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Diablo 3 (PC Mac)

post #1 of 20
Thread Starter 
http://pc.ign.com/objects/714/714955.html

http://www.blizzard.com/diablo3/

Quote:
Diablo III picks up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both Heaven and Hell, has been destroyed, and evil once again stirs in Tristram. Playing as a hero from one of five distinct character classes, players will acquire powerful items, spells, and abilities as they explore new and familiar areas of Sanctuary and battle hordes of demons to safeguard the world from the horrors that have arisen.



post #2 of 20

Diablo III (PC)

http://www.gamespot.com/pc/rpg/diabl...g=tabs;summary


Quote:
PARIS--Blizzard fans have lined up around the block of the Porte de Versailles Exposition Center in Paris, hoping to become among the first in the world to see the newly announced game from the popular developer/publisher. The 2008 Blizzard Invitational marks the first time that the company has held a fan event in Europe; during the two-day event, fans will be able to participate in tournaments, check out playable versions of two Blizzard works in progress: World of Warcraft: Wrath of the Lich King and Starcraft II, attend sessions dedicated to various Blizzard games, and, most importantly, find out all about the next game the company is working on.
The Blizzard event is taking up Hall 5 of the Porte de Versailles Exposition Center, with two levels of the hall devoted to all things Blizzard. Hundreds of fans poured into the center once the event opened at 9 a.m., looking to get hands on time with Starcraft II and the Lich King expansion. In addition to huge areas devoted entirely to those games, there is also a gaming area devoted to the latest WOW expansion, The Burning Crusade. In addition, there are two stages devoted to competitive tournaments, as well as a Blizzard store, where fans can stock up on all things Blizzard.

The 2008 Blizzard Invitational is open to the public.
Of course, the big news of the day is the announcement of Diablo III, and GameSpot was on the scene at the Expo Center for it. You can see the archive of our live minute-to-minute coverage of the show below.
[UPDATE] Since the initial showing, Blizzard has confirmed that Diablo III is being developed for PC and Mac only "for now," with the aim being for it to run on a broad set of systems rather than just high-end hardware. When asked for a release window, all anyone from Blizzard is willing to say is simply: "When it's ready."
Diablo III has been in development for about four years, and now has a team of 50-55 developers dedicated to it, according to Jay Wilson, the game's lead designer. The game will offer drop-in/drop-out co-op play over Battle.net throughout; though it will be doable as a solo player, gamers will be able to bring friends in at any stage.
Although the game is obviously not yet rated, Blizzard confirmed to GameSpot that it plans to stay true to the series' M-rated roots. The company is aiming for an ESRB M rating, and a PEGI 16+ in Europe. For more of our impressions of the game, including new information from today's Diablo III gameplay-design session, check out the just-posted first-look preview of the game.


Welcome to Paris! The opening ceremony starts in five minutes here, and excitement is building... The stage is backed with a massive picture of Arthas, Diablo, and the Zerg Queen.


[11:42] A smattering of applause as some (presumably) Blizzard devs walked in and took a seat in the front row...
[11:43] Here we go...quite exciting. Screens have come alive with WOW characters and artwork.
[11:46] After a brief intro, the opening ceremony has begun. A host comes out with translator... Welcome to the Blizzard Worldwide Invitational!
[11:48] Managing director of Blizzard has taken the stage to welcome the attendees.

Blizzard's MD thanks the crowd.


[11:50] The hosts inadvertently try to kick the MD off the stage...but not before he declares the 2008 Invitational open!
[11:52] More Blizzard introductions include Rob Pardo, Mike Morhaime, and more...rounds of applause for all. You go, VP of Global Human Resources!
[11:54] Eight Starcraft pro gamers are welcomed onstage. First four are from Korea, natch.
[11:55] The other four pro SC players represent Germany, Poland, China, and USA.
[11:57] Warcraft III pro gamers are coming on stage now, representing France (big applause for the home guy), Korea, China, Netherlands, Germany, and Sweden.
[11:59] Teams competing in World of Warcraft Arena tourney are up on stage now.

The first of the WOW arena teams take the stage.


[12:01] European WOW Arena competitors now... There's a ton of them.
[12:03] Asian teams now. Sixteen teams in all are taking part in the tourney. Not a one is dressed in costume. Bummer.
[12:05] Blizzard CEO and cofounder Mike Morhaime is taking the stage now.
[12:07] This is the first time the Blizzard Invitational has been held outside of Korea. Morhaime says it's also the biggest European gathering of Blizzard gamers ever.
[12:08] Mike recounts market research that said WOW wouldn't work in Europe. Looks like the analysts were wrong!
[12:09] Burning Crusade sold 2.4 million copies in 24 hours when it came out, says Morhaime. He also talks about Activision/Blizzard merger as a "leveling up" for the company.
[12:11] Showing video of last year's Blizzard Invitational in Seoul now, where they introduced Starcraft II. This is all fun stuff, but can we skip ahead to the new game now?
[12:13] I'm wondering how this year's Invitational stacks up to the 2007 Invitational event in terms of attendance. Last year was packed, but there's a ton of folks here in Paris too.

Mike Morhaime on stage.


[12:15] Dude with guitar comes on stage...playing that familiar strummed-guitar Diablo theme! Could this be it?!
[12:15] "It is my pleasure to present to you the world premiere of Blizzard's newest game..."
[12:16] Flame on a stick... "It has been said..." Flame reaches candles... "That in the end of all things..." Candles mounted on skulls... "We would find a new beginning."
[12:17] "But as the shadow once again crawls across our world..." Gorgeous castle setting...scorched landscape...another city shown...now a nighttime scene.
[12:17] Teeming hordes of bad-looking dudes...war machines. A sword hurls through the air. And there he is...DIABLO!
[12:18] Diablo III logo appears on screen. There you go, folks, the mystery game revealed!

The first Diablo 3 gameplay footage... the barbarian in action.


[12:18] Jay Wilson, lead designer of Diablo III, takes the stage.
[12:18] They're going to show a demo here in a bit.
[12:19] Better RPG, and a better action game. Jay reminds us that this is a work in progress. "Now, who wants to crush some demons?" (Raises hand.)
[12:19] Demo kicks off with a barbarian in an evil-looking dungeon... Demons crawling up the side of a wall to attack him from all sides. He's slicing and dicing.
[12:20] Gorgeous 3D renderings of enemies and characters. Pace seems quick but maybe a tad slower than Diablo II?
[12:21] Jay is introducing the barbarian ("one of several classes you'll be able to play"). New improvements: hot bar where you can use skills. It's where the potion bar used to be. Can quick swap between skills using mouse wheel.
[12:22] Showed a little of the inventory screen. Barbarian takes hold of two axes, one with frost enchant, the other electricity...can freeze and stun enemies. He launches into some creepy snake-looking enemies.

Whirlwhind's back...


[12:28] Okay... Wi-Fi gave out. Here's a recap of what we missed: custom loot that looks hot as H-E-*-*, whirlwind skill is in effect for barbarians, environments are interactive (you can use walls to take down enemies), and they just showed the quest giver from Diablo II. Same voice actor, too!
[12:29] More on that armor: treasure chests won't give full sets of armor, but the armor shown is really cool.
[12:30] Barbarian now in a dungeon area, where cultists are summoning nasty, fat demon who blows away the summoners as soon as he appears. Barbarian using ranged and close attacks to take him down, as well as charge attack. Nice, bloody finishing move takes down the fat guy.
[12:30] New class: witch doctor. Control over disease, summon pets, and control minds of enemies.
[12:31] Now that we have the barb and the good witch doctor together, witch doctor casts locust swarm that devours enemies. Swarm consumes bad guys and spreads automatically...good tactic against mobs.
[12:32] First pet is the mongrel...can cast locust swarm on them to give them attack bonus.
[12:32] Witch doctor is reminiscent of necromancer, not in visual design, but in ability to summon pets (like skeletons for necro).
[12:33] Even without pets, witch doctor is capable of dealing with surprises... Horrify skill will cause enemies to run like little scared girls.

The barbarian with a new class: the witch doctor.


[12:34] Mass-confuse spell will turn enemies against each other.
[12:34] You've seen walls of ice and fire...but how about a WALL OF ZOMBIE. The witch doctor rules.
[12:35] Witch doctor and barbarian working together now. There are many things dying onscreen. Now they bring female versions of barbarian and witch doctor. About time the ladies get their chance!

The female character models are introduced.


[12:36] Demo is almost done...one more fight to see... Quartet runs into area with living trees. Firebombs going off everywhere from the two witch doctors; barbarians are cutting things up like crazy. Could we see a boss?
[12:37] YES. Huge quadruped demon wearing massive spiked gloves over his hands erupts out of a wall.
[12:37] This enemy looks to be about 10 times the size of Diablo from Diablo II. Really new sense of scale in terms of enemies and the action.
[12:38] And he's down with a thundering crash. Crowd erupts with appreciative applause.

The big beastie...


[12:39] So there you go, an amazing demo of DIII. Any other surprises left?
[12:42] Onstage hosts are doing shout-outs now to folks from various countries. Hrmm, not much of an ending...
[12:44] Ah, the finale. A fire dancer takes the stage, performing to what sounds like the theme to the just-announced Diablo III.
[12:46] More dancers, more fire. Music sounds just like the theme to Diablo II, with more percussion to give it some movement.

Remember, don't try this at home.


[12:52] Okay, there you go, that's the end of the opening ceremonies. No platforms were announced for Diablo III, but we'll be getting as much information as we can on the game for the rest of the weekend. Be sure to stay tuned for more of our Blizzard Invitational coverage all weekend. Au revoir!










Quote:
PARIS--The Barbarian sees, and the Barbarian smashes. The Witch Doctor sees and usually lets something else do his dirty work. The two character classes shown off during today’s announcement of Diablo III (unveiled during the opening ceremonies for the 2008 Blizzard Invitational in Paris) is a mixture of old and new, representing the formula that the Blizzard development team seems to be aiming for with the latest installment in its blockbuster action game series.
We'll spend some time recounting our observations of both classes in a bit, but first, we should talk a bit about the trailer that introduced the world to the game for the first time. It started off with your typical dire portents of dread, backed by spooky music and gorgeous visuals. What stood out to us was the variety in those visuals, as well as what they could mean for the gameplay and story. First, we saw a number of different settings in the trailer--including more than one city setting. In addition, the color palette seemed to be much larger than in previous installments; we noticed a grimy, dusty-looking battlefield teeming with soldiers and war machines, as well as at least one night-time landscape, backed by a huge full moon. While maintaining that grim gothic feel to the game, it seems like the Blizzard artists are getting a full chance to explore a larger visual palette that should give the game some variety.

You can choose your gender and class, but that's it. This game is all about smashing "tons and tons of monsters."

The same impressive look continues on to the actual gameplay. Characters were big and richly detailed (especially when wearing more elaborate armor) but nicely scaled to the environments. In other words, the characters are big, but they can still be easily dwarfed by some of the bigger creatures in the game, as the demo proved with that massive spike-wielding demon at the end. While we thought at first that this was a boss, due to its sheer bulk and the complexity of its attacks, it was later confirmed this was just a run-of-the-mill mob, the likes of which you can expect to see on a fairly regular basis. In addition to monsters of various sizes, the enemies in the game will demonstrate a variety of behaviors. During the demo, we saw the Berserker, a large, mace-wielding monster that’s equal parts strength and bad attitude. During a post-announcement game design panel on Diablo III, we also saw the skeletal shield bearer, a slow-moving skeleton wielding a huge shield. Often accompanying larger enemies as support, the shield bearer will be a tough enemy to deal with, as you’ll first have to take out the monster’s shield before attacking it properly. As a result, shield bearers will be ideal support for enemies who are strictly focused on dealing damage.
With different types of monsters on hand, it's fortunate that the character classes in Diablo III will be just as epically powerful as you remember. The Barbarian is still a melee specialist (though not without his specialized ranged attacks). The Barbarian's skills will be familiar to Diablo II fans--we saw the whirlwind in effect, sweeping through scores of enemies--but he’ll have some other tricks up his sleeves (that is, if he wore sleeves), including the sweep, which can blast multiple enemies around him. During the on-stage demo, the Barbarian managed to take down a stone wall on a group of zombies, pointing to more interactive environments throughout the gameplay. While environments won't be fully destructible, you can look forward to many instances, such as this one, where you can use the environment to your advantage, with a certain amount of real physics involved in the destruction.
If the Barbarian is all about wading into the fray with both weapons blazing, the newly announced Witch Doctor is all about variety. He (or she--Diablo III will let you play as a male or female version of your chosen class but will not offer more advanced customization options) will have more straightforward attacks, like the firebomb, which drops fiery death onto the enemy, as well as more interesting attacks that seem more in keeping with the class.
The Witch Doctor will have control over disease, can summon pets, and can even control the minds of his or her enemies. We saw a few examples of these different approaches in the game demo: Locust swarm is a spell that summons a nasty horde of flying locusts that can overwhelm an opponent. Better yet, the locusts will automatically spawn to attack additional enemies in the area. We saw one pet in use too; the mongrel. This pet can attack enemies and can be buffed with other Witch Doctor spells; during the demo, the player cast locust swarm on his mongrel, giving the pet an attack bonus. We also briefly saw the horrify spell, which causes enemies to temporarily flee in terror. By far, his coolest ability was the wall of zombie, which was truly terrifying. If you've seen a wall of fire or ice in a game before, you probably have a pretty good idea of what this skill involves.

The Witch Doctor is not all about walls of zombies, honest.

At first glance, the Witch Doctor resembles the Necromancer from Diablo II, both in his relatively skinny appearance (at least, when compared to the Barbarian) and through the class abilities (pet summoning, disease control). When asked about it during the gameplay design seminar, Blizzard developers were quick to point out that the Witch Doctor is very much its own class and that its presence in the game wouldn't necessarily require the removal of the Necromancer in Diablo III. In other words, it's conceivable that both classes could end up in Diablo III, even if it looks unlikely to us at this point.
Using new skills will be easier than ever in Diablo III, thanks to a new combat system and user interface that seems to put a premium on skill usage over potions. As explained during the gameplay seminar, Blizzard developers felt that potion use was too prevalent in the previous game, resulting in combat encounters that were rarely more than wars of attrition because the user kept pounding health potions en masse. In another seminar, Jay Wilson, the lead designer, confirmed that the interface would not be customizable with mods; while this is nigh-on essential for World of Warcraft, Wilson said that it would be detrimental in Diablo III and was not on the table.
In Diablo III, potions will still play a part of the action but their importance has been downplayed, thanks to a couple of changes. The first are health globes, which drop off defeated enemies and will serve to boost the health of your character, as well as those around you if you're playing co-operatively. As the developers put it, the idea of enemies dropping health is one that will keep the player moving forward in the game, as opposed to trying to avoid combat. In addition, a new skill toolbar, similar in location to the old potion belt in Diablo II, will make your skills that much more accessible, easily allowing you to switch between skills on the fly. You’ll even be able to swap skills quickly using the roller on your mouse for even more ease of use. The result is a game you’ll likely be able to play almost completely with your mouse; no more hunting for skills using the F key on your keyboard. Here's one more important addition regarding cooperative play: When a character picks up a health globe, any surrounding allies also benefit from that health globe, which seems like it will encourage players to stick together when hacking and slashing their way throughout the game. To our ears, it also makes it sound like practically any class will be able to tank effectively (as long as someone is picking up the health globes and standing nearby), but we'll have to see how it plays out as the game develops.
Random dungeons will still be a big part of Diablo III. In fact, randomness will prevail throughout the game (and we mean that in a good way). In addition to having randomly created dungeons to explore, the developers have introduced random monsters, random loot droops, and new random scripted events into the game to make each play-through a new experience. In terms of monsters and loot, the stage demo alone was proof of that concept--we saw loads of different types of beasts to fight, from snakelike monsters to hulking brutes, like the final big bad beastie. Blizzard didn't go into much detail regarding loot, but we do know that it's hard at work creating custom-designed armor and weapons that will look great, as well as get the job done in the field of combat. More tie-ins with lore with higher-level drops have been promised than was the case in Diablo II, with items being one of the development teams key focuses in increasing your feeling of involvement with the story as you progress. During the demo, we saw the Barbarian decked out in a suit of golden armor with an imposing-looking helmet and wielding a pair of axes: one enchanted with frost; the other with electricity. We also saw him wielding a fire-enchanted two-handed mace, trailing fire impressively as he spun through a crowd of skeletons.
The random scripted events sound like one of the coolest additions to the game. Each play-through, players will encounter scenarios that are quite different from their previous trip through the game. In one area, you might see a house filled with undead enemies--along with a story about the home's former residents. The second time you play through, that same area might contain a caravan that you'll be prompted to escort to safety. The next time that area might simply be filled with monsters just begging for the opportunity to be killed by you. Scripted events look to greatly increase the level of immersion into the world of Diablo III while keeping the player coming back for more at the same time. There will also be a conversation system in the game, which will give voice to your character in the game; more so than the handful of exclamations your character had in the previous game. We hope to learn more about the conversation system for Diablo III over the weekend and will report back with more details.
Much has yet to be settled in the development of Blizzard's latest game. The pair of character classes we know about are just two in an undetermined (or at least, unreleased) final number of classes that will be in Diablo III, though Blizzard has confirmed that not all the classes from Diablo II are going to make the cut. In addition, while we do know that the online cooperative play will be a huge part of the game, Blizzard hasn't settled on the final number of people that will be able to play together: eight is the current theoretical maximum, but Blizzard made it clear that the final decision was going to be based on what was best for the player and that this number was likely to be lower than the theoretical maximum. Indeed, even the fate of "hardcore" mode is as of yet undecided, though Blizzard devs said they see no reason why it won't be in the final game, given its popularity in Diablo II. As for a secret cow level...when pressed, all Blizzard reps would say was "No comment."
On the other hand, we can confirm the game's release date; it's the same date as for all Blizzard-developed titles: "When it's ready." Until that time--however far in the future it may be--we'll be sure to bring you the latest coverage of the game, including more coverage from this weekend's 2008 Blizzard Invitational, so stay tuned.
[UPDATE] We've just added a wrap-up of this morning's Diablo III discussion panel, regarding the game's art and storyline. Check it out on the GameSpot preview blog, Work in Progress.
post #3 of 20
Thread Starter 
Was wondering when you would make a d3 thread =)
post #4 of 20
its gonna be epic... thats for sure
post #5 of 20
Thread Starter 
Going to be addicted to this for awhile, good thing is that by the time it comes out I'll be finishing my last year of school =)
post #6 of 20
So the worst news ever came out over the weekend about Diablo III...

1) The game requires a constant internet connection. It cannot be played offline.
2) Mods are “expressly prohibited.”
3) Items in the auction house are bought and sold for real-life money.
post #7 of 20
Yea heres a report on it: http://www.bit-tech.net/news/gaming/2011/08/01/diablo-3-will-have-always-online-drm-microt/1

Are we really surprised? I expected this. This is the new money hungry blizzard after getting fat off WoW and having Activision in charge. Oh well, this ones off my wish list now.
post #8 of 20
Yeh I reluctantly paid $60 for starcraft, and I will not be paying $60 for this mess.
post #9 of 20
Blizzard says they're surprised by the public reaction to their DRM.....

http://www.bit-tech.net/news/gaming/2011/08/05/blizzard-surprised-by-diablo-3-drm-reaction/1
post #10 of 20
Why was anyone expecting it to be different from Starcraft 2?
post #11 of 20
post #12 of 20
Quote:
Originally Posted by TwilightVampire View Post

Blizzard says they're surprised by the public reaction to their DRM.....

http://www.bit-tech.net/news/gaming/2011/08/05/blizzard-surprised-by-diablo-3-drm-reaction/1

Bet its activision not Blizzard. Oh wait Blizzard was purchased and sucks just as hard. Yet another reason I don't care about PC games anymore. Hell Torchlight is awesome and Torchlight 2 is looking great so far.
Quote:
Originally Posted by Steve View Post

Why was anyone expecting it to be different from Starcraft 2?

And I don't play that over hyped game either.
post #13 of 20
Play Diablo III for FREE, this weekend only ...

. Get your Battle,Net account ( http://eu.battle.net/en/ )
. Download the client ( https://eu.battle.net/account/download/?show=d3 )
. Enjoy

cheers ...
post #14 of 20
The Magician ...
263

The Demon Hunter ...
263

The Witch Doctor ...
263

263

cheers ...
post #15 of 20
Cant wait for this game.. I really wanted to try playing this.. Could anybody tell me if its for free..? I think I read somebody in this thread saying you will be buying items with real money.. Is this really true..?
post #16 of 20
The free trial was over. May be they will offer another round of free trial in the near future
post #17 of 20
Quote:
Originally Posted by qhn View Post

The free trial was over. May be they will offer another round of free trial in the near future

Ahhh.. I see.. So how was the game?
post #18 of 20
don't play, don't know

cheers ...
post #19 of 20


...
post #20 of 20
Diablo III (patch) 1.1 will switch on player-versus-player combat for the first time in the game

http://us.battle.net/d3/en/blog/6018173/Game_Design_Update-5_28_2012#blog

cheers ...
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