But it's not too good to be true. The latest PC Gamer features an interview with
Robert Duffy (lead programmer for id). But, there are levels of quality of play.
He says there are four different rendering paths for D3. NV10, NV20, R200, and ARB2.
NV10...is used for GF4 MX cards..decent visual quality, downsized textures, and uses a five pass path.
NV20....for GF3 and GF4 cards. He says it has good quality and and uses a two pass path.
R200....for for ATI 8500 and ATI 9000 GPU's, a single pass and overall quality is as good as the NV20 path, but doesn't suffer from overbright precision issues of the NV20.
ARB2... this is the total package path, NV-FX gpu's and ATI R300+ gpus. One path, of course, with additional support of vertex and fragment programs. Some of the special effects will look more impressive than the other paths.
To quote PCgamer's take on this:
Quote:
| "So long as you have at least a GeForce4 MX card (and remember, a Geforce4 MX is LESS powerful than a Geforce3) you should be able to play Doom 3 with many of it's bells and whistles at a decent clip." |
If you're content to play it without much of the eye candy, you'll be able to use an older card.