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Sid Meier's Civilization V

post #1 of 26
Thread Starter 
For the rest of the Civ addicts out there, the next game in the series is expected to be released this September. With it, it changes the typical square-based game map into hexagons for more realistic territory expansion and defense, allows cities to defend themselves, introduces new leaders, and changes the way roads work. This could be the best Civilization game yet!
Quote:
Originally Posted by GameSpot
Civilization V Impressions - First Look
By Andrew Park, GameSpotPosted Mar 10, 2010 12:00 am PT

2K Games and Firaxis finally show Civilization V at GDC 2010. Get the details here.

For years, the Civilization series has challenged players to assume the role of one of history's greatest leaders, such as Napoleon Bonaparte or Genghis Khan, and try to conquer the world through force of arms, scientific research, or overwhelming cultural superiority. And for years, the series has been synonymous with things like turn-based strategy, insidiously addictive gameplay, and the compulsion to explore every last square on the map. Except that with Civ V, you won't be exploring squares. You'll be exploring hexes. Yes, as you've probably heard, the new version of Civilization will make some noticeable changes to the series, including changing how maps will be divided not into four-sided squares, but into six-sided hexes, and how archers and other ranged units will actually be able to fire on their enemies from more than one hex away (previously, all units did battle by getting adjacent to their targets). These are big changes, but from what we've seen, they not only seem plausible enough to work, but also seem like they'll open up lots of new strategic possibilities. (Which means, you know, more of those sleepless nights.)

We saw Civ V in a hands-off demonstration at the 2010 Game Developers Conference in San Francisco, in the early settlement game, as well as in a later, more-established session against more-developed nations. Civ V's interface is being designed by Firaxis staffer Russell Vaccaro, who also contributed to Firaxis' previous console Civ game, Civilization Revolution. Like that game, Civ V will have a highly streamlined interface that keeps a lot of the information off the main map view in favor of showing the game's detailed 3D world. From a technical perspective, Civ V's overland maps look better than they ever have and feature realistic-looking forests, mountain ranges, and flowing water in the form of inland rivers and sparkling oceans.



While you're gazing from sea to shining sea, you won't have to stare at piles and piles of numbers and icons--instead, while you'll still be able to access menus like your city's build menu, the scientific technology tree, and your diplomacy standings with other nations, they'll all be nested in menus that can be quickly and easily closed up. To make sure you don't forget what you were going to do next, the game will instead offer an enhanced notification system that will alert you to pretty much all happenings in the game, from completed scientific research to finished construction in your cities to discovering ruins (which appear to be the new game's version of goodie huts), and clicking on the notification will always open up the relevant menu and let you do whatever you need. In addition, Civilization III's advisors return in Civ V and will, as usual, offer you helpful tips on the next move you might want to make.
http://www.gamespot.com/pc/strategy/...&mode=previews

Quote:
Originally Posted by GameSpy
Revolutionary Warfare

In past Civ games players would mass units on a single space, creating what's often referred to as "stacks of doom" -- essentially overwhelming armies that would walk all over any opposing force. In Civ5, however, you can't have more than one unit per hexagon. No longer can players amass deceptively large armies in a small area, making it so players will not only have a better idea of what they're facing in a fight, but also a clearer understanding of when another nation is moving a serious force their way while proclaiming peaceful intent.



Combat in the demo showed that the new emphasis is on deployment, with key melee fighters being placed up front, while archers -- who can now fire over units in front of them -- provided support from the rear. It's no real-time strategy game, and math equations still largely determine whether you'll win or lose in a fight, but the new emphasis on maneuvering forces -- as well as the game's decreased army sizes, making each unit more valuable -- are welcome changes that not only look to make each fight more significant, but also make combat more approachable for new players.
http://pc.gamespy.com/pc/sid-meiers-...1076627p1.html

Check out the trailer and more info at the Official Website!
post #2 of 26
I love this series so much. Saw a live demo of this at PaxEast.
post #3 of 26
Want.
post #4 of 26
Thread Starter 
I'm really hoping my notebook will be able to run this. If it can't, I'm going to have some serious motivation to look for a new one.
post #5 of 26
I just got a new one, it better be able to run it, damnit. heh
post #6 of 26
I think they're really milking the cash cow now. The old ones were just fine... I haven't played a lot of it for a while...
post #7 of 26
Thread Starter 
I suppose that could easily be argued. Personally, though, I'm looking forward to the changes for Civ 5, especially in combat.
post #8 of 26
Thread Starter 
A week before launch, Joystiq presents a 13-minute tutorial to show what the new game's like. Check it out!

http://www.joystiq.com/2010/09/16/ci...deo/#continued
post #9 of 26
I can't wait for this game to be released! It looks awesome..
post #10 of 26
anyone get it yet?
post #11 of 26
Thread Starter 
I think it releases tomorrow, Steve. So nobody has it quite yet.
post #12 of 26
I have it on pre-order
post #13 of 26
Quote:
Originally Posted by Djembe View Post
I think it releases tomorrow, Steve. So nobody has it quite yet.

Im going to have it tomorrow and will probably spend a ridiculous amount of time playing it.. I will report back later and rave or rant... *L*
post #14 of 26
Thread Starter 
We eagerly await your review!
post #15 of 26
I haven't decided if I'm buying it right now. I just don't have time to play it. I already spent $60 on Starcraft 2 and i don't even play it.
post #16 of 26
Thread Starter 
I'd need a new system to play it, and that's going to have to wait until I have regular employment in my field, so I'm going to be holding out for at least a few more months.
post #17 of 26
So.. I bought the game. Just got back home with it. It comes with the cool Tech tree and specifics (flow) chart with the social policy, combat unit, and terrain information. The manual is only 4 pages so Im off to install this thing.

If no one hears from me after three days..send out the search party..
post #18 of 26
Thread Starter 
post #19 of 26
as expected...
post #20 of 26
So...
I've been playing Civ 5 for a few days and it is really great. The reviews were right. It is worth the money.

You have to love the new hexagon grid! Much smarter than the squares/blocks. When your culture expands it only expands to ONE grid. However you can BUY new grid spaces if your culture hasn't expanded to a grid that you want. You can also expand three grid spaces away from your cities.

My favorite change is no more stacks of doom. YAY!! You can only have 1 land combat and 1 non combat unit in one grid. So those stacks of 40 units coming from the enemy are no more.

You can only fortify one unit in the town. However the town can develop its own defensive abilities. Even ranged attacks. So it’s pretty cool.

They did a lot more work on the AI as well.
For example: I built a town about 3 grid spaces away from another civ and he contacted me and said: "Don’t you think that you've built your town a little too close?" You then have the option to say "I can build my town any place that I choose" or "I won’t build any closer". Your answers change your relationship with that civ.

City States also give you tasks that can change your relationship with them. For instance they may ask you to destroy a barbarian encampment that is near them. If you do defeat the encampment your relationship with that City state increases and they give you money, etc.

You can do other things to increase your relationship with them like give them food or resources. It came in handy because I had a civ declare war on me. The two City States that I was "friends/allies" with also jumped into the battle and the Civ contacted me and he gave me two of his cities and all of his gold and begged for mercy. It was pretty cool.

I did notice a few downsides..
1. A Civ contacted me and asked me to sign a secrecy pact with him. (at the bottom of this prompt it said "This action will not start a war") But nowhere in the game does it explain what a secrecy pact is! Not even in the civilopedia. So if anyone knows what this is.. Please tell me!

2. The civilopedia crashes my game to the desktop. It happened often enough to be annoying.

3. You HAVE to connect to STEAM in order to play any multiplayer games. Even LAN games. You also have to connect to STEAM at least once to activate the game to be able to play it even in single player mode.

That about it for now. It is worth it so if you are a Civ junkie and are holding out go and grab a copy.
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