Years ago, the gaming community was revolutionized by inclusion of dedicated Graphics Processing Units that functioned as a coprocessor with your CPU to handle tasks of rendering 3D environments. They enabled greater 3D detail than ever before.
The current revolution in gaming focuses around ray tracing, but current hardware is inefficient at properly rendering rays due to their random nature.
Enter Caustic Graphics.
The company is developing new co-processors to handle ray tracing calculations, that they've dubbed the Ray Tracing Processing Unit or RTPU, sophisticated enough to deliver rays at frame rates sufficient for an interactive environment. The current model, dubbed CausticOne offers frame rates only in the 3-5 frames per second range, but Caustic Graphics claims their next iteration will deliver rays in frame rates up to 14 times that, making it feasible to develop games that look and play in an environment akin to animated Holywood CGI movies.
Source: Engadget
The current revolution in gaming focuses around ray tracing, but current hardware is inefficient at properly rendering rays due to their random nature.
Enter Caustic Graphics.
The company is developing new co-processors to handle ray tracing calculations, that they've dubbed the Ray Tracing Processing Unit or RTPU, sophisticated enough to deliver rays at frame rates sufficient for an interactive environment. The current model, dubbed CausticOne offers frame rates only in the 3-5 frames per second range, but Caustic Graphics claims their next iteration will deliver rays in frame rates up to 14 times that, making it feasible to develop games that look and play in an environment akin to animated Holywood CGI movies.
Source: Engadget










