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Portal 2 (PS3 360 PC Mac) - Page 2

post #21 of 67
more clues to the ARG tomorrow it seems. the BBS they set up is now showing some progress bar that is steadily filling up

post #22 of 67
The 2 public laws they referenced are, respectively, the Atomic Energy Act of 1954 and the Computer Fraud and Abuse Act. Maybe they're planning to have GlaDOS get access to nuclear weapons?
post #23 of 67


http://store.steampowered.com/news/3559/

EDIT: looks like the official announcement is still playing with people. letters in it are randomly underlined. the countdown on the BBS is not done yet

http://gameinformer.com/mag/portal2.aspx Game Informer hub
post #24 of 67
Thread Starter 
Could that finally be the clue that links Portal to Half-Life????
post #25 of 67
Thread Starter 




post #26 of 67
Thread Starter 
soounds amaaazzzzzing

Quote:
Portal was a 'trial'. Size and assets specifically kept minimal. Had no idea it would be this popular.
- Portal was a 'test bed', Portal 2 is a 'game'.
- GlaDOS returns as the antagonist.
- Chell returns, and we play as her.
- Portal 2 takes place a long time after the original. Hundreds of years, in fact. The complex has overgrown.
- Those orbs seen at the end of Portal are personality orbs. They've cornered off sections of the labs as their own, and are concerned about the decaying state of the complex.
- Portal gun remains unchanged.
- Physics will now be part of portal puzzle solving. EG: A vent that sucks air in can be combined with a portal to 'suck' from a different location.
- "Paint" mechanic, various liquid substances that cause some reaction. For example, in the demo shown a orange substance on the floor caused Chell to be propelled upwards. Using portals you can apply these 'paints' to other areas of the level for puzzle solving.
- Reflection cubes will allow Chell to reflect lazers for various puzzles.
- The co-op campaign will have you playing as two bipedal robots. The like to hold hands.
- Splitscreen for people playing on the console, and 'picture in picture' available for those playing remote co-op (eg: PC). This allows you to easily communicate with the other player and combine efforts for puzzle solving.
post #27 of 67
wait, hundreds of years later?
post #28 of 67
Thread Starter 
yup
post #29 of 67
interesting. if Portal 2 is still part of HL canon (and not splitting off into its own) thats kind of an odd sign
post #30 of 67
Just got the IG with Portal 2 on the cover, now I need to find time to read it.
post #31 of 67
Thread Starter 
Quote:
Originally Posted by sRc View Post
interesting. if Portal 2 is still part of HL canon (and not splitting off into its own) thats kind of an odd sign
Or you can time travel through the portals.
post #32 of 67
Quote:
Originally Posted by Steve View Post
Or you can time travel through the portals.
no set time travel completely aside, Chell was probly put back into stasis. I mean Aperture Labs is still abandoned and overgrown, which seems to lend to the world never recovered from the Combine invasion and repopulated and reclaimed the ruins
post #33 of 67
Thread Starter 
So Gabe was talking at GDC... and this is not what it looks like...



Quote:
GLaDOS
A fatal exception (S) has occurred at (U)(S) : (P)(E)(N)(D) in (U)(N )(T)((I)) *
(L)(E)(E)(E). The current application will be terminated.

* Press any key to flood the facility with deadly neurotoxins.
* Press CTRL+ALT+DEL again to reinstate testing. You will lose any
Non-vital personnel and their progress through the current test.

Press any key to continue _
Looks like we're waiting until E3... that's so cool.
post #34 of 67
Got to read the IG, this looks really cool.
post #35 of 67
cofirmed for PS3, with Steam Cloud functionality
post #36 of 67
THe title of the thread should be updated to say PS3 360 PC Mac.
post #37 of 67
Thread Starter 
Updated for Kakaze
post #38 of 67
Yay!

post #39 of 67
https://www.digipen.edu/studentprojects/tag/

^ the student project that the new paint system in Portal 2 comes from, you can download and play it
post #40 of 67
release date is Feb 9
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