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Linux Quake + MDK9.1 + DRM modules = Problems......

post #1 of 4
Thread Starter 
got mdk9.1 final release running.
used a standard tarball for the DRM dri
plus used Xfree864.3 binaries for install.

managed to get config going....
2000fps for glxgears, etc.

everythings fine.
lets play some quake.

however, comma....

quake3 cant seem to find the GL subsystem.
tried the "+set rgl_driver /usr/X11R6/lib/libGL.so" option
that made it run, but i cant resize the fscker! geesh....

any ideas on what im missing?
post #2 of 4
ummm, weird. glxgears works and has 2000 + FPS. And quake3 doesn't even start ? anyother games ? with GL ? Try tux racer ? Let me know.

The mistake if it occurs will be found in /var/log/XFree86.0.log. Analyse that file and look for Direct Rendering enabled. Then do a ldd /usr/X11R6/bin/glxgears to see you are linking to the proper libGL.so.1.2 whichshould be symlinked from /usr/X11R6/lib/ to /usr/lib.

As well make sure not to "omit xfree-dga extension" as quake3 uses a it.

Hope that helps.
post #3 of 4
hey slade where did you get the DRM modules (from dri.sourceforge.net)?

I am using Mdrk9.1, also.

I have those compiled also, but don't know where to place them so that they are used by Mandrake's XFree86.

-pd2k
post #4 of 4
Thread Starter 
its in lib/modules/yourkernelversion/kernel/drivers/char/drm
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