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Another Co-Processor On The Way

post #1 of 7
Thread Starter 
Years ago, the gaming community was revolutionized by inclusion of dedicated Graphics Processing Units that functioned as a coprocessor with your CPU to handle tasks of rendering 3D environments. They enabled greater 3D detail than ever before.

The current revolution in gaming focuses around ray tracing, but current hardware is inefficient at properly rendering rays due to their random nature.

Enter Caustic Graphics.

The company is developing new co-processors to handle ray tracing calculations, that they've dubbed the Ray Tracing Processing Unit or RTPU, sophisticated enough to deliver rays at frame rates sufficient for an interactive environment. The current model, dubbed CausticOne offers frame rates only in the 3-5 frames per second range, but Caustic Graphics claims their next iteration will deliver rays in frame rates up to 14 times that, making it feasible to develop games that look and play in an environment akin to animated Holywood CGI movies.

Source: Engadget
post #2 of 7
Finally! I think it will make developing art work much easier for games. Less tricks would need to be used for shadows and lighting. Although it would be really crazy to see realtime unbiased rendering at 30-60 fps. That might be in several decades though.
post #3 of 7
Awww...

I was hoping for a jiggly breast physics coprocessor.
post #4 of 7
Quote:
Originally Posted by moidock View Post
Awww...

I was hoping for a jiggly breast physics coprocessor.
That should be coming soon. Except we will devote one processor to each breast.
post #5 of 7
Gents, can we please be serious in this section/thread?

cheers ...
post #6 of 7
Quote:
Originally Posted by moidock View Post
Awww...

I was hoping for a jiggly breast physics coprocessor.
They did a pretty good job in TR Legend already,this appeared to be omitted from Underworld,gotta love political correctness.



And as a token gesture of being serious in this section/thread for qhn.
Why would the future of this co processor be any different from Ageia ? is there a reason nvidia or ATI can't build this technology into their future chip's also ?
post #7 of 7
I was thinking the same thing but thats one big board. It can't be integrated into a single card considering the different hardware for different logic; after all, one of the major selling points is that GPU's are not designed to do ray tracing. Who knows how big future boards will be though.
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