Operating System Microsoft Windows XP
DirectX Version 8.0
Mobo Manufacturer Intel Corporation
Mobo Model Sheeks - Northwood/Brookdale Customer Reference Board
AGP Rates (Current/Available) N/A / N/A
CPU Intel Pentium 4 2799 MHz
FSB 0 MHz
Memory 1024 MB
Graphics Chipset Generic VGA
Driver Name MOBILITY RADEON 9000
Driver Version 6.13.10.6178
Video Memory 64 MB
Program Version 3DMark2001 Original
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark Score 6828 3D marks
Game 1 Car Chase - Low Detail 91.0 FPS
Game 1 Car Chase - High Detail 48.6 FPS
Game 2 Dragothic - Low Detail 102.6 FPS
Game 2 Dragothic - High Detail 57.5 FPS
Game 3 Lobby - Low Detail 110.8 FPS
Game 3 Lobby - High Detail 53.3 FPS
Game 4 Nature 29.9 FPS
Fill Rate (Single-Texturing) 491.1 MTexels/s
Fill Rate (Multi-Texturing) 921.4 MTexels/s
High Polygon Count (1 light) 20.0 MTriangels/s
High Polygon Count (8 lights) 4.7 MTriangels/s
Environment Bump Mapping 117.1 FPS
DOT3 Bump Mapping 61.7 FPS
Vertex Shader 68.2 FPS
Pixel Shader 86.6 FPS
Advanced Pixel Shader N/A
Point Sprite 14.9 MSprites/s
DirectX Version 8.0
Mobo Manufacturer Intel Corporation
Mobo Model Sheeks - Northwood/Brookdale Customer Reference Board
AGP Rates (Current/Available) N/A / N/A
CPU Intel Pentium 4 2799 MHz
FSB 0 MHz
Memory 1024 MB
Graphics Chipset Generic VGA
Driver Name MOBILITY RADEON 9000
Driver Version 6.13.10.6178
Video Memory 64 MB
Program Version 3DMark2001 Original
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark Score 6828 3D marks
Game 1 Car Chase - Low Detail 91.0 FPS
Game 1 Car Chase - High Detail 48.6 FPS
Game 2 Dragothic - Low Detail 102.6 FPS
Game 2 Dragothic - High Detail 57.5 FPS
Game 3 Lobby - Low Detail 110.8 FPS
Game 3 Lobby - High Detail 53.3 FPS
Game 4 Nature 29.9 FPS
Fill Rate (Single-Texturing) 491.1 MTexels/s
Fill Rate (Multi-Texturing) 921.4 MTexels/s
High Polygon Count (1 light) 20.0 MTriangels/s
High Polygon Count (8 lights) 4.7 MTriangels/s
Environment Bump Mapping 117.1 FPS
DOT3 Bump Mapping 61.7 FPS
Vertex Shader 68.2 FPS
Pixel Shader 86.6 FPS
Advanced Pixel Shader N/A
Point Sprite 14.9 MSprites/s




