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Originally posted by Killafornia When you say the need for 1600x1200, is this for gaming or desktop purposes? My main concern is that i want a good high resolution providing crisp real life gfx outta my games..correct me if im wrong but a higher resolution means better gfx? |
I don't know anyone who runs games at 1600x1200, even though I have about 5 serious gamer friends with UXGA laptops with 64MB Radeon 7500 or better cards. Most of them run 1280x1024 or 1024x768 depending on what their graphics card can handle. I have a SXGA+ and run games at 800x600 or even 640x480 because my graphics card sucks (16 Mb ATI RAGE).
The size of UXGA is generally for desktop space purposes.
If you want good gaming graphics, the most important factor is the graphics card. Second most important is the graphics card, and third most important would be... the graphics card. Get the picture? I'd also rank processor speed, RAM, and screen quality (contrast, update speed, color, brightness) above screen resolution, too (although not necessarily in that order).
Running at 1600x1200 means your graphics card processes 1.92 megapixels per frame. Running at 1024x768 means only 786 kilopixels per frame. Processing only 60% fewer pixels per frame means a lot more computing power available for textures, lighting, and similar features which you can then turn up to the max value in your games without sacrificing framerate. And that will make the graphics look much better than increasing the resolution will. Same with more RAM or a faster processor - they let you turn on the advanced graphics features. And obviously screen quality governs what ithe end result actually looks like.
-phubar