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Battlefield 3 (PS3/360/PC) - Page 2

post #21 of 38
Quote:
Originally Posted by ziddy123 View Post

I'm tired of these shooters, they get mind numbingly boring. Get on the map, hooray. Shoot people. Die, respawn, shoot more people. Nothing happens. Nothing accomplished. Over and over and over. So mindless and so dumb after a while.

And BF3 won't beat MW3, not even close. The entire sales of every Battlefield game from all platforms combined don't equal the sales of just one of the Modern Warfare games. And the main driving force behind MW2 not there being a problem? Yeah right. Black Ops is the best selling game, period. It outsold MW2. I have little doubts MW3 sales will triple the sales of BF3. The only people I see really excited about BF3 are the PC Fanboys who are no where close to the 24 million that Black Ops sold in like just a month.
- If I remember, BC2 the PC Fanboys were screaming about how awesome it will be and it will outsell Black Ops/MW2 blah blah blah. And yeah on PC I think it sold waht, 3 million?

Anyway, good luck to whoever buys this game with 5 hours of worthless campaign and infinite hours of mindless shooting with no purpose. I'll stick to my single player games that have an enjoyable art style and story arcs. As if I need a game to mimick reality when I play a game :3

Just because it sold more doesn't make it a better game. Yes it is "popular" but that is because the bar is set so low.
post #22 of 38
Quote:
Originally Posted by DarqHelmet View Post

Just because it sold more doesn't make it a better game. Yes it is "popular" but that is because the bar is set so low.

24 million sales and countless millions of pirated disagrees with you. Over 5 billion in profits also disagrees with you. Just because you don't like it doesn't mean it's of low quality, that's only your opinion. And the millions of others who continue to support and play these games everyday have a different opinion. There are far more people who think BattleField series sucks than there are players who think COD sucks.

Saying COD sucks also has just become another internet me me. It's the cool thing to do.
post #23 of 38
Quote:
Originally Posted by ziddy123 View Post

Quote:
Originally Posted by DarqHelmet View Post

Just because it sold more doesn't make it a better game. Yes it is "popular" but that is because the bar is set so low.

24 million sales and countless millions of pirated disagrees with you. Over 5 billion in profits also disagrees with you. Just because you don't like it doesn't mean it's of low quality, that's only your opinion. And the millions of others who continue to support and play these games everyday have a different opinion. There are far more people who think BattleField series sucks than there are players who think COD sucks.

Saying COD sucks also has just become another internet me me. It's the cool thing to do.

Hey to each there own.
post #24 of 38
The previews I have seen for BF3 look pretty decent

I for one will be getting the game

I am supposed to be getting a Demo when relased/
post #25 of 38
Like with every game now, I would wait on pre-purchase for any game unless it was from Valve and Blizzard, only because those two companies don't care if the game is not ready, they will delay and delay as long as needed.

Look at all the recent games, they are all released bugged. BC2 for me personally wasn't playable until nearly a year later. The hitbox, latency and mouse issues were horrible at release, it was like playing a alpha stage game. Snipers sniping with shotguns but I could unload 100 rounds with M60 point blank and miss.

Look at Witcher 2, the game was unplayable for SLI/CF users. It was released without 16:10 or 4:3 support. The game had massive issues with AMD cards even though this was a PC exclusive.

Crysis 2 just released a patch with DX11 and POM (What makes a 3D games texture look 3D). Crysis 2 was released with 2D flat textures, horrendous.

Every recent PC Game I've seen releases has been released in beta. And then patched for final release ready status months later. Even Dirt 3 from a good company CodeMasters was released buggy. F1 2010 was a joke of a release.
Edited by ziddy123 - 6/28/11 at 1:20pm
post #26 of 38
Also if you have any illusions about BF3 as a console port. This take straight from Wikipedia with my notes.
Quote:
Frostbite 2.0

A demonstration of quasi-realtime radiosity from the Frostbite 2.0 engine.
The next generation of Frostbite will debut with Battlefield 3. It will take full advantage of the DirectX 11 API and 64-bit processors,[3] with no support for DirectX 9 (nor, therefore, Windows XP).[4] It will also feature enhanced in-game destruction with Destruction 3.0, creating more refined physics than its predecessor.
At SIGGRAPH 2010, DICE gave several presentations on advances in their rendering technology:
"Tile-based deferred shading acceleration" via DirectCompute.[5] This is being ported to the PlayStation 3's SPUs.
Morphological Anti-Aliasing (MLAA), again implemented with DirectCompute, for bandwidth conservation.[5] MLAA is currently available only to a few PlayStation 3 games such as The Saboteur, God of War III and LittleBigPlanet 2. DICE intends to bring this feature to DirectX 11 GPUs.
Quasi-realtime radiosity using Enlighten from Geomerics.[6]
Improved environmental destruction.[7]
Realtime approximated subsurface scattering.[8

About the only thing DX11 and PC is the use of DirectCompute, which the 360 and PS3 don't need since they already have their 3 core general processing unit and the Cell Processor. And with direct to metal with no stupid API overhead like DirectX, they can do far more for performance than PC hardware can. DirectCompute is just replacement for something consoles already have IMO, not an advantage, because of DX overhead costs, consoles are still ahead.

"Tile-based deferred shading acceleration" via DirectCompute.[5] This is being ported to the PlayStation 3's SPUs.
- ROFLMAO. This is ancient technology from a decade ago first developed by PowerVR for consoles. And tile based deferred shading is already used by CryTek and by the RED Engine by CD Projekt who both created games that run better on the 360 per hardware performance than they do on PC Hardware!
Morphological Anti-Aliasing (MLAA), again implemented with DirectCompute, for bandwidth conservation.[5] MLAA is currently available only to a few PlayStation 3 games such as The Saboteur, God of War III and LittleBigPlanet 2. DICE intends to bring this feature to DirectX 11 GPUs.
- As you can see, this has been used by PS3 for a while now. And the way DICE is going is stupid. This is something that should be done on the CPU, not DirectCompute with GPU. GPU will already be taxed to 99% usage with texture, post processing, shaders etc. EA Slightly Mad Studios for Shift 2 have the right idea, they will implement MLAA on CPU. DICE already disappointing me with this idiocy. This is pretty much forcing users to have beefy GPU with the CPU sitting there at 40% usage doing nothing. Stupid.
- FYI, Witcher 2 RED Engine, CD Projekt already use MLAA, again DICE is just trailing behind the trends, nothing innovative or new. Pure marketing horsedung. And yes this was done for the 360 as the AA from Nvidia/AMD is of higher quality...
Quasi-realtime radiosity using Enlighten from Geomerics.[6]
- Developed for and used by the PS3 using the Cell Processor. Yeah whatever. All this means it's just better lighting, ambient occlusion easier for console hardware is all it means.

As for Gameplay Console vs PC
- Aerial fighters on console and PC will have the same range
- PC will have greater range on foot with more player per map. Console and PC maps will probably be the same
- How much you want to bet DLCs and exclusives will come out on consoles first and then PC? It's what EA does with ALL their other games, why will BF3 be different? It's called marketing! Nothing more.
- And who says more players on a map is better? I don't see that as an advantage or a perk. More players = MORE RANDOM DEATHS. That's all it means. It just means you will die more often from randomly thrown hand grandades, random shootings from tanks, random spray shooting from helicopters, more random deaths from bombings, more random deaths from mortars, more random deaths from players just spray shooting every building, every rock, every tree they see. I don't see how dying 100 times more often from something unskilled and completely random as being fun. But that's me. On BC2 I personally play on 20 or less player maps, I just can't stand dying from random crap just by pure chance and no skill.
- So what does this mean for console porting? This means all your stupid maps on BF3 will be optimized for consoles and controllers. You will be funneled into choke points just like in BC2. It won't be as open and free as you are used to in BF2. The maps will be the same for PC and Console, just the range different. But that range where consoles are limited to is where all the action will be and that's where all the optimizations will be done to make it easier for console players, that PC players will have to suffer as well.
- Due to the funneling into choke points = more camping and random deaths. Snipers, will know where to mortar and throw their C4s, helicopters and tanks will know exactly where to bombard etc. This just equals more opportunities to die randomly on PC... Wow, what an amazing advantage, perk that is!

THIS IS A CONSOLE PORT NO TWO WAYS ABOUT IT. USE YOUR NOGGIN AND READ BEYOND THE MARKETING HORSEDUNG THAT EA AND DICE ARE SPREADING.
- Their marketing says such and such technology etc are being ported to console from PC.
- If you do your research you will find all this horsedung marketing is false and it's actually being ported from console to PC. Just because it's being implemented first on PC with EA (DICE) doesn't mean it originated on PC, it's actually being ported to PC!
Edited by ziddy123 - 6/28/11 at 12:52pm
post #27 of 38
i played the beta a little bit and i don't think i want this...
post #28 of 38
Thread Starter 
Sucks for 360 owners

post #29 of 38
well i bought a cd key for $31 i think i will give this a try for pc
post #30 of 38
Quote:
Originally Posted by Trivium nate View Post

well i bought a cd key for $31 i think i will give this a try for pc

Where did you buy the key from?
post #31 of 38
post #32 of 38
Thanks!
post #33 of 38
no problem but jsyk its in Russian
BUT you can change it to English here is how
https://www.cdkeyhouse.com/support/
post #34 of 38
Quote:
Originally Posted by Trivium nate 
..

Happy Birthday Nate headbang.gif

cheers ...
post #35 of 38
thanks man
post #36 of 38
Another large patch, slating for next week ...


. Removed the direct damage from aircraft launched guided missiles. Players will need to have laser designated targets for full effectiveness.
. Adjusted the M224 mortar damage against vehicles. Some tweaks and adjustments in a previous update accidentally increased its effectiveness greater than intended.
. Fixed a bug where some vehicle unlocks were still enabled after the player left the vehicle.
. Reduced input lag for gamepads/joysticks on all platforms. Aiming as a soldier when using a gamepad or joystick should now be more responsive.
. The L96 now properly shoots where the iron sights are aimed. The position was previously offset.
. Fixed exploit where you could teleport to the AA gun on carriers by firing an EOD bot at its door.


cheers ...
post #37 of 38
Quote:
Originally Posted by kavinwatts View Post

Hello Friends,

Currently i'm playing this game really this is awesome.
Because game gives a great graphics & much more 
feature. Battlefield-3 one of the best shutter video game 
i have ever played. According to me this is versatile.

what are the specs of your gaming rig(s)?

cheers ...
post #38 of 38


...
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