http://www17.tomshardware.com/mobile...324/index.htmlhttp://www6.tomshardware.com/graphic...416/index.html
My theory is the MR9600(M10) and the 9600(RV350) are the some chip the vpu's are the same. MR9600 is software slowed, which will be easy to fix with powerstipe. They did the same to the R300 chip on the desktop. People crack 9500 pros to make them 9700 pros easily.
Quote:
| The Mobility Radeon 9600 (codenamed M10) was not originally designed for the notebook. The GPU core is based on the RV350 (Radeon 9600), which is the new mainstream desktop product of the Canadian company. The MR9600 is therefore also produced using the 0.13-micron process, and it operates with a core voltage of only 1.0V, which, according to ATI, means that despite the higher chip clock of 350 MHz, it does not consume more energy than its predecessor, the M9. Before we list the relevant specs for the MR9600, we suggest that you take a look at our previous article on the Radeon 9600. Here, you can read about all the details of the new chip that will soon be used primarily in notebooks of the high-performance segment |
Features of the MR9600:
DirectX9
Chip clock 300 MHz (MR9600 per 350 MHz)
Max. memory clock 300 MHz (MR9600 per GDDR-2M with 350 MHz max)
Theoretical pixel fillrate 1400 MPixel/s
Memory bandwidth 9600 MB/s
4 pixel pipelines (each with 3 pixel shader operations per clock signal, or a total of 12 pixel shader operations per clock signal)
2 vertex shader units
0.13-micron fabrication process
PixelShader 2.0 support, full floating point precision
VertexShader 2.0 support
6 FSAA (MultiSampling with gamma correction)
16x anisotropic filtering
HyperZ III (8:1 Z-compression)
Powerplay4 with Power-On-Demand:
Power management for the chip, which can be manually controlled by the user, or which can be defined according to the performance requirements of the application running.
Overdrive: automatic, dynamic "overclocking" of the chip (on-the-fly)
HDTV-Out
Support for Wide Aspect LCDs
And the features of the Radeon 9600 VPU (RV350) in summary:
DirectX 9;
~75 million transistors;
Four pixel pipelines (4x1 design);
Two vertex shader units;
0.13-micron manufacturing process;
128-bit DDR Memory (DDR-II ready);
Up to 128MB Memory;
SmartShader 2.0;
SmoothVision 2.1 (optimized FSAA, AA and memory controller; 6:1 color compression);
HyperZ III+ (8:1 Z-compression).
My money is on they are the same chip.