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16:10 vs 4:3 displays on notebooks

post #1 of 19
Thread Starter 
Sorry for starting another thread but I wanted to point out a trend I've been seeing on this board and other boards discussing 16:10 notebooks.

Gamers and true mobile notebook users tend to speak out against 17" 16:10 notebooks. The gamers don't like them because they think their games won't support 16:10. Mobile users don't like them b/c they think they are too wide and probably too heavy (or because they can't find a carrying case for it). These fears are valid but they do not warrant speaking out against these machines. Currently we have a choice among several options from desktops to pdas. If you don't like one of the options, don't trash talk it, just don't buy it.

For gamers, 16:10 will most likely be supported on future games. Some already support it. I'm not really a gamer but I would much rather play on a wide screen that matches my natural field of vision than on a 4:3 display. I'm guessing that in a short time, gamers will complain if a game is 4:3.

For mobile users (this isn't really the target audience since Sager's are already huge), maybe, just maybe the 17" wide notebooks aren't made for you? Buy something else! Mobile users should really push for lcd glasses anyway. That would solve the space and probably the weight issue as well - I know I know, lcd glasses with a decent resolution are currently heavy.

I have a SERIOUS need for a 17" notebook with a high resolution and I believe most content creators, multimedia developers, and software developers share the same need. I am semi-mobile. I want a single unit machine to cut down on space, weight, and wires. I need the 17" wide display for the WUXGA resolution (doesn't currently exist). 15.4 inches with WUXGA is too small (look at a dell 8500 or D800) for me.

Anyway, keep in mind that not all of us are gamers or completely mobile users.

PS I must say I am very grateful for both of those types of users though. Gamers have pushed manufacturers to make outstanding graphics chips while mobile users have pushed manufacturers to make lighter more power efficient machines.
post #2 of 19
Be careful here, I and many others who "trash talked" a 16:9 are not, in fact, trash-talking, but expressing our OPINIONS.

As soon as you tell people not to speak their opinions, this no longer can be considered a forum for OPEN debate.

Besides, ME not liking a half-height display is not TRASH-TALKING it. Heck, it serves me no purpose for speaking down about it, I'm sure they're just spiffy (yes, spiffy) for DVD viewing and what-not.

However, do you use a WORD processor? While widescreen might be good for spreadsheets, it's HORRIBLE for page-viewing a portrait-oriented page. That's where my "half-height" display bit stems from.

I am quite happy living in a world where there is a choice, you like widescreen: great. I don't: swell. We can both get what we want and be happy. We can both say we don't like the other format: no problem. Let's not start limiting what people say; save that for if/when it gets REALLY out of hand.

Debates are good for the soul,
-myrkat
post #3 of 19
I tottally agree with myrkat, though if the 8888 has a widescreen 17 inch instead of a normal sized 17 inch

I will go for that asap

I just want to get the biggest screen available lol though I am against widescreen (just my opinion)
post #4 of 19
Thread Starter 
Mrkat I honestly don't know if I was talking about you. My post was a reaction to some posts on this board and many other similar boards that weren't simply opinions. I am not saying people shouldn't express their opinions. By all means people can post whatever they want.

As for the 'half-height display', a 17" display @1920x1200 still has the same pixel height as a 16.1"@1600x1200. You would see the same information but have an additional area of 320x1200. If you are talking about the WXGA displays like the 17" Apple or Clevo @1440x900, then I agree with you. I would rather have a 15" 1400x1050 (SXGA+) display than the apple display.
post #5 of 19
The thing your lacking here saleen is gaming

of course if you game at the native resolution your get **** for fps in future games

the m10pro's sweet spot will be 1024x768 and if you did run at that reso it would look like **** since the height would all be migety. If you ran at higher resolutions to get the height factor fixed the game would run like ass

post #6 of 19
Thread Starter 
Direwolf, this doesn't make sense. The 17" 4:3 display would actually have a larger area than the 17" 16:10 display. If you are 'against widescreen' why would you get a widescreen 8888?

Also please explain why you are 'against widescreen'.

Quote:
Originally posted by Direwolf
I tottally agree with myrkat, though if the 8888 has a widescreen 17 inch instead of a normal sized 17 inch

I will go for that asap

I just want to get the biggest screen available lol though I am against widescreen (just my opinion)
post #7 of 19
hehe I already did with my above post

im against high resolutions in games, its not fun and you cant run games with aa/af with all the goodies maxed even with a m10pro. Say for instance Doom III and the games that utilize that engine plus thief 3 and a lot of other games.

I love anime and the widescreen would be perfect for that but games come before theatre time for me.

Dont know about the rest of the sagernites hehe. Though like I said in a preview post in another thread if the 8888 comes with normal 17 inch screen that would be great, the D470 will have really great specs plus it will have the widescreen 17 inch so the majority would be happy. Of course there will always be somebody that will complain regardless though.
post #8 of 19
I think it'd be a mistake for many people to buy a 16:9 screen, so I am gonna trash it like crazy---even it were on a Sager!

Because that's my opinion, and I firmly believe that everyone is entitled to my opinion....


So you can my
post #9 of 19
Thread Starter 
I said I wasn't a gamer but I didn't claim ignorance

What you have said is true but I believe games will be written to support various resolutions from doubling to various letterboxing as well as full resolution but I know these may not satisfy all gamers.

Quote:
Originally posted by Direwolf
The thing your lacking here saleen is gaming

of course if you game at the native resolution your get **** for fps in future games

the m10pro's sweet spot will be 1024x768 and if you did run at that reso it would look like **** since the height would all be migety. If you ran at higher resolutions to get the height factor fixed the game would run like ass

post #10 of 19
Thread Starter 
Well, fine but it's really a 16:10 display, not 16:9. You should probably give a reason why it's a mistake instead of stating it, otherwise it won't lead to constructive discussion.

Quote:
Originally posted by Investorguy
I think it'd be a mistake for many people to buy a 16:9 screen, so I am gonna trash it like crazy---even it were on a Sager!

Because that's my opinion, and I firmly believe that everyone is entitled to my opion....


So you can my
post #11 of 19
Im sure in the future 16:10 or 9 screens will be what everyone uses. Though imo the screen would need to be 20 inchs to make me content lol. Hell im picky but hey thats just me,Imagine how large the lapy would be then though

Wow!! I bet there get to a certain size then stop, us humans are not growing larger by the years lol
post #12 of 19
Thread Starter 
Yeah, I think they will stop at a certain size and then concentrate on materials and resolution. At that point (even now really) there will be a need for a real vector based windowing system. OSX is an example of this.

Quote:
Originally posted by Direwolf
Wow!! I bet there get to a certain size then stop, us humans are not growing larger by the years lol
post #13 of 19
Quote:
need for a real vector based windowing system
what is a vector based windows system and why would there be a need lol
post #14 of 19
Quote:
Originally posted by saleen
Mrkat I honestly don't know if I was talking about you. My post was a reaction to some posts on this board and many other similar boards that weren't simply opinions. I am not saying people shouldn't express their opinions. By all means people can post whatever they want.

As for the 'half-height display', a 17" display @1920x1200 still has the same pixel height as a 16.1"@1600x1200. You would see the same information but have an additional area of 320x1200. If you are talking about the WXGA displays like the 17" Apple or Clevo @1440x900, then I agree with you. I would rather have a 15" 1400x1050 (SXGA+) display than the apple display.
First, I volunteered to reply, I know you were not speaking directly of me, so no worries.

However, your point about having the same number of pixels is "spin" - to borrow the news term.

Sure, you can get whatever pixels you want, but that's tantamount to saying that your 17" CRT at 1024x768 has the same number of pixels as my 21" CRT at 1024x768. It's faulty logic.

Instead, look at PHYSICAL square inches (or mm²) and compare the Real Estate of each.

A 16:9 ratio will never have as much area as a 4:3 of similar "dimension" - therefore, the 16:9 is half-height. Until we change the way we determine the size (i.e. by measuring diagonally) there aren't any good ways to compare.

Perhaps when we describe monitors by square-area and ratios, rather than a straight line from one corner to another, then we'll have better ideas of viewable screen real estate.

-myrkat
post #15 of 19
saleen, I wasn't trying to debate the merits of my opinion, only that I'm entitled to share it on the forum... I run my screen at 1280*1024 and even now half the websites I visit only take up about half of the screen. Considering that's what people are using these things for a lot (web surfing), it's actually gonna let a lot of people down who may not think about all the implications of a 16:10 screen. So that's why I'd shamelessly trash it. But I can do that even if I have a stoopid reason (maybe you think I do).

Perhaps things'll be better in the future (I would guess so), but right now the average sager-buyer would be let down, methinks. Besides, those convinced of its merits won't be talked out of it my rantings anyway.

And don't take the salad-tossing thing too seriously--I just think it's funny.


Btw, what does your name mean? Go share in the off topic thread....
post #16 of 19
You can always just view 16:9 on 4:3.
post #17 of 19
Thread Starter 
? I'll assume it's serious question... sorry if it was just a joke:

Vector based windowing systems would allow you to zoom in/out without losing relative dimensions. Right now Windows allows you to do vectoring on fonts (dpi) but that won't be enough for the future. Every object in the windowing system (except for bit maps) should be represented as a vector graphic meaning they are defined relative to each other and can be scaled at will. Maybe you are familiar with Macromedia Fireworks which uses PNG to define graphics. That is a vector based system. A likely candidate for operating system use is SVG (scalable vector graphics) which is stored in XML.

Anyway, if you ran XP on a 17" display @10000x75000, it would be unusable. You wouldn't be able to see the mouse without a magnifying glass. You could jack up the dpi so that the text is legible but you still wouldn't be able to see the icons, window edges, etc. With a vector based system, you wouldn't just change dpi for fonts but the ENTIRE display. So you could crank up the dpi and everything would become larger.

So there wouldn't be an issue with choosing 15" SXGA+ vs. 16" UXGA or whatever. You would simply want the highest screen resolution possible regardless of size. Then you could scale your desktop to whatever DPI that suites you. Granted, there will be a pixel smoothing issue but at such high resolutions it won't really matter.

It's definitely the future. Apple knows it. MS knows it too but they won't make changes until it's absolutely necessary - b/c it requires a huge rewrite for the windowing system.

Quote:
Originally posted by Direwolf
what is a vector based windows system and why would there be a need lol
post #18 of 19
Thread Starter 
No, it's not faulty logic. That's exactly what I'm saying. Faulty logic is coming from Samsung, Sony, and Apple who advertise some of their wide displays as being so spacious and capable of display more info (like spreadsheets) than usual when in fact the horizontal pixel height is reduced from a common 1024 to 900!

e.g.
1280x1024 vs. 1440x900

Now that's faulty logic. But I'm comparing
UXGA 1600x1200
to
WUXGA 1920x1200

I NEED the extra pixel area even if the physical screen area is slightly smaller (my eyes can handle the density). I would leave the dpi at the normal 96.

You keep saying half height and 16:9. It's neither half height nor 16:9. Go look at a 17" Apple notebook next to a Sony 16.1" (imagine that the Apple has 1920x1200 instead of 1440x900). The Apple is 16:10 (not 16:9) and the height is not even close to 'half'.

Quote:
Originally posted by myrkat

Sure, you can get whatever pixels you want, but that's tantamount to saying that your 17" CRT at 1024x768 has the same number of pixels as my 21" CRT at 1024x768. It's faulty logic.

Instead, look at PHYSICAL square inches (or mm²) and compare the Real Estate of each.

A 16:9 ratio will never have as much area as a 4:3 of similar "dimension" - therefore, the 16:9 is half-height. Until we change the way we determine the size (i.e. by measuring diagonally) there aren't any good ways to compare.

-myrkat
post #19 of 19
Thread Starter 
oh man... yes you can but at a reduced resolution just like you can view 4:3 on 16:9. Anyway, IT'S 16:10 not 16:9 that we are talking about.

As a side note, not many movies are actually shot in 16:9 There are a variety of ratios that are closer to 16:9 than 4:3 but they are not 16:9. When the DVD is made, they make a choice to letterbox or pan and scan to fit a particular ration. Also, most wide screen TVs are 16:10 and not 16:9. I am happy that computer manufacturers have chosen 16:10 as a standard.

Quote:
Originally posted by skot
You can always just view 16:9 on 4:3.
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