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Mass Effect 3 (PS3 360 PC) - Page 3
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post #42 of 53
4/3/12 at 6:54am
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To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare
As co-founder and GM of BioWare, I’m very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we’ve yet created. So, it’s incredibly painful to receive feedback from our core fans that the game’s endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics – but out of respect to our fans, we need to accept the criticism and feedback with humility.
I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the development team. The team and I have been thinking hard about how to best address the comments on ME3’s endings from players, while still maintaining the artistic integrity of the game.
Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it. The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player; even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us. This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that.
To that end, since the game launched, the team has been poring over everything they can find about reactions to the game – industry press, forums, Facebook, and Twitter, just to name a few. The Mass Effect team, like other teams across the BioWare Label within EA, consists of passionate people who work hard for the love of creating experiences that excite and delight our fans. I’m honored to work with them because they have the courage and strength to respond to constructive feedback.
Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April. We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.
The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and we’re planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, I’m proud of the team, but we can and must always strive to do better.
Some of the criticism that has been delivered in the heat of passion by our most ardent fans, even if founded on valid principles, such as seeking more clarity to questions or looking for more closure, for example – has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary.
If you are a Mass Effect fan and have input for the team – we respect your opinion and want to hear it. We’re committed to address your constructive feedback as best we can. In return, I’d ask that you help us do that by supporting what I truly believe is the best game BioWare has yet crafted. I urge you to do your own research: play the game, finish it and tell us what you think. Tell your friends if you feel it’s a good game as a whole. Trust that we are doing our damndest, as always, to address your feedback. As artists, we care about our fans deeply and we appreciate your support.
Thank you for your feedback – we are listening.
Ray
As co-founder and GM of BioWare, I’m very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we’ve yet created. So, it’s incredibly painful to receive feedback from our core fans that the game’s endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics – but out of respect to our fans, we need to accept the criticism and feedback with humility.
I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the development team. The team and I have been thinking hard about how to best address the comments on ME3’s endings from players, while still maintaining the artistic integrity of the game.
Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it. The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player; even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us. This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that.
To that end, since the game launched, the team has been poring over everything they can find about reactions to the game – industry press, forums, Facebook, and Twitter, just to name a few. The Mass Effect team, like other teams across the BioWare Label within EA, consists of passionate people who work hard for the love of creating experiences that excite and delight our fans. I’m honored to work with them because they have the courage and strength to respond to constructive feedback.
Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April. We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.
The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and we’re planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, I’m proud of the team, but we can and must always strive to do better.
Some of the criticism that has been delivered in the heat of passion by our most ardent fans, even if founded on valid principles, such as seeking more clarity to questions or looking for more closure, for example – has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary.
If you are a Mass Effect fan and have input for the team – we respect your opinion and want to hear it. We’re committed to address your constructive feedback as best we can. In return, I’d ask that you help us do that by supporting what I truly believe is the best game BioWare has yet crafted. I urge you to do your own research: play the game, finish it and tell us what you think. Tell your friends if you feel it’s a good game as a whole. Trust that we are doing our damndest, as always, to address your feedback. As artists, we care about our fans deeply and we appreciate your support.
Thank you for your feedback – we are listening.
Ray
- Joined: 7/2004
- Location: Boston
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Still doesn't help anything
http://dukefrukem.blogspot.com/2012/04/review-mass-effect-3-what-bioware.html
http://dukefrukem.blogspot.com/2012/04/review-mass-effect-3-what-bioware.html
post #44 of 53
4/5/12 at 10:26am
- dougadamsfan
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this was the review I submitted to Amazon.
One of Five Stars.
This is exactly as I submitted it, including the asterisks to remove profanity. They declined to publish it.
One of Five Stars.
Quote:
Originally Posted by Pass this one by entirely unless you like to be s**t on
From early on I had some pretty massive problems with the way that it had been put together including: day-one DLC (which was originally part of the game but was removed so it could be sold for a little more money), the combat system was meh, animation wasn't particularly good, most of the dialogue between characters didn't allow for substantive user input and were entirely scripted (a significant departure from previous ME titles), lack of any substantive mini-quests, lack of exploration, broken quest tracking system, etc, etc.
I continued on however because I wanted to see how it ended. I should have quit while I was ahead. The ending of the game made what had been a sub-mediocre title into a festering pile of feces. I won't go into spoilers as they're all over the net if you want to find out but the ending was a hastily thrown together mash of s**t that didn't make any sense in the context of the rest of the story, introduced fairly significant plot holes, and lacked any closure. Moreover, the personal choices that you had made throughout the series which were supposed to create an evolving story-line, ended up amounting to nothing at all. In the end it didn't matter whether you chose to be good or evil (or some shade of a mixture of the two), who you let live or die, who you recruited, none of it made a bit of difference to the ending.
This game as a whole was bad, but the ending felt like the developers kicking me in the gonads and telling me to go f**k myself.
On top of everything else it completely ruined the replay value of the first two games. An interesting choice given that they said they were trying to bring in new customers who may not have played the previous installments. What better way to make money off of new customers than to ensure that they won't want to purchase the previous installments of the game.
If any one was planning on buying this game and hasn't yet, don't. If you have it sitting in your "to be played pile" at home, take it back before your 30 days are up.
Despite the platitudes we got about Bioware retaining creative control of their projects after the EA b/o, this installment of the ME franchise signals to me that Bioware is dead. Furthermore, it'll be a cold day in hell before EA gets any more of my business.
From early on I had some pretty massive problems with the way that it had been put together including: day-one DLC (which was originally part of the game but was removed so it could be sold for a little more money), the combat system was meh, animation wasn't particularly good, most of the dialogue between characters didn't allow for substantive user input and were entirely scripted (a significant departure from previous ME titles), lack of any substantive mini-quests, lack of exploration, broken quest tracking system, etc, etc.
I continued on however because I wanted to see how it ended. I should have quit while I was ahead. The ending of the game made what had been a sub-mediocre title into a festering pile of feces. I won't go into spoilers as they're all over the net if you want to find out but the ending was a hastily thrown together mash of s**t that didn't make any sense in the context of the rest of the story, introduced fairly significant plot holes, and lacked any closure. Moreover, the personal choices that you had made throughout the series which were supposed to create an evolving story-line, ended up amounting to nothing at all. In the end it didn't matter whether you chose to be good or evil (or some shade of a mixture of the two), who you let live or die, who you recruited, none of it made a bit of difference to the ending.
This game as a whole was bad, but the ending felt like the developers kicking me in the gonads and telling me to go f**k myself.
On top of everything else it completely ruined the replay value of the first two games. An interesting choice given that they said they were trying to bring in new customers who may not have played the previous installments. What better way to make money off of new customers than to ensure that they won't want to purchase the previous installments of the game.
If any one was planning on buying this game and hasn't yet, don't. If you have it sitting in your "to be played pile" at home, take it back before your 30 days are up.
Despite the platitudes we got about Bioware retaining creative control of their projects after the EA b/o, this installment of the ME franchise signals to me that Bioware is dead. Furthermore, it'll be a cold day in hell before EA gets any more of my business.
This is exactly as I submitted it, including the asterisks to remove profanity. They declined to publish it.
post #45 of 53
4/5/12 at 10:30am
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post #46 of 53
4/7/12 at 1:16pm
post #47 of 53
4/11/12 at 3:18pm
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http://arstechnica.com/gaming/news/2012/04/did-bioware-actually-lie-about-the-ending-to-mass-effect-3.ars
Interesting ... looking like BioWare is going on the offensive about the "misunderstanding" of the ending scenario ....
cheers ...
Interesting ... looking like BioWare is going on the offensive about the "misunderstanding" of the ending scenario ....
cheers ...
post #48 of 53
4/12/12 at 7:41am
- dougadamsfan
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Quote:
Originally Posted by qhn 
http://arstechnica.com/gaming/news/2012/04/did-bioware-actually-lie-about-the-ending-to-mass-effect-3.ars
Interesting ... looking like BioWare is going on the offensive about the "misunderstanding" of the ending scenario ....
cheers ...

http://arstechnica.com/gaming/news/2012/04/did-bioware-actually-lie-about-the-ending-to-mass-effect-3.ars
Interesting ... looking like BioWare is going on the offensive about the "misunderstanding" of the ending scenario ....
cheers ...
I'm not certain that I agree with your interpretation of that article. This article, by the people at ars, is to address a claim made against EA/BW that the claims they made about ME3 amount to false advertising given that none of your decisions in the game (any of them) actually effect the ending, even though their own advertising materials make the claim that "the decisions you make completely shape your experience and outcome."
The article discusses whether or not there is actually a case for false advertising and doesn't seem to address anything at all about "misunderstanding" the ending, nor does it actually quote anything from EA/BW on those claims so I don't understand what you mean about "going on the offensive."
Did you quote the correct article?
post #50 of 53
4/12/12 at 2:06pm
- dougadamsfan
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post #51 of 53
4/12/12 at 2:09pm
- dougadamsfan
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post #53 of 53
5/30/12 at 4:27pm
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Mass Effect 3 for PC patch version 1.03
- Fixed evaded projectiles having an erratic course
- Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
- Made ammo consumables insta-reload and damage bonus
- Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
- Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
- Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
cheers ...
- Fixed evaded projectiles having an erratic course
- Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
- Made ammo consumables insta-reload and damage bonus
- Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
- Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
- Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
cheers ...
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