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Rage - id Software (PC, 360, PS3) - Page 5

post #81 of 100
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post #82 of 100
ive been playing this for the last few hours its like crack pretty good game, playing it on my pc
post #83 of 100
nVidia card? Driver version?

cheers ...
post #84 of 100
evga gtx 480
285.38 drivers
post #85 of 100
Now that I'm actually somewhere in this game. This is the most average piece of mediocrity that ever generic-ed.
post #86 of 100
Quote:
Originally Posted by TwilightVampire View Post

Now that I'm actually somewhere in this game. This is the most average piece of mediocrity that ever generic-ed.

Ha. I could have told you that and I haven't even played it.

What happened to Dues Ex?
post #87 of 100
Deus Ex and Witcher 2 are still my two favorite games of the year.
post #88 of 100
Quote:
Originally Posted by TwilightVampire View Post

Deus Ex and Witcher 2 are still my two favorite games of the year.

BUt did you finish Dues Ex??
post #89 of 100
i have deus i dont like it maybe i just need to play it more
post #90 of 100
Quote:
Originally Posted by Steve View Post

BUt did you finish Dues Ex??

I answered that in the ret laugh4.gif I've finished it twice.
post #91 of 100
Quote:
Originally Posted by TwilightVampire View Post

I answered that in the ret laugh4.gif I've finished it twice.

Wow! Domination!

Post in the Dues Ex thread will ya!
post #92 of 100
internet-memes-philosoraptor-raisins-quitting.jpg
post #93 of 100
Why Was The PC Launch of Rage Such A "Cluster!@#$"?

The chief issue with the current state of Rage on the computer, id says, is mostly one caused by the drivers that help the game interface with graphics cards made by Nvidia and ATI, something very frustrating for the perfectionists at id.
...
"This system has led to incredibly solid and bug-free 360 and PS3 versions," Willits said. "Unfortunately, we have had video driver issues that have caused problems and frustrations with our PC fans. Everyone at id Software is very upset by these issues which are mostly out of our control. We are working with both AMD/ATI and Nvidia to help them identify and fix the issues with their drivers. We've had assurances that these problems are being addressed and new drivers will be available soon."
...
"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."
via

Though AMD and nVidia promised to roll out another top-update driver for this game, real soon!

cheers ...
post #94 of 100
im on the last mission
post #95 of 100
just beat the game
post #96 of 100
Quote:
Originally Posted by qhn View Post

Why Was The PC Launch of Rage Such A "Cluster!@#$"?
The chief issue with the current state of Rage on the computer, id says, is mostly one caused by the drivers that help the game interface with graphics cards made by Nvidia and ATI, something very frustrating for the perfectionists at id.
...
"This system has led to incredibly solid and bug-free 360 and PS3 versions," Willits said. "Unfortunately, we have had video driver issues that have caused problems and frustrations with our PC fans. Everyone at id Software is very upset by these issues which are mostly out of our control. We are working with both AMD/ATI and Nvidia to help them identify and fix the issues with their drivers. We've had assurances that these problems are being addressed and new drivers will be available soon."
...
"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."
via
Though AMD and nVidia promised to roll out another top-update driver for this game, real soon!
cheers ...

What an ass. Come on Carmack, other PC games dont have problems THAT severe at launch. Just deflection for PR to suck up to the few PC gamers who'll eat whatever Id says.
post #97 of 100
Agreed ... It was a lame excuse laugh4.gif
post #98 of 100
A large PC patch for RAGE was made available around the 10th, aiming to fix the grotesque graphical issues that many users complained about. It also gives players some actual video settings to tweak, rather than stick with threadbare menus. id Software justified the original lack of options, stating that it was to stop the game from screwing up further.

- Implemented workaround for AMD driver crash right after intro cinematic
on Win 7 32-bit systems.
- Disabled UBOs because they are causing animation issues with AMD drivers.
- Don't allow swap-tear to be enabled on AMD while the extension is not
exposed because it may crash.
- Support for new video settings: "texture cache", "vsync" and
"anisotropic filter"
- Automatically adjust vt_maxPPF based on the number of available cores.
- Improved performance for SLI cards when GPU transcode is enabled.
- Fix for GPU Transcoding option being disabled after exiting gameplay.
- Added safe mode to restore video settings to default values.
- Allow g_fov to be changed from the RAGE launch options in Steam.
- Server now forwards text chat from clients to all other clients while
in-game.


Anyone tried it yet?

cheers ...
post #99 of 100
Quote:
Originally Posted by qhn View Post

A large PC patch for RAGE was made available around the 10th, aiming to fix the grotesque graphical issues that many users complained about. It also gives players some actual video settings to tweak, rather than stick with threadbare menus. id Software justified the original lack of options, stating that it was to stop the game from screwing up further.
- Implemented workaround for AMD driver crash right after intro cinematic
on Win 7 32-bit systems.
- Disabled UBOs because they are causing animation issues with AMD drivers.
- Don't allow swap-tear to be enabled on AMD while the extension is not
exposed because it may crash.
- Support for new video settings: "texture cache", "vsync" and
"anisotropic filter"
- Automatically adjust vt_maxPPF based on the number of available cores.
- Improved performance for SLI cards when GPU transcode is enabled.
- Fix for GPU Transcoding option being disabled after exiting gameplay.
- Added safe mode to restore video settings to default values.
- Allow g_fov to be changed from the RAGE launch options in Steam.
- Server now forwards text chat from clients to all other clients while
in-game.

Anyone tried it yet?
cheers ...

Had it installed since day one. Not enough to redeem the game, because the only thing it really fixed was the flickering. And not on dangling objects like flags and banners still.
post #100 of 100
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