post #1 of 4
6/3/03 at 2:35pm
|We ran all tests with 4X AA and 8X AF enabled, and stated that in our How We Tested section.
Agreed that running tests at panel-native resolutions is a better way to go, even it means turning off AA. AF, as it turns out, imposes a much lighter performance hit, and can often be left on, and frame rates stay playable. On the AMD system we tested, we did test at the panel-native resolution, but the problem is that the panel is an XGA resolution display, meaning its highest res is 1024x768. On the Intel-based system, we couldn't test at the panel-native resolution, 1680x1050, because games don't support this 16:10 aspect ratio resolution. And, we couldn't run at 1600x1200 (standard 4:3 aspect ratio), because the panel couldn't display that resolution.
We can run 3DMark 2001SE for mobile GPUs if ET members want to see those data. However, the goal here was to look at DX8/DX9 performance, since the MR9600 (and nVidia's GFFX 5600Go) is the first mobile DX9 GPU from a major graphics player. For future reviews, we'll include an overall score from 3DMark 2001SE.
We're aware of the GeForce 4 Ti 4200 Go (NV28M), but didn't have a test machine with that GPU. We're getting in an Inspiron 8500 that has a newer 3D GPU in it soon, but we're still waiting to see whether it'll have an ATI or nVidia GPU in it.