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The Khronos Group has released the final WebGL 1.0 specification to enable hardware-accelerated 3D graphics in HTML5 web browsers, such as Safari, without the need for plugins.

WebGL has the support of major silicon and browser vendors including Apple, Google, Mozilla and Opera, with multiple browsers already shipping with WebGL implementations, including the beta releases for Mozilla Firefox 4.0, all channels of Google Chrome 9.0, an Opera preview build and Apple Mac OS Safari nightly builds.

WebGL defines a JavaScript binding to OpenGL ES 2.0 to allow rich 3D graphics within a browser on any platform supporting the industry standard OpenGL or OpenGL ES graphics APIs.

The ability for web developers to directly access OpenGL-class graphics directly from JavaScript, and freely mix 3D with other HTML content, will enable a new wave of innovation in web gaming, educational and training applications and graphically rich user interfaces.

There is already a thriving middleware ecosystem around WebGL to provide a wide diversity of web developers the ability to easily create compelling 3D content for WebGL-enabled browsers. These tools include: C3DL, CopperLicht , EnergizeGL, GammaJS, GLGE, GTW, O3D, OSG.JS, SceneJS, SpiderGL, TDL, Three.js and X3DOM.

In addition to the WebGL specification, Khronos has created a comprehensive WebGL test suite that can be downloaded free of charge. Implementers of WebGL capable browsers can run the test suite and upload their passing test results, in order be able to designate their implementations as conformant to the WebGL specification.


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