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Final Fantasy XIV (PS3 PC)

post #1 of 42
Thread Starter 
2nd MMO from Square Enix following their successful FFXI, launching in 2010

Put PC as well because I guarauntee it will be for PC as well as PS3
post #2 of 42
I'm guessing too Conda.
post #3 of 42
Thread Starter 
well i guess SE came out with a press release later that officially says it. says it on the official site too

wondering still tho where this exactly takes place tho.. FFXI future, some other continent they havent gone to yet (how big is the planet of Vana'diel anyway?!) or another planet entirely.. still has the 5 races of FFXI though


Official site:
http://na.finalfantasyxiv.com/
post #4 of 42
Thread Starter 
amusingly enough, this is built upon a tech demo they originally showed on the 360 when they released FFXI on the 360
post #5 of 42
Quote:
Originally Posted by sRc//Conda View Post
FFXI future, some other continent they havent gone to yet (how big is the planet of Vana'diel anyway?!)
it's huuuuuuuuuuge
post #6 of 42
- The MMO will launch worldwide on the PS3 and PC in 2010. They said they'd be open to bringing the game to "other platforms" (ie: The Xbox), but no decisions have been made about it either way.

- They hope the servers for the game will be both cross-platform, and cross-region. They'll test it out during an as-of-yet unscheduled beta period. No word on if it will be public, private or invite-only.

- They will continue to support Final Fantasy XI for the foreseeable future.

- While the races you'll play as in XIV will be different than the ones in XI, they'll be similar enough that they will seem familiar. So even though that little guy isn't a Tarutaru, you can guess how he plays by his look.

- They won't talk about the battle system yet, but they promise that there will be plenty of solo content for the game right out of the gate.

- There will be a job system in the game, but they won't go into details about it now. They simply call it "expanded and modified."

- It won't crossover or interact with FF XI in any way. Square had considered porting XI over to the PS3, but it would have been almost as much work as making a new MMO.

- It will not use PlayOnline, but you will be able to transfer your friends list over in some fashion.

- No pricing was discussed at this time.
post #7 of 42
Thread Starter 
Quote:
Originally Posted by Steve@NBF View Post
- It will not use PlayOnline, but you will be able to transfer your friends list over in some fashion.
well thats interesting since thats their PC distribution platform. wonder what theyll use instead

and that answers the question of it still being Vanadiel or not. close enough to it that it evolved the same races though
post #8 of 42
Looks like it will be multiplatform...

http://www.vg247.com/2009/06/03/gree...coming-to-360/

Xbox product boss Aaron Greenberg has told VG247 that Final Fantasy is not an exclusive product to PlayStation 3, but remained coy on whether or not the MMO will launch on Xbox 360.

“My understanding is that it is not exclusive,” he said in an interview today.

“That would be a good question to ask Square.”

He added: “I know that we have a great relationship with [Square]. They provided a number of big titles, including some exclusives like Star Ocean, along with having FFXIII demoed on Xbox 360.”

Square Enix senior VP Shinji Hashimoto has just confirmed to an E3 press event that it is considering “all options” for the game.

“We don’t want to make a copy of World of Warcraft,” a Square rep said.

SCEA boss Jack Tretton said in the Sony E3 press conference last night that the title was a PS3 exclusive, to release next year.
post #9 of 42
page not found
post #10 of 42

Final Fantasy 14

For your enjoyment:

What platforms is Final Fantasy 14 coming to?
Currently the game is confirmed for PlayStation 3 and Windows PC. An Xbox 360 version isn't official, but Square Enix is considering the possibility that it could.

What do we know about the setting and the story?
It takes place on an all-new Final Fantasy world known as "Eorzea." Though it does share some monsters and races from Final Fantasy XI, they're not direct representations and have been altered in multiple ways that make them unique to Eorzea. The similarities in races will allow experienced Final Fantasy XI players to create a new Final Fantasy 14 character that looks somewhat comparable.

Does it have a direct connection to Final Fantasy XI?
In some ways, yes it does. Not only does it share the same development team as the FF11, but the game will also allow players to create a character that is similar to their current Final Fantasy XI. Square Enix has also revealed to IGN that it is currently finding a solution that will let you transfer your character's names from Final Fantasy XI to Final Fantasy 14.

What is the combat system like?
The development team won't say, but it did confirm to us that... Additionally, the heavy team-play aspect of FF11 has been deemphasized, and now exploration and battle is said to be more balanced between solo and team play.

How does the leveling system work?
Square Enix is cagey about how characters advance, but it has confirmed with IGN that growth is not based on experience and that it will work on a different system entirely.

What about jobs?
Jobs will return in Final Fantasy 14, but they will be much different than the job system present in Final Fantasy XI.

How important are the weapons?
Weapons are very important and have a heavy influence on your character and how they succeed in the game world. Square Enix says to look closely at the official Final Fantasy 14 logo for hints and hidden meanings about how the game will work.

What hidden meanings?
Square Enix told us that when it approached Amano to do the logo art for Final Fantasy 14, that weapons were very important and to think of the concept of a "wheel." Specifically, a wheel of adventurers that has their weapon in front of them and an exposed backside -- which leaves each adventurer to rely heavily on their comrades and their friends. Let the speculation begin.

Anything else about the weapons?
The team let slip to us that choosing weapons for specific tasks one day versus another could affect how your character develops.

How much of the first trailer is in-game versus pre-rendered?
The debut trailer is actually a mixture of real-time in-game footage and pre-rendered wizardry. The combat scene in particular was created using the in-game engine.

What languages will the game available in?
The same as Final Fantasy XI: Japanese, English, French and German. Final Fantasy 14 will also be released simultaneously in all regions that use those languages.

Will the PlayOnline service be used for Final Fantasy 14?
No. Square Enix told us that the reason it is ditching the PlayOnline system is because it was originally meant as an all-in-one solution to house multiple content types. But as PlayOnline has offered less content over the years, the need for the next online Final Fantasy to us PO is moot. Whatever new service (if any) is used, PC and PlayStation 3 users will still be able to play with each other on the same servers, and Square Enix also confirmed with IGN that you can sign in with a universal ID on either system to pick up where you left off if you own both.

Who's Working on the Game?
It is produced by Hiromichi Tanaka (Final Fantasy I, II, III, and IX) and directed by Nobuaki Komoto (Final Fantasy IX, XI), with art direction by Akihiko Yoshida (Vagrant Story, Final Fantasy XII) and a musical score from Nobuo Uematsu (Most Final Fantasies ever). Yoaka Amano has designed the logo and is pulling additional art duties as well.

Uematsu only did a few tracks in Final Fantasy XI, how much is he doing for XIV?
Square Enix revealed to IGN that Uematsu will be doing all the music for Final Fantasy 14 and that it will be composed in a range of different styles and genres.

What modern day MMOs have influenced the design and direction of Final Fantasy 14?
In addition to the team's original work on Final Fantasy XI, World of Warcraft, Age of Conan and Warhammer Online have been three recent games that have had some pull, but the Final Fantasy XI community's feedback has been the most important factor in its design.

Are Chocobos back?
Yes, they will return. But Square Enix has told IGN that it is looking at using them in a completely different way than they were used in Final Fantasy XI (where they were used as riding steeds).

When is it coming out and when is the beta?
The game will come out in 2010, and after Final Fantasy XIII which is scheduled for spring of the same year. Beta plans are still being finalized, but that the plan is to have a longer beta period than that of Final Fantasy XI (which had a beta of about 3-4 months).
post #11 of 42
My bad...try this link.

Quote:
Originally Posted by Steve@NBF View Post
page not found
post #12 of 42
Quote:
FF14's director Nobuaki Komoto has revealed that the game will use neither levels or experience, eschewing some of the most basic RPG tropes. Komoto wants the game to be instantly accessible to people who aren't RPG and MMO veterans.
huh?
post #13 of 42
Thread Starter 
source?
post #14 of 42
I'm not certain that I like the idea of a MMO without leveling. That just seems weird. There has to be some progress or advancement that lets you know that you're advancing in the game, or some kind of reward system that makes you feel like you're accomplishing stuff.

I did like FFXI as a game, but the engine the game ran on was probably the worst engine ever. Since it's the same team developing FFXIV, I hope they have a much better engine in place that actually uses D3D this time around.
post #15 of 42
Thread Starter 
Quote:
Originally Posted by Dopefish View Post
I did like FFXI as a game, but the engine the game ran on was probably the worst engine ever. Since it's the same team developing FFXIV, I hope they have a much better engine in place that actually uses D3D this time around.
LOL, well it was a port of the PS2 engine, so it certainly wasnt going to be doing much on a PC I wish they had updated the PC to the 360 models, though, the 360 has higher quality models.

this engine was built from the ground up to be PS3/360/PC (they showed a very early demo of it years ago when they introduced it on the 360) so it should do a lot more
post #16 of 42
Thread Starter 
http://www.joystiq.com/photos/final-...y-xiv/2192741/

picture gallery I had missed. among a few things it gives us the new race names:
Hume -> Hyur
Elvaan -> Elezen
Galka -> Roegadyn
Mithra -> Miqote
Taru -> Lalafell

also, not surprisingly, the 360 version is currently being held up by Microsoft's XBOX Live policies (which originally held up FFXI before its release, and also has a few other MMO's in holdup as well).

also the planet's name is not Eorzea as mentioned in the video, thats the name of a region on the planet. the planet is named Hydaelyn
post #17 of 42
Thread Starter 
new trailer from TGS up on the main site

http://www.finalfantasyxiv.com
post #18 of 42
did you see the Versus one too?
post #19 of 42
Thread Starter 
no i havent watched that yet, 13 hasnt been all that overly exciting for me rly
post #20 of 42
Thread Starter 
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