Quote:
Originally Posted by DarqHelmet 
Steve how is the combat/items/stats system setup?
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Combat System: Is ****ing great. I love it. No random battles, but it combines the open world walking around seeing your enemies system that was in 12, and once you touch them it spins you into a turn based typical select system. What SUCKS about it, is you can only play once of the three characters in your group. The rest are controlled by AI.
Items: Is nerfed. you can no longer use items if you are NOT in a battle. Healing is done automatically for you; after every battle you receive full health for no reason.
Stats: Not bad. They use a new system called Crystarium (CP). You earn CP like you earn XP or EP... after every battle. And you spend your CP points on different primary and secondary Paradigms... just a fancy way to say Class. The tricky part is knowing which character is suited for which Paradigms- based on long range attacks, short, healing etc. I have the strategy guide so I know the proper way to select a character's path, but not knowing would be difficult. Certain character max out at certain levels... for example, Lightning, the main character, is NOT the character that can reach the highest HP level.
Other things that suck;
1. It' linear as shit, No open world
2. You cant even customize weapons until you reach a certain chapter, (chapter 8, and there's only 15 chapters in the game)
3. Characters suck
4. only 6 summons and they're not even called summons and you can't even summon the ones you want because they're in other characters and you can only play as the party leader....
5. No Ifrit