Huh wonder if this is something I may get into. Then again I HATE paying to play a game I already Bought...
post #21 of 42
12/17/09 at 2:07pm
| Gladiator Gladiator Abilities: Roaring Sword- Waving the tip of your blade to get the enemy’s attention Cover – Protect the party members behind you by taking damage instead of them Rampart – Using your sword to increase your defense (raises physical and magical defenses) Precision – Lowers evasion and increases accuracy Aegis Boon – When guarding with your shield, any damage taken heals your HP instead Weapon Skills: Phalanx – Anger the enemy by attacking after guarding with a shield Red Lotus – A swinging fire elemental attack on the enemy Shield Bash – Hit the enemy with a shield and prevent them from casting a spell Spinning Stroke – Attack the enemy. Damage increases if the enemy is not attacking you. Circle Slash – AoE weapon skill Comments from the Developers: Planner Iwao – They can wear many different kinds of armor, use large shields, and are blessed defensively. I think lots of people will use them to draw the enemies attention and serve to protect the other members of their party. Battle Director Okuda – As this class is very good at using shields, people might think of them as a defender but they can do a lot of damage as well. Planner Sato – Both an attacker and a defender, they can do just about anything perfectly so I think this will become a very popular class. Okuda – When it comes to attacking, you can choose between two styles: swinging attacks and thrusting attacks. Each has their advantages and disadvantages so you will have to take that into consideration when fighting. Iwao- I think it’s safe to say that this class is a very versatile fighter. Lancer Lancer Abilities: Inspire: Party members receive TP for attacking their target Ferocity: You lose HP but your next attack will give greater damage Fighting Spirit: You lose HP but you gain TP Collusion: Attack the enemy from behind another party member while the enemy is focused on that party member Spirit Surge: Decrease enemy evasion while sucking away their HP Weapon Skills: Overrun: If you attack while the enemy isn’t aware of you, you can land a series of high speed successive attacks and increase your TP. Feint: If you use right after an enemy has evaded your attack, your next attack will surely hit. Leg Sweeper: AoE attack where you target the legs of your enemies and prevent them from moving. Cannot be used on aerial targets. Moonrise: Attack the enemy and suppress their ability to gain TP Skewer: Attack all enemies between you and your target. Movement for land-based enemies will become slower. Developer Comments: Iwao – This class uses the long range of their polearms to attack from a relatively safe distance. They also have a number of special attacks that can confuse an enemy or bind them. Sato – Since they are back farther than other front line party members, they have a wider view of what’s going on around them. If the back line is in a jam, they are probably the class that is best able to quickly get over to help them. Iwao – Lancers are really affected by the distance between them and their target. They will have to make adjustments to where they stand and constantly think about the location of their target, their party members, and themselves. This class requires somebody who moves tactically. Sato – This person has to think about many things, not just about what they know about the enemy. Pugilist Pugilist Abilities: Whistle: Gain the attention of the enemy Blind Side: Increased damage when you attack from behind the enemy Chakra: Use TP to regain HP Steal: Steal things from the enemy Feather Step: Increase evasion by a large amount for one shot Weapon Skills: Jarring Strike: If used after a missed enemy attack, your next attack will hit and bind the enemy but also anger them Piercing Fists: Piercing attack. If done in succession, the chances of a critical hit increases. Haymaker: If used after a missed enemy attack, you can do heavy damage to the enemy Tackle: A rapid succession of attacks Earth Render: An earth elemental based distance attack. Doesn’t work on enemies in the air. Developer Comments: Iwao – They have a very short attack range and their defense isn’t very high. However, they are tricky fighters who can tease the enemy with their wide range of abilities. They also can change between different stances which means they can change their fighting style in accordance to the enemy or party makeup. Sato – Stance will make a huge difference. Players will have to think on their feet, taking the flow of the battle into account when choosing whether to go offensive or defensive. Iwao – If you continue to use the same stance, the number of things you can do while in that stance will increase. While you can change your stance at any time, changing the stance means you go back to a previous level of ability. Your split time decisions on whether it is best to make adjustments or stick with the same stance to get the extra benefits could decide whether you are the victor or the vanquished. Marauder Marauder Abilities: Blood Bath: The damage you give the enemy turns into HP for you Power Attack: Increases the chance of critical hits Defender: Use your Axe to increase your physical defense in exchange for not being able to attack Disorient: Lower the enemy’s evasion Unyielding March: Can move, albeit slowly, even when hit with binding magic Weapon Skills: Skull Thunder: Lasting damage on the enemy or gather your power to create a wider AoE attack. Log Splitter: Very affective attack against plant-type enemies. Fracture: If used after parrying an enemy attack, you can seal the enemy’s ability to use weapon skills while damaging them. Brandish: AoE attack Iron Tempest: A donut-shaped AoE wind elemental attack Developer Comments: Iwao – This class can do a lot of damage with their axe, enough to change the outcome of a battle with one swing. However, depending on the number of enemies and how they are scattered about, they might not be able to gather all of their strength and have trouble during battle. Sato – They have more attack power than other classes but their accuracy is a bit lower. Okuda – In order to use some of the Marauder’s special abilities, you’ll have to be standing still. So it takes foresight to play this class effectively. Archer Archer Abilities Replenish: Fire off multiple arrows at one time (the description says all of your arrows) Chameleon: Erase your presence to avoid detection Stride: Be able to move quickly for a short period of time Retrieval: Gather up arrows in exchange for some HP Hawkeye: Increase the accuracy of your next attack Weapon Skills Shadow Stitch: Bind the enemy Wide Volley: Attack your target and other enemies around it Quick Knock: Use multiple arrows in rapid succession to attack enemies in a fan like AoE attack Snakebite Arrow: Attack and remove enhancing magic from the enemy Shrieker: Attack the enemy and cause it to retreat Developer Comments Iwao – More than anything, their role is to attack enemies from a distance. After that, it all depends on the technical abilities of the archer. If they attract too much attention from the enemy, they could get in trouble as they don’t have a high defense. So you have to think about where you are going to stand and the best way to attack the enemy without capturing their interest. This class has to look at the big picture. Sato – Archers also have a lot of abilities they can use to put some distance between them and their enemies. I hope people use those in their battle strategies. Iwao – The type of arrow you pick is also important. There are arrows for doing direct damage but you can also use arrows to affect the status of your enemy and thereby help out your party members. Conjurer Conjurer Abilities Profound: Casting time increases but so does the spell power Trance Chant: No matter what, your spell casting will not be interrupted Spirit Bind: You bind yourself in exchange for decreasing MP costs per spell Roaming Soul: You can cast while walking Purge: You can balance off the elemental status of you and the enemy (translation note: I really don’t know what they mean by that) Weapon Skills Fire: an AoE fire attack Cure: an AoE cure spell Protect: an AoE spell that increases the physical defense of your party members Shock Spikes: A thunder elemental spell that surrounds you and will attack and paralyze the enemy if you are attacked Frost: a DoT AoE ice spell Developer Comments Iwao – This is a sorcerer with elemental magic. Okuda – This class has to look at the situation a party is in and adapt to a changing environment. They also have to have a good understanding of the elements in play. Iwao – They have attack magic, defensive magic, recovery magic, etc. They can cast a wide range of spells so they can be an attacker for a party or in a support role. I think we can call them an active almighty class you can look forward to. I think one special feature of this class is the AoE magic they can cast. The area is a circle of effect drawn around the player. Okuda – By the way, all of the actions you do in battle go towards building your TP. That includes spell casting. Sato – That means we have power TP moves for Conjurers as well. Thaumaturge Thaumaturge Abilities Blood Pact: You lose HP but your spells become more powerful Thorn: Damages the enemy that gave you damage Dark Seal: Increase magical accuracy Initiation: Spread a magical status you have to your party members Paradigm Shift: Decreased attacking distance in exchange for a wider area of effect Weapon Skills Drain: AoE HP sucking attack Gravity: AoE attack that slows the movement speed of enemies Sacrifice: Give up your HP in exchange for the HP recovery of one of your party members Siphon: Suck MP from enemies you have defeated Absorb-Acc: Suck an enemy’s accuracy and increase your own Developer Comments Iwao- The Thaumaturge has a lot of status changing spells at their disposal. Their AoE is also fan shaped and they have many strong attacks. Compared to the Conjurer, they are more effective when they get closer to the enemy. Sato – Basically, the Thaumaturge has been given strong damaging attack spells. However, there is also a risk to using them so you have to look for the right balance. We’ll listen to players’ feedback about this class and make adjustments in the future. Iwao- The Thaumaturge can take and absorb different things from the enemy. They can also stack many spells. They will have to read the flow of battle and decide when is the best time to cast things. For the Blacksmith and Miner, we don’t have abilities or weapon skills but you can get an idea of what they do. Blacksmith Blacksmith Handiworks Iron Ingot (made from Iron Ore) Sword Guard (made from Iron Ingot) Spatha (made from Spatha blade, sword grip, sword guard, and a Pommel) Pick (made from Pick head, Pick ball, and a grip strap) Spiked Labrys (made from a Labrys and Bronze Ingot) Miner Things Miners Collect Bronze ore Gold ore Saltpeter Silica Sand Little Worms |
| F: According to this picture, each class has a certain distance they are suited for. Is this correct? S: Yes. In FFXIV, your position in relation to the where the monster is facing and how far you are from the monster have a big effect on the battle, so, by extension, each class will have a position in battle that is best suited for them. I: Enemies will also have classes, so we are expecting that both sides will have to maneuver to get the best position in the fight, and there may be a lot of moving during battles. We hope this makes the party vs. party battles more exciting. We want people to take enemy position into consideration instead of standing in one place and attacking the enemy. S: FFXIV isn’t an action game, but this is sort of an action game twist. F: Does that mean melee classes will have an easier time with movement in battle, compared to classes with set ranged skills? I: Melee classes have to worry more about which direction they attack the enemy from, and ranged classes have to focus on distance. S: The effects of direct melee attacks also change depending on where they hit the enemy, so both types of classes have their work cut out for them. I: There’s also the factor of “range.” It’s most obvious for the disciplines of magic, but in fact there are a lot of area-of-effect moves for classes other than mages. S: Our aim is to get players to view the area they are fighting in is a “share space between party members.” To do that, we’d like to focus on fleshing out area-of-effect attacks. I: There will be attacks with areas focused around oneself or around a selected point, and even more. We think this will add another level of depth to these tactical battles. |

|
I've been downloading the beta for 3 days. Maybe it will be done when I get home today.
|