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Operation Flashpoint: Dragon Rising (PS3 360 PC)

post #1 of 26
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http://www.gamespot.com/ps3/action/o...nt2/index.html

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This sequel to Codemasters' popular Cold War-themed shooter will take place in a modern setting in which tensions are high between China and Russia.
http://www.gamespot.com/ps3/action/o...&mode=previews

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We get a glimpse of the future of this long-awaited sequel to a great first-person shooter.

At E3 2008, we just received a demo of the upcoming first-person shooter, Operation Flashpoint 2: Dragon Rising. If you've been following this game, you already know that it will depict a conflict between the United States and China on a fictional island in the Pacific Ocean. And if you know anything about Operation Flashpoint at all, you can bet that it'll be an extremely realistic take on wide-open militaristic combat. But you probably don't know that the game will feature 70 highly detailed, realistic weapons, and 50 equally detailed vehicles on an island that's 130 square miles of highly dynamic terrain.
You also probably weren't aware that if you went online, you'd be able to play eight-player coop with friends, or 32-player matches against them. And the best part is that even in an online match, you'll still have non-player character squadmates to command and fight alongside of. When the game launches in 2009 for the PC, PlayStation 3, and Xbox 360, it's possible that you'll enter a 32-player match with 256 combatants (between real players and their NPC minions).
But how will the game look? After all, no one has actually seen it in action. Instead of showing us gameplay, Codemasters showed us a "previsualization" of what the game is intended to look like at launch. From what we saw, they have their sights set on the best graphics seen yet in a first-person shooter. We witnessed an amazing, photorealistic air strike on some tanks that were rumbling along a hillside. Maybe Operation Flashpoint 2 will look like the best thing ever, and maybe it won't. But Codemasters' model for graphical success is extremely promising. And like everything else about Operation Flashpoint 2, it's unbelievably realistic and ambitious.
A big part of this ambitious realism is the island itself. The island is called Shira Island, and it's a real place in a real island chain. However, it's been transplanted into an area north of Japan that was recently discovered to contain large amounts of petroleum, which makes it the perfect setting for an international conflict between the United States and China. Now, you won't be able to actually blow up or off pieces of the island with your giant bombs and dangerous guns. Instead, the developers will populate the island with all sorts of trees and structures for you to blow up instead.
After reading all of this, you probably know that there's still a lot that you don't know about Operation Flashpoint 2: Dragon Rising. But there is good reason to hope that this will be one of the best-looking and best-playing shooters on the market in 2009. When we know more, you will too.
http://www.gamespot.com/ps3/action/o...&mode=previews

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It has taken seven long years, but a sequel to Operation Flashpoint is finally coming together. We got a look at the game ahead of its Leipzig unveiling.

It's hard to believe that the original Operation Flashpoint was released all the way back in 2001. Despite its age, Bohemia's game is still revered by hardcore shooter fans and military buffs alike, who continue to play it to this day. While development of the sequel has switched from Bohemia to an in-house team at Codemasters, the new team seems determined to continue the predecessor's attention to detail and eye for realism. We were some of the first people in the world to see OP2 in action ahead of its showing at the Leipzig Games Convention.
Our visit to Codemasters was comprehensive to say the least, and we were given access to the people behind the art, vehicles, weapons, and characters in the game. So much information was poured into our brains that it's difficult to know where to start. The game's setting is probably as good a place as any. This time the game takes place on a small island called Skira in the Pacific Ocean. The land is being disputed by China, Japan, and Russia, and as a member of the US military drafted in to help Russia, you must help repel some of the Chinese forces. The campaign starts on the west side of Skira, and you'll be pushing onto the beach and moving east to take the offensive on some of the invading forces. The island was built up using NASA satellite imagery, and this data was then fed into a modelling program to add more environmentally interesting details. One of the major points for Codemasters is making the terrain more varied than in the first game, both for visual and tactical purposes. There will be 220 square kilometers of area to explore, and the settings will vary from beaches to small towns and even volcanoes on the east side of the island.
As we'd hoped, Operation Flashpoint 2 is as scarily realistic as its predecessor. The damage system is incredibly realistic and modelled on each individual bullet, so even if you're only shot in the arm, it will be enough to send you into shock unless you haul yourself to a medic. With such a high level of realism, we were concerned about the difficulty and how the developers would make the game accessible, especially to a console audience. The key, they say, is in the squadmate AI, which will mostly take care of itself even if you march your squad into danger. On the PC the command system will be keyboard-based, but on consoles there will be a radial system. This means you'll be able to make quick commands by holding one of the shoulder buttons and using an analogue stick to direct your squad.
Not only is the game looking realistic, but it's also incredibly comprehensive at this stage. There are more than 70 weapons planned, each with realistic ballistic systems, and there will be 30 usable vehicles for the road, sea, and air. These vehicles will be incredibly realistic; for instance, certain tanks will have a limited viewing window. This is something that the developers say will completely change the way shooter fans approach vehicles. Rather than the conventional thinking that you're safer in a vehicle, in Flashpoint you'll be more vulnerable to attack. This means that in Codemasters' game, it's the soldiers who escort the vehicles because of their increased visibility. The team says that its overriding wish for the game is to bring you closer than you ever really want to get to war itself.
The single-player campaign will feature a career advancement system, in which you'll go through the ranks from foot soldier to commander as you progress. There will be specific missions centered around stealth and the use of a sniper rifle, which sounds especially neat since the sniper rifle can actually take out individual passengers in a vehicle. The game will also feature an extensive and persistent damage model so that the buildings you destroy in one mission will stay destroyed upon your return. If you don't want to play through the 20 missions in the campaign, you can jump into the quick fight or fire team engagement modes, which will present you with quick situations to play through.
Because technology has advanced light-years since the first Operation Flashpoint, the multiplayer mode is pretty much a brand-new proposition for fans. The multiplayer support will differ slightly between consoles and the PC, with the home computer having a slight edge in terms of player support. The story mode will be playable in co-op by up to four people on the PC and two people on Xbox Live and the PlayStation Network, while the competitive multiplayer modes will feature 32 players on the PC and eight on consoles. There will be three different multiplayer game types in the finished game--annihilation, which is a straight-up deathmatch; frontline, which is a team-based game for control of the map; and infiltration, which sounds like a more elaborate take on multiplayer shooting. Basically, one team will form a large but not well-equipped team that has to defend a base while the better-equipped but smaller special forces team tries to take over.
The last part of the equation is the mission editor, which we're happy to report makes a return in the sequel. We got to see only the PC version of the editor, but it looks like you will be able to make use of a lot of the same tools as the developers of the game. You'll be able to drag and drop units, objects, and routines and jump straight into the world to play out your missions. We're told that the console versions might not be quite so feature-heavy or easy to use, but the developers are planning to incorporate all the features they can.
We liked what we saw of Operation Flashpoint 2, from the changing day-and-night cycles to the dynamic weather effects. The demo was literally being polished up for the Leipzig convention as we saw it, the final result of which will be on the Codemasters stand from today. The game is still in the pre-alpha stage, but we can expect to see more before it's released on the PlayStation 3, Xbox 360, and PC in 2009.







http://www.gamespot.com/ps3/action/o...cial-trailer-2

http://www.gamespot.com/ps3/action/o...e-scenes-video
post #2 of 26
what do you think about this Darq?
post #3 of 26
Thread Starter 
Well seeing as how EA only makes Bad Company and flash based games for BF now, I am looking forward to this. BF2 was awesome so I am hoping this well fill that hole.
post #4 of 26
new shots

post #5 of 26
Thread Starter 
Intresting. I think I shall wait for the demo...
post #6 of 26
typical darq response. do you ever buy anything out of pure interest?
post #7 of 26
the original flashpoint game had me hooked... was hard as hell to beat but great fun. the weapons were cool and overall this new one looks even better
post #8 of 26
i'll probably buy this eventually... this game is supposed to be very realistic.
post #9 of 26
Thread Starter 
Quote:
Originally Posted by Steve@NBF View Post
typical darq response. do you ever buy anything out of pure interest?
No, I have two Children to take care of and would rather Spend money on them and Nyako then toys for me.

Quote:
Originally Posted by Fidget View Post
the original flashpoint game had me hooked... was hard as hell to beat but great fun. the weapons were cool and overall this new one looks even better
Hard as hell is right, I remember getting Sniped all the time and never knowing where it was coming from.

Quote:
Originally Posted by Steve@NBF View Post
i'll probably buy this eventually... this game is supposed to be very realistic.
post #10 of 26
Quote:
Originally Posted by Steve@NBF View Post
i'll probably buy this eventually... this game is supposed to be very realistic.
the original was supposedly based on a training "game" intended for the marines. cant remember if the marines ever picked it up or not but that to my knowledge was the basis of it.

Quote:
Originally Posted by DarqHelmet View Post
Hard as hell is right, I remember getting Sniped all the time and never knowing where it was coming from.
that was often my experience, or finding myself and the positions i was in under pounding assault from tanks and with no way to defend it because the AT weapons were grossly underpowered.
post #11 of 26
Thread Starter 
Quote:
Originally Posted by Fidget View Post
the original was supposedly based on a training "game" intended for the marines. cant remember if the marines ever picked it up or not but that to my knowledge was the basis of it.



that was often my experience, or finding myself and the positions i was in under pounding assault from tanks and with no way to defend it because the AT weapons were grossly underpowered.
As they are in Real life. Tanks are F**King hard to kill. Ask FF he was a damn tanker in the Marine's.
post #12 of 26
Looks promising.
post #13 of 26
Nah Darq, all you need is some stick bombs








U get some credits if u get the reference
post #14 of 26
Thread Starter 
Saving Private Ryan
post #15 of 26
Quote:
Originally Posted by DarqHelmet View Post
As they are in Real life. Tanks are F**King hard to kill. Ask FF he was a damn tanker in the Marine's.
true, but point blank in poorly armoured areas such as the rear, with multiple shots should still kill it... in that game it didnt.
post #16 of 26
Thread Starter 
Quote:
Originally Posted by Fidget View Post
true, but point blank in poorly armoured areas such as the rear, with multiple shots should still kill it... in that game it didnt.
Multiple shots with what? And point blank doesn't work with any of the rocket launchers in RL, so give some take some and accept that it is a game.
post #17 of 26
Quote:
Originally Posted by Fidget View Post
true, but point blank in poorly armored areas such as the rear, with multiple shots should still kill it... in that game it didnt.
Point blank in the rear area of an M1A1/2 would mess up its engine but the turret would still traverse and blast you to bits before you could reload. Also, at point blank range with an RPG/AT4 (25m or less) you would be a)taken out by your own system's blast radius b)50m or less and the coax will of made you a 'non-target' c)a direct hit will mess up the motive power of the tank, a glancing hit and the engine will be damaged but not enough to stop it from trucking along while the turret traverses and makes the attacker a 'non-threat' People dont realize how nimble and fast these tanks are, doesnt take much to scoot the tanks ass around for a glancing shot or deflection.

'Poorly armored' is a general term, yes the back is poorly armored compared the say the front or bottom, but the engine compartment is specifically designed to take a hit and not have a catastrophic failure that would inhibit the tank from acquiring targets and blasting the shyt out of them. So yes tanks are F-ing hard to kill, there F-ing tanks.
post #18 of 26
Thread Starter 
Yeap. I love how games never take into account backblast
post #19 of 26
Just face it. Realism isn't that fun.
post #20 of 26
Thread Starter 
I have a good time. So did FF.
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