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Final Fantasy XIII (PS3 360)

post #1 of 45
Thread Starter 
How do we not have a FFXIII thread?


Release Date: 3/1/2010
Platforms: PS3 360
Publisher: Square Enix
Developer: Square Enix
Gamesite: Click here
Genres: Role-Playing
ESRB: RP



Videos

http://www.gametrailers.com/player/44895.html

http://www.gametrailers.com/player/43755.html

http://www.gametrailers.com/player/36267.html

http://www.gametrailers.com/player/10870.html


Images

(Gamekyo)







post #2 of 45
Ya wonder why Pookie hasnt made one? He has plenty of Teh Uber Ghey, he should of made one..............
post #3 of 45
I walked away from Final Fantasy after VII. I still play tactics but that is it. I tried XII and the game plays itself so whats the point.
post #4 of 45
http://www.1up.com/do/gameOverview?cId=3148417

http://www.1up.com/do/previewPage?cI...7&sec=PREVIEWS

Quote:
Previews

Another show, another tiny dribble of new FFXIII info.

By Jeremy Parish 10/09/2008



You're reading a Tokyo Game Show 2008 preview, which we've broken into three sections to make it easy to sift through during this week of convention madness. Check out TGS.1UP.COM for all (meaning words, screens, and videos) of our coverage from the show.

What's the game about? It's about a year overdue, that's what.
What's new for TGS? You know the drill by now: Every time a new trade show rolls around, Square Enix takes the original Final Fantasy XIII trailer it debuted at E3 2006, splices in a few seconds of new footage, and calls it a day. After about half a dozen iterations, the game's trailer now consists of almost entirely different footage than the debut. So, in effect, Square's managed to churn out a whopping two trailers for what is arguably its biggest and most important game ever in the space of two and half years. This time around, though, there was a fair chunk of real-time footage included! No gameplay, though -- just in-game cinemas.
SCREENS: Click the image above to check out all Final Fantasy XIII screens.


What's our take? Well, it goes without saying that FFXIII is bound to be huge. But the prospects of us learning how the game plays before the PS3 demo arrives in Japan inside the new edition of Final Fantasy VII: Advent Children Complete sometime in March are slim to none.
Even if the mechanics turn out to be stupid or boring or broken, FFXIII is destined to be a stunning game. The new TGS trailer featured a mix of new and retreaded CG footage -- the usual pigtailed-girl-standing-on-a-cliff bit, the old familiar gallery of Eidelons (Siren, Ifrit, Carbuncle, and the Shiva Cycle), the enigmatic heroine "Lightning" blowing things up per usual -- as well as a number of never-before-seen sequences. A massive airship opened its dock and projected targeting reticules to aid smaller vessels in docking in its interior; vast aerial armadas cruised through the sky; Lightning faced off against a massive monster atop the train she's been boarding since May 2006; the girl seen standing on the cliff appeared to be escorted (possibly unwillingly) by a crew of soldiers as a long-haired woman in a uniform and glasses (think FFVIII's Quistis, but more militaristic) greeted the procession. It's all very big and grand and epic, just like Final Fantasy XIII should be. The real-time footage was even more impressive, showing off a couple of in-game cinemas. One showed Lightning and the pig-tailed girl talking as they trekked across a verdant valley. The second showed Lightning and the man known only as "Mr. 33 cm" having a tense conversation. Nothing terribly exciting, especially simply in text, but the in-game visuals are nothing less than exceptional -- detailed, colorful, and excellently animated. Of course, until the demo arrives, all we can do with FFXIII is speculate how it will play and how its pieces will fit together. But happily, Square is finally beginning to pin a date to the game: FFXIII is confirmed for a 2009 release in Japan. When in 2009 is up in the air, and the U.S. version will arrive even later than that, but at least it's a start.
http://www.1up.com/do/previewPage?cId=3156770&p=37

Quote:
Previews

New details on the most anticipated RPG for PS3!

By Emily Balistrieri 01/29/2007



Last week, Japanese magazine Famitsu posted an interview with the three directors of the Final Fantasy XIII Fabula Nova Crystalis trilogy. Having looked it over, we've gleaned some tidbits from the section with Motomu Toriyama, who is currently working on Final Fantasy XIII as well as FFXII: Revenant Wings.
Crystals have always been standard fare in Final Fantasy, but in XIII they aren't just stones. Some of them are benevolent life-bringing...creatures, one might say, while others are more sinister. The game world is a binary one in which humanity wouldn't survive save for the good crystals. "[They] think about what sort of environment would be appropriate for [humans] and create that space, which is a Cocoon," elaborated Toriyama. Outside that safe haven is Pulse, where monsters roam and bad crystals make trouble. Anyone under the influence of an "alien substance" created in Pulse (which have a name that is still under wraps) is shipped out to a quarantine.
Our heroine is still rather mysterious. She calls herself Lightening, but keeps her real name secret. Toriyama didn't want to give much away, saying only, "Why she doesn't tell her real name will be revealed in the plot."
Final Fantasy XIII's battle system is said to be the most intense yet. Click the image above to check out all of our Final Fantasy XIII screens.

As we've heard before, the battle system is going to be a bit different than fans are used to. Not only will the battles be seamless, but Toriyama stated that, "since it's on the Playstation 3 we've got our eye on new presentation. The foundation is based on active-time battles, but the waiting time until you choose a command is gone for the most part. The image we presented to the public -- rushing into a real time battle with that kind of force -- we want to continue that overflowing feeling of tension that RPGs up to now haven't had." The most surprising innovation, however, is that summons are now going to be part mecha and play an expanded role of more than just battle support. "The treatment of summons beasts has changed quite a bit," Toriyama revealed, "The fact that the players can summon will not change, but what happens after that will be something totally different." The example they discussed was Shiva, who can transform into a motorcycle. Toriyama hinted that he thinks "it might be the case" that you can ride it during a fight. Whoa.






post #5 of 45
Thread Starter 
Some new images. (Gamekyo)







post #6 of 45
Is this game going to have the Gambit system?
post #7 of 45
Thread Starter 
Quote:
Originally Posted by DarqHelmet View Post
Is this game going to have the Gambit system?
Very few details are released right now. We don't even know if this game is gonna be turn based. Or random battles... Those shots look like random battles.
post #8 of 45
Thread Starter 
Final Fantasy XIII releases march 09 for NA and EU
post #9 of 45

Final Fantasy XIII

Quote:
The Xbox 360 FINAL FANTASY XIII Special Edition Bundle includes a 250GB hard drive, two wireless controllers, exclusive downloadable avatar items, and a standard-edition copy of the dramatic sequel in the multimillion-selling series. Xbox 360 is the only console outside of Japan to be bundled with the game, available in stores starting March 9, while supplies last. In addition, a small number of FINAL FANTASY XIII Limited Edition Faceplates have been created by designer Tetsuya Nomura. These faceplates are only available promotionally in fixed quantities from select retailers.
More here.

cheers ...
post #10 of 45
Thread Starter 
How long would a play-through of the game with missions take?

As far as hours, of gameplay…if you play straight through the story it would be about 60 hours of gameplay. But if you decided to play through all the missions, it would be, well, basically eternity. It could last forever. The enemies in the Pulse area are much stronger, as well, so there’s lots of replay value there.
post #11 of 45
Thread Starter 
4 hours in and it's a BIG meh
post #12 of 45
Quote:
Originally Posted by Steve View Post
4 hours in and it's a BIG meh
why am I not surprised?

btw the entire story is happening because Lightning became an alcoholic after turning 21
post #13 of 45
Thread Starter 
huh?
post #14 of 45
I got the same IM from him last night. I think he is smoking teh crack.
post #15 of 45
Thread Starter 
Really? Conda is weird
post #16 of 45
Yeah, same boat though. FFXIII = Fail.
post #17 of 45
Steve how is the combat/items/stats system setup?
post #18 of 45
Thread Starter 
Quote:
Originally Posted by DarqHelmet View Post
Steve how is the combat/items/stats system setup?
Combat System: Is ****ing great. I love it. No random battles, but it combines the open world walking around seeing your enemies system that was in 12, and once you touch them it spins you into a turn based typical select system. What SUCKS about it, is you can only play once of the three characters in your group. The rest are controlled by AI.

Items: Is nerfed. you can no longer use items if you are NOT in a battle. Healing is done automatically for you; after every battle you receive full health for no reason.

Stats: Not bad. They use a new system called Crystarium (CP). You earn CP like you earn XP or EP... after every battle. And you spend your CP points on different primary and secondary Paradigms... just a fancy way to say Class. The tricky part is knowing which character is suited for which Paradigms- based on long range attacks, short, healing etc. I have the strategy guide so I know the proper way to select a character's path, but not knowing would be difficult. Certain character max out at certain levels... for example, Lightning, the main character, is NOT the character that can reach the highest HP level.

Other things that suck;

1. It' linear as shit, No open world

2. You cant even customize weapons until you reach a certain chapter, (chapter 8, and there's only 15 chapters in the game)

3. Characters suck

4. only 6 summons and they're not even called summons and you can't even summon the ones you want because they're in other characters and you can only play as the party leader....

5. No Ifrit
post #19 of 45
Hmmmm. Lame. I will wait for you to get further into it.
post #20 of 45
Quote:
Originally Posted by Steve View Post
huh?


was the end result of a conversation the three of us had had while one of my roomates was playing it yesterday.

Quote:
Combat System: Is ****ing great. I love it. No random battles, but it combines the open world walking around seeing your enemies system that was in 12, and once you touch them it spins you into a turn based typical select system. What SUCKS about it, is you can only play once of the three characters in your group. The rest are controlled by AI.
IMO it looks like it was lifted - and then dumbed down - from Xenosaga
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