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The Witcher II

post #1 of 21
Thread Starter 
This is good, the only RPG I've liked enough to finish let alone play through 4 time's has a second installment coming.
Hopefully it will be PC first...eg, no low res console texture's, laggy mouse...the video looks pretty good albeit a bit jerky...probably just youtube conversion.

I lol'd at the soldier having a barf

http://www.youtube.com/watch?v=JciyoGmnGyo
post #2 of 21
This is real? They're really making a 2nd game???
post #3 of 21
Thread Starter 
Yeah, i was a bit surprised at seeing this, normally get email's from cdprojekt about anything new, but nothing about this.

Hopefully won't have to wait a year for it to come out
post #4 of 21
post #5 of 21
I LOVE the first game and I'm planning on getting this as soon as its out.
post #6 of 21
That's a pretty hot teaser huh?
post #7 of 21
  • The game is currently in development for PC on CDProjekt's internally developed, brand spanking new engine that is built from the ground up specifically for a non-linear game of this kind while providing gorgeous visuals. The story will follow "Three independent plot lines with several alternative events are dependent on the player’s choices and lead to multiple different game endings and several additional plot forks".
  • The sexy times that the US version's players downloaded EU version patches for with the original are also returning full force, and CDP promises that those relationships will be handled in a "much more realistic, involving and mature way, thanks to which sexual relationships are presented more credibly than in TW1. "
  • One of my gripes with the main game was that the exploration was rather stale. You had little manoeuvring and interaction opportunities with the environments and the obstacles within them. This might've been due to the fact that the game was first and foremost designed for the isometric perspective in which you just had to click a spot to move there. But this time around you will be able to climb, scale, jump over and maybe even parkour around (I hope) the game world.
  • "Greatly enhanced character development, in which each decision with regards to development, including individual skills, result in different kinds of gameplay. It is based on three specialisations: sword, magic and alchemy, which can be mixed to create hybrid character styles. "
  • "New system of Mutagens gives players the ability to modify the effects of particular skills. You could, for example, enhance and modify the way your spells work, by multiplying the damage – be it greater amount, or dealing with more enemies at the same time. "
  • New crafting mechanics allow players to create their own variations of armor and weapons. Up to 200 different different elements will be made available to play around with, compared to just the 10 swords in the first game.
  • "Many elements of armour – jackets, gloves, belts, knee pads, etc. increase variety for the player. There’s ability to upgrade each element separately, offering many combinations of armour, as opposed to just four types of armour available in The Witcher 1.
  • Composit-built weapons, allowing many different types of swords (about 300 vs. 10 in TW1).
  • Random statistics introduce additional variety among similar items.
  • New equipment system, streamlining and making gameplay more flexible, thanks to no limits in the number of carried items, clear division into sections, and an improved sorting system. "
  • No more "FedEx" quests. Also, there will be fewer hours of gameplay this time around compared to the first game, but filled with a lot more meaningful content.
post #8 of 21
Thread Starter 
I hope they're not going to improve it soo much, that it's crap......I let out a big sigh when I start reading big lists of things they're changing, most game developers get carried away on what they creatively think are improvements, when what most fans of their first game want is more of the same, with new areas and characters etc
post #9 of 21
Game is out today! You can get the DRM free premium version on GOG.

Link to Witcher 2 on GOG

post #10 of 21
^^ It gets good reviews in Europe

cheers ...
post #11 of 21
Been playing it for the past several hours. I'm liking it so far. It kicks my computers ass though. I'm going to play a bit more before I begin to give it a real judgement though.
post #12 of 21
I find this game very frustrating. Even on normal, the combat is quite difficult. I find the parry/block skill is useless since you are almost always combating 3 or more opponents. Unlike 99.99% of other games, Witcher 2 AI do not take turns, they all attack once. So you may have range shooting at you, so you have to look for cover, while you have an armored tank, a berserker like opponent and a few smaller/faster enemies after you.

The materials for bombs etc are expensive in towns. And finding them are tedious. Dragon Age 2 while not the best RPG, did something amazing for crafting. Once you find locations of resources, the specialized crafters can make more of the items you want quickly. Witcher 2 you have to worry about weight and carry all this material with you and constantly rooting through corpses, houses, plants for materials. And you don't get many, you get one or two.

So far I spent most of my time dying. There is a spell that enhances defense which is great, bombs are good also. Switching among the powers is not awesome though. Only one can be chosen at a time for quick key. It should be like any other RPG, have your powers set to easy to find keys like 1-4. Instead have to press left cntrl to choose. Like I said, this has to be the most tedious combat I've encountered. Spend most of my time pressing cntrl, dodging, throwing bombs etc.

The part I like least about the combat is how unsatisfying it is. Despite how difficult it is and yes it's nice to see the fluid movements of Geralt, but after an encounter is finished, I don't get a sense of accomplishment or feeling, that was great. Instead I just feel annoyed, agitated thinking, that was tedious, the dying and trying again over and over was awful.

Potions are stupid in this game. In order to drink a potion, you have to meditate. And you can't meditate during combat obviously. So you have to meditate before the combat begins. But you don't know that unless you see the enounter first, then die, and then know to use potions. That's just stupid. Unless I'm missing something here. I suppose you are supposed to only use potions on large encounters you know ahead of time about? Since potions for materials are expensive, in small quantities and tedious to gather. Blech.
post #13 of 21
There seems to be some problem with AMD. The fix is to play in Window mode. It's working for me. The FPS 10 or more, consistent and average FPS increased also.
post #14 of 21
Thread Starter 
Only got a bit into the first chapter and I hate it, the combat/movement is retarded, the quicktime events are retarded, the inventory management is retarded.
It looks good though
I'm really pissed
post #15 of 21
Combat in this game is getting weird. The combat in the prologue was the most difficult. Part 1 was still difficult. Now I'm in part 2, the combat is not difficult at all.

I don't mind the inventory though, works fine to me. Everything is categorized nicely.

The controls are decent enough. The action is nearly as smooth as Batman AA. The only issue I have is that you have to point your character towards objects rather than just use mouse to click on them. But that's a pretty minor complaint.

Overall so far this game is getting best RPG game I've ever played, though I haven't played many.
Edited by ziddy123 - 5/20/11 at 7:37am
post #16 of 21
Wow, so little activity in this thread! From the above looked like this was a well anticipated game!

I just finished it the first time. The combat aggravation I had disappeared after the prologue. This is such a weird game in that the prologue is the most difficult. The rest of the game isn't that hard. Once you get better weapons, upgrade your talent trees, you hit so much harder but the HP of your enemies doesn't seem to increase. Overall, my first time play through was satisfying and I do rank this RPG as my favorite RPG I've played so far. As said I'm not much of an RPG player. I played a lot of Space Quest/King's Quest when I was young. Since then only a few like DA:O, DA2, I tried Fallout 3 but got way too bored to continue, the skills and character building too tedious and uninteresting for me, Borderlands was fun, but not a true RPG and the rest from MMORPGs. So among my few experiences with RPG games, this is my favorite so far. I tried Witcher 1, but only got through half way and then lost my saves. And I wasn't motivated to play those early levels again, but I may after my 2nd play through of Witcher 2.

This is the first time I'll be playing a game for a 2nd time for plot reasons. Other games I have played 2nd, never completed, just to try out different class, race etc. But I never finished a 2nd play through because the plot is essentially the same. Now I'm not sure if that will be the case with Witcher 2, but I encountered some large decisions where I think the plot will fork and I'll actually see something different.

I look forward to it.

Greatest annoyance at the end of play for me was the weight issue with items. With no place to store your items it because a hassle to manage what to keep and what not to. Selling, dropping etc. Anyways, I found a solution. It's a mod that makes everything weigh nothing. Cheezy but it effectively solves my annoyance. I hope this 2nd play through will be just as enjoyable.

http://gamemodscore.org/showthread.php/395-Zero-Item-Weight-Mod
post #17 of 21
A Short Witcher 2 Guide (No Spoilers)

Combat: Initially this is what you will have most trouble with when you start the prologue. This game is brutal for combat, you take 200% damage attacked from behind and you are often attacked by multiple targets.
- The AI, enemies. This is not a wussy game like Assassin's Creed series or Dragon Age series. The AI aren't imbeciles. They are merciless, they will constantly go after you in mass, they won't wait for each other. If there are 20 enemies, all 20 will try to hit you at once, there is no taking turns like there is in DA series or the RPG for wussies Assassin's Creed series. The enemy will parry and block if you attack frontal. You can only hit the target frontal if they are stunned or staggered. Even mages and monsters will block, all of them. You must flank your opponent.
- Instant Kills, how to get them: Instant kills are when the game cuts to a cut scene and you see a kill, beheading, leap jumps etc. But it's a free kill. You get these when you attack a stunned enemy. An enemy can be stunned from bombs or using the sign Aard. The enemy will them be cowering and highlighted in blue. Attack this enemy and you will see an instant kill.
- Combat description: This is not a Press a Button and Something Awesome happens lunacy from EA or Ubisoft. This is a traditional RPG hack n slash, you won't be doing Matrix moves that cause enemies to implode. This combat involves hack and slash. Your left mouse buttons does quick slashes. This is good when you are fighting nimble fighters or a lot where you just want to get a stab and dodge back away. The right mouse button does a power move, this will do more damage. If you are just going to bash away use this. If you are going to dodge and hit then use the quick slash.
- Use your signs: Use these. You will not survive tough encounters without these. The most useful is to use the signs. Press the Left Control Key, this will slow down the action and allow you to choose the sign you want. This will not pause the game, just slows it down, so beware. The most useful signs are Yrden and Quen. Yrden will create a trap on the ground, this will trap your enemy. This is good for crowd control if you just need to eliminate one enemy for a short time. This is also good for bosses. Now what you do is get space from target. Place the Yrden on the ground. And then stand behind it. You want the enemy to run towards you into the trap. This is good because enemies take more damage from behind, Yrden will trap a mob and allow you to flank them. Quen is a skill that provides you some defense. Self explanatory.
- Using bombs: Go into your inventory. Stock your pockets with bombs. Now when you are in combat, press the left control key. This will allow you to choose which bomb to use. Pressing the "R" key will allow you to use the bomb, hold it down and it will slow down the action and allow you to place the bomb where you want.
- Don't use block, dodge: You only have a certain amount of vigor. Vigor is used for your signs also which are much more effective. Blocking with your sword will use your precious vigor. Vigor does not regenerate fast even with the tawny potion. Dodge you press either the direction key on the keyboard twice or you press space bar. I use space bar. When you dodge you also want to flank your enemy. I always dodge the right or left of the enemy and then turn behind them all in a 1 second move and then use a power swing.

Save Often! This game is brutal as I said before. It won't auto save constantly. It only autosaves at the end of a quest usually. You will die in this game, and usually often. When you revive, you won't revive at the place you died, you will revive at your last save which could be quite a few moments ago! So press F5 after every encounter. Also items that dropped by chance from mobs will disappear if you didn't save! Greater Mutagens are rare, so save often if you don't want to lose it after dying!

Questing Hints:
- Merchants: Merchants will sell you items to help you with your quests. There is often a seller of Books in town. There will be a tab for Books, look through those. Those will tell you background information on monsters and locations or lore. These will tell best ways to eliminate, what enhancements like potions, weapon oils and traps and bombs are effective. For merchants there is a tab for Quest Items. Buy those.
- Participate in all the activities and vices: Now there is often a complain online of whiners saying the game is too short. This is because they just go through the main quest line and don't take their time. Don't be a whiner. Enjoy the game. All the vices and activities lead to quests that can help in other quests. Play Dice, find out who to play in every town! Arm wrestle in every town! Fist fight in every town! Often you will find in another quest you will need information or an item you need, but the character won't give it up unless you win in a fist fight, or a game of Dice. These are often just extras. For example you finish a quest, you can turn it in. But you notice someone has something extra, an extra bonus. Not needed to finish the quest, but if you can get it, you will get more rewards. Only a game of Dice will get that, but he won't play Dice with you unless you've made the rounds to prove yourself.

Potions, Alchemy, Mutagens: These can only be made or applied when you are not in combat! So you must drink your potions etc before doing so! Plan ahead. These can make a fight from difficult to so easy you think, WTF?
- Press the Left Control key when you are not in combat. Click the meditate option. From there you can make potions, oils. You can drink your potions etc.
- Mutagens: You can do this while you are meditating but not necessary. Press C at anytime and you will see a talent tree. On the later talent options, there will be only 2-3 of the skills in each tree you can mod. You will see a tiny circle, like a moon orbiting a planet (the talent). Mutagens can only be applied once! So choose carefully! Sell the normal and less mutagens, only use the Greater Mutagens, remember only applied once, cannot be changed later.

Dialogue, choose white before gold: Choose all the white dialogue you want to hear first. Often once you choose the yellow/gold the white dialogue options are gone as they the yellow/gold will progress the quest on to the next progression.

Second Play Through is Real and Legit! Most games you play a 2nd play through to try a different class maybe or to max out your character now that you know how to play. Developers will claim that "decisions will have an impact" but that's not true. Almost all RPG games with extensive voice acting are very linear and the outcome and the quests or all the same regardless of what you choose. (ME2, Assassins Creed Series, Dragon Age series, you are there for the ride, your decisions are meaningless, same shit happens). Sure you can play a dwarf, maybe a few early quests will be different but once you get past an hour all the quests are the same and the same thing happens. Gives little motivation for a 2nd play, unless you just want to play a dwarf and max the character.
- Witcher 2 has more content 2nd play through! The Witcher 2 has more content! It's like a 2nd game! If there are players who complain they played it once and the game was too short, all I can say it, they are morons, idiots and imbeciles who should shut up, stop whining and play again! There are some major decisions in this game. 2nd play through choose the other. I guarantee you will have entirely NEW QUESTS, NEW PERSPECTIVE, and a NEW PLOT!!! The plot isn't drastically different, but it's not the same and it's from a different perspective.

Everything in the game has a point and some relevance. The arm wrestling and the DICE playing are not just mini games. This adds to the game environment, this is what the people of Witcher world do, this is part of their culture. They also open up more options for quests in the game. ANYONE who claims they played this game in under 20 hours, I say they didn't play the game. They just steam rolled through on easy combat and didn't actually take in what CD Projekt wanted to convey. This is supposed to be an RPG experience and be immersed in the universe they created, based on the Witcher literature. So I believe, at minimum 50 hours with the 2nd play through, or you didn't play. You did a diservice to the game and I think, why did you even bother playing, go back to your Assassin's Creed and DA2 push a button and something awesome happens or kill another 3,000 players in BC2/COD!
Edited by ziddy123 - 5/23/11 at 8:28am
post #18 of 21
Still surprised so little activity in this thread. But oh well.

Witcher 2 Review (No spoilers).

Maturity:

This game is for a mature audience, with it's crude language and some sexual scenes. CD Projekt emphasis on maturity isn't just limited to these two gimmicks, but the mind set and attitude also. This game requires a mature player who is patient and does not need a cookie reward to be encouraged to play on. This game's rewards are not flashy matrix, cinematic action moves with special effects of exploding bodies and a fireworks display of lighting effects from spells. This game expects a mature player understands what this game is. This is an RPG experience and the rewards are derived from that. Player should be seeking dialogue from characters to extract information and be inquisitive to explore. This is a game that won't do it for you, for some quests, you may have to take a pen and paper and write something down to remember, because your quest log won't record it.

The game is not made for young children who may require extensive tutorials and explanations. This game refuses to give handouts and easy hints. The quests and objectives give just enough to give the player some direction but the player is then left to find out themselves. The puzzles and investigation in this game are not hard. All they require is patience (maturity) and a desire to explore and learn. Yes reading is required. This is not a game where you can ignore all quest dialogue and just follow way points for an flashy action sequence junkies. Stick to Dragon Age 2 if you are unable to accept Witcher 2's refusal to hold your hands.

RPG, not Action RPG

This is something that needs to be said since majority of reviewers have mistaken Witcher 2 for an action RPG. This is a true RPG game through and through. The action will not be PRESS A BUTTON AND SOMETHING AWESOME HAPPENS! The combat in this game are just like the dialogue and explorations, a necessity. The combat is well balanced for the game and are not the emphasis, but rather they are a means to an end.

A short opinion on some of reviews that have been appearing on the net. This misunderstanding of what Witcher 2 seems to be the cause of this. Often reviews are giving Witcher 2 low scores for the combat and action. This is a travesty since it shows the incompetency of the reviewers to even understand what they are reviewing. CD Projekt has clearly stated that this is an RPG game not an action RPG. As such, the game should be judged fairly based upon that, evaluated as an RPG game, not an action RPG game.

Dialogue

Witcher 2 features some of the best dialogue you'll encounter. There is a mix of typical jargon you'd expect from a fantasy game, speech style you expect from an era of the past, but Witcher 2 also has some of it's own unique characteristics. The language can be crude but that does not take away from the artistry the dialogue posses. The writers for this game surely must have been fans of the book (I have not read), because the dialogue in this game read as if from a novel, with that same level of quality and finesse. The replies and banter in this game are not curt and short, they are expansive and highly entertaining. This is one of the few games where I do not click to speed through the dialogue. Sitting back and listening is a joy in this game. This level of quality for dialogue is what encourages a player to be inquisitive and talk to other characters. The dialogue is a reward in this game for the inquisitive player.

Plot/Story

The plot in this game unfold just as a novel does. The game is also separated into 3 chapters. Here is an example. In a novel, a prologue is intended to capture a readers interest. Provides some background and then also introduces the reader to the style of prose. The prologue in Witcher 2 provides the gamer some background information, interests the player with some intrigue in a complicated political situation in which Gerald seems to be just another pawn, and introduces the player to the style of the game. From the prologue you immediately are introduced to the language of the game, the brutal unforgiving nature of the game and lack of hand feeding.

Witcher 2 develops the plot with an increasing rising action. As you discover the conspiracies and the roles the villains and the perpetrators have in these conspiracies, the excitement rises! There is an element of mystery as the player tries to unravel what is truly going on. Each character has their own agenda so the player knows there is something each character is not telling the entire truth about. How do these gaps in information fit? Some reviewers will say the gaps are a fault in the game. But then these are the same reviewers where thinking is not rewarding for them, so let's disregard this opinion.

The climax of the game are it's biggest weakness. The game does feel rushed in the climax of the story. But then this is not entirely bad as climax are the peak and they are often short not drawn out as they are in the build up. The decisions you make in the climax of the story don't have as much impact in the direction of the story. This is something maybe CD Projekt can polish up on their next game.

Decisions and outcomes

This is what separates Witcher 2 from the it's competitors. The decisions a player makes controls how the story progresses. This is truly a gem if this is the type of gameplay you seek. The player is at the helm on this one. Your decisions in the prologue will have an everlasting impact throughout the game. Your decision in Chapter 1 will provide two different Chaper 2 outcomes. Yes depending on your decision you will have two separate 10-15 hours of quests and gameplay in Chapter 2. This provides the ultimate in replay value for an RPG game. Chapter 3 will continue this. Your decisions in previous chapters will influence what you do in the last chapter, and not just the preceding chapter, but from all. What you do in Chapter 1 will influence the decisions you make in Chapter 3. This is because your perspective of the game changes. The information you gather are from a different perspective and no doubt your decision will be influenced on how perceived the situation based on those perspectives.

I highly encourage all players who enjoyed the Witcher 2 the first time to play again the 2nd time. Force yourself to choose the decision you did not want to make the first time and you will be rewarded from 10-20 hours of extra gameplay with a different perspective.

The player is also given the power to determine the fates of the characters in the game. This is an incredible feature of the game. Games have in recent times become just a movie for most game developers. Games are a way for a developer to tell the story how he/she wants it told. This is sad and disheartening. Blizzard, BioWare, Valve all of these companies that make games with plots do the same. They don't allow the player to decide, this game isn't yours. This is their game and how they want the story to unfold you are not in control but there for the ride. CD Projekt goes against this trend. They put in the extensive voice acting to ensure all options are available and you are allowed to make that decision. CD Projekt thrusts the fate of the people in this game into your hands and you decide!

Visuals

There is little that needs to be said about this. This game is uncompromised in it's mature story content and gameplay. The visuals are the same. The sun shafts are stunning. The lighting and reflections are top notch. The colors are vibrant and dazzling. The textures are bump mapped and do not have the flat boring look that Dragon Age and Dragon Age 2 and Crysis 2 feature. The visuals of this game are uncompromised for PC. They did not skimp anything just so the visuals will run better on consoles. But that's not to say this won't be ported to consoles, more on that later. The attention to detail is mesmerizing. Every piece of clothing in intricate detail, the shell and armor of the monsters are well drawn. Nothing is left with low textures as they are in DA2/DAO and ME2. Everything is with the same level of attention as the faces in this game.

In short, if you want an RPG game on PC to see what a PC is capable of, Witcher 2 is that game. This is the best visuals you will find in an RPG game to date. I have little doubt the visuals in this game will exceed that of Elder Scroll V Skyrim also. Bethesda makes numerous compromises in their console ports, ES V will be no different. So if you game have decided to limit your budget on RPG games this year or limited your time dedicated to RPG gaming and need to make a decision based on the visuals, Witcher 2 is a safe bet.

Controls

The controls take a while to get used to but they are a weakness. The traditional mouse and keyboard controls are forsaken for controller/console friendly controls. The mouse is not used to point and click to objects, to open doors, click on characters for dialogue etc. All of is directed with WASD and pointing the Gerald in the direction of the object of interest. This obviously makes this a very console/controller friendly game. CD Projekt did not compromise the visuals or the complexity of the plot for consoles though. But I would say, don't be surprised to see Witcher 2 on consoles soon. Meanwhile, on PC, the KB and Mouse are fine as that's how I played, but using a controller I would say is highly recommended. You can use either or.

Conclusion

Not much else for me to say. I loved it. If you want a game that does not compromise on the story, plot, decision making and combat then is is for you. If you are a person who is tired of games that are made for the masses of all ages with hand holding, then this is a game for you. This game is for the mature audience in it's entirety. A proper game for adult gamers.
post #19 of 21
Don't be disappointed over the not-enough-input ding. Your inputs might get more people interested in the game wink.gif

Would you mind posting your experiences over DTF, our sister site as well? (same username and password will do)

cheers ...
post #20 of 21
Looking like nVidia just released 275.33 to fix certain issue on this game.,


cheers ...
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