Hi guys, first off this post is in no way related to anything regarding integrated graphics cards and shared memory, etc. We're talking dedicated video cards only.
So...
From what I know/understand, a 32-bit OS will cap out at 3.25Gb of memory utilization. Anything above that, it can "see" but not use.
So I'm about to buy a new laptop, and was going to get 4Gb of RAM with it, but I know the OS will only use 3.25Gb (or whatever the number is). But what about the video memory on the 512mb 9800M GTS? That 512mb of video memory still has to be mapped, correct?
So in real world: I have 4gb of RAM installed, I can use 3.25gb on a 32-bit install of Vista, but then that video memory has to be mapped as well, which takes away from the total address pool the system has (I know, my wording is terrible, I don't know exactly how to explain this). So the system had 3.25gb of memory to use, minus the 512mb graphics memory = 2.75gb of memory for the system to use.
Meaning I have an entire gigabyte of RAM not being used whatsoever (aka waste of money).
So is this the case? Or is video memory considered completely different, and if so, how? How does the 32-bit OS utilize its maximum address pool of 3.25Gb PLUS another 512mb that is (in theory) out of the boundaries to what a 32-bit OS can address?
Thank you very much in advance
So...
From what I know/understand, a 32-bit OS will cap out at 3.25Gb of memory utilization. Anything above that, it can "see" but not use.
So I'm about to buy a new laptop, and was going to get 4Gb of RAM with it, but I know the OS will only use 3.25Gb (or whatever the number is). But what about the video memory on the 512mb 9800M GTS? That 512mb of video memory still has to be mapped, correct?
So in real world: I have 4gb of RAM installed, I can use 3.25gb on a 32-bit install of Vista, but then that video memory has to be mapped as well, which takes away from the total address pool the system has (I know, my wording is terrible, I don't know exactly how to explain this). So the system had 3.25gb of memory to use, minus the 512mb graphics memory = 2.75gb of memory for the system to use.
Meaning I have an entire gigabyte of RAM not being used whatsoever (aka waste of money).
So is this the case? Or is video memory considered completely different, and if so, how? How does the 32-bit OS utilize its maximum address pool of 3.25Gb PLUS another 512mb that is (in theory) out of the boundaries to what a 32-bit OS can address?
Thank you very much in advance








never felt a need.)