I've been having problems with Unreal tournament 2004. The textures seem to be flickering and disapearing for a few seconds so I can sort of see through the walls and ground sometimes. It's really annoying because I keep falling off of cliffs sometimes not knowing where the ground ends. I thaught maybe it was a problem with Direct3d and I was going to try using OpenGL but there is no option to use it, only software and direct3d. What must I have to do to change it or maybe there's another solution to this problem? Thanks in advance.
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6/29/04 at 12:20pm