|Previews: Ghostbusters Getting slimed has never looked so good.
By David Ellis 07/28/2008
From Slimer to the Stay Puft Marshmallow Man, the Ghostbusters series is full of icons that hold a special place for many children of the '80s. Heck, according to Sierra marketing folk, the Ghostbusters symbol is the second-most-recognized icon in the world (beaten only by the Coca-Cola logo). To help calm the fears of man-babies everywhere, the development team at Terminal Reality has enlisted series veterans Dan Aykroyd (Dr. Ray Stantz) and Harold Ramis (Dr. Egon Spengler) to craft the story for the upcoming game. In addition to acting, the comedic duo actually wrote the scripts for both Ghostbusters flicks back in the '80s, so the game should stay true to the spirit of the films. A brief tech demo back in April showcased the importance of physics in the game world, and now we've finally gotten a chance to strap on a proton pack and get some hands-on time with the videogame sequel to the classic film franchise.
SCREENS: Click the image above to check out all Ghostbusters screens.
Continuing a recent gaming trend, Ghostbusters forgoes a traditional heads-up display, instead communicating all the necessary onscreen information as elements on your proton pack. One of the most important things to watch out for is the proton beam -- while your energy stream won't run out of ammo, it does overheat, and you've gotta vent it regularly to keep your equipment cool. Though most of the game unfolds from a third-person perspective, you'll occasionally break out your PKE meter to scan for ghosts, ectoplasm, and other hidden items. Going in, my biggest concern about the game was the actual spirit-trapping mechanic -- it seemed like a difficult task to translate this element from the silver screen to controller commands. Honestly, though, I can now say the game plays exactly how you'd want a Ghostbusters title to play. From throwing out traps to capturing and slamming ghosts with your proton beam, everything just feels right. Throughout the level I played, the atmosphere appropriately straddled the line between funny and scary. In one instance, I battled through a creepy maze of possessed bookshelves before facing down an invisible ghost. All the while, your ghostbusting compadres are shouting out advice -- or making fun of you. Most of the dialogue from the major characters has already been recorded, and even Bill Murray recently agreed to reprise his role as the deadpan Dr. Peter Venkman. What I've seen so far looks promising, and I'm eager to see more from this game as it continues development.
|Ghostbusters Game Coming June 19
Sony Pictures gives release date along with info about Ghostbusters Blu-ray.
By Kat Bailey, 01/09/2009
Atari may have wanted to hold off on this a little bit longer, but it looks like Sony Pictures Home Entertainment got there first. Ghostbusters finally has a date. Buried in the slew of press releases that went out with CES 2009, Joystiq noticed that a press release giving a June 19 release date Ghostbusters for Blu-Ray also mentioned a date for the game. Atari has now confirmed that Sony Pictures spilled the beans early, saying that the game will indeed be coming day and date with the Blu-ray release.
So if you're a Ghostbusters fan, now you have two things to cheer -- the Blu-ray, and the impending release of a game that had fallen between the cracks during the last year's Activision-Vivendi merger. After all that, it'll feel twice as good to don the proton pack come summertime.