switches the risk from the companies that make the games to the people who play them. Instead of just passing off the risk to somebody else, companies should be trying to find better ways to secure their actual media.
post #7 of 7
Quote:
Originally Posted by Djembe View Post
But the problem with that, and the frustration I have with Steam games, is that if you want to play one offline, as often as not, you'll get a notice that the game is unplayable because you no longer have the latest version. This is simply unacceptable to me and limits my (and I would suspect others') enjoyment of the game.

Also, because the games are tied to an account, all hackers need is a decent keylogger on a less-than-adequately protected system, and they not only have all your games but they also can lock you out of your own account and buy new games with your money. I don't see this as a viable alternative- it switches the risk from the companies that make the games to the people who play them. Instead of just passing off the risk to somebody else, companies should be trying to find better ways to secure their actual media.
Yeah Steam is far from an ideal solution. And I too hate the whole unplayability while not-connected to the internet.

I hate to say it, but for most people the idea of a console is much more reasonable than that of a PC. I think what should really be considered however is that on a computer, you first invest you decent amount of money in a good computer. At this point you're down in comparison the console-ers. I think people without a need for always upgrading could keep a processor platform for 5 years without too many issues. Look a the P4, it is just barely being phased out and was around for quite some time. So, assuming you only upgrade your GPU every 2 years, you could survive on a cost not too bad.

The problem is that it still is not quite good enough to compete with only about $300 per couple years that consoles cost.

Over 6 years consoles will run you about $900

While a PC will start with an $800 investment and cost $200 every 2 years to upgrade. Quite costly.
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