post #1 of 1
Thread Starter 
Apple certainly has a fascination for avatar creation apps of late. In the last year or so they've invented several interesting avatar related apps including one for a very sophisticated Personal Shopping app for the desktop and another covering Advanced Avatar Editing for the iPhone. In today's latest patent application, Apple reveals a new application in the making that will primarily be used for avatar creation, though Apple does clarify that they may use the underlying technology in other professional applications. On one hand it's like Photo Booth on steroids and on the other hand it's definitely being aimed at the 3D video game market. In either case it'll be a blast to play with on an iPad. In fact, Apple notes that this app could eventually apply to next generation displays that include "movable," heads-up and three-dimensional (e.g., holographic) systems

348


According to Apple, an electronic device (noted as an iPad, iPod, iPhone, MacBook, television or other) can display a three-dimensional model (e.g., an avatar) that may be constructed from several assets. For example, fashion accessory assets (e.g., glasses) can be placed on an external surface of a head asset of the model. Each asset can be placed or disposed on the model in a manner that may ensure that the position and orientation of the asset relative to other portions of the model are consistent when viewed from different angles. When a user moves an asset with respect to the remainder of the model, for example, by dragging the asset, the asset can move in a manner that maintains a consistent asset position and orientation with respect to other portions of the model.

According to Apple, a computer display can include model 110 provided in front of a background 102. The model can represent any suitable object including a real person, an animal, a place, or a thing (e.g., an imaginary being). In some cases, the model can include an avatar. A user can create the model by selecting assets from asset bar 120, and positioning specific assets on the model. The assets can include, for example, a face, mouth, eyes, ears, nose, mustache, beard, hair, eyebrows, glasses, hats, accessories (e.g., jewelry or even Band-Aids), clothing, or other components that can be included on or integrated into a model. The assets can be provided from a source of assets (e.g., a library of assets that may be stored locally on or remotely from an electronic device).

When a user selects an asset type on the asset bar, such as hair asset type 122 (as emphasized in the graphic above), the device can display a menu or listing of one or more different hair options (not shown). The user can select one of the hair options to be applied to the model. A user can select any suitable number of options associated with a single asset to place on a model (e.g., asset size, shape, style, etc.). For example, a user can select different colors for an asset. As shown in FIG. 1, to change a color of hair asset 112, a user can select one of the color options provided by color menu 140 of the asset bar.

More here

cheers ...